Kurt
dd910e6aa1
Tweak set override logic
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If the method defines whether or not the sub should be called, that will
be used. Else, it will use the global setting.
2015-12-08 06:19:34 -08:00
Kurt
a4b5033b1e
Mess with showdown exporting
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Still nonfunctional, just have to write the encoder after relaying all
relevant information to the ShowdownSet
2015-12-07 21:46:48 -08:00
Kurt
3e320df47f
Update csproj
2015-12-06 22:41:28 -08:00
Kurt
fed7bacac3
Further cleanup of sprite assets
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Reduces the size
2015-12-06 22:40:48 -08:00
Kurt
1977a50923
Show Mothim & Scatterbug even though no formes
2015-12-06 22:40:11 -08:00
Kurt
3b9ce44c9b
Merge branch 'master' of https://github.com/kwsch/PKHeX
2015-12-06 21:58:18 -08:00
Kurt
fa38f3d6ff
Remove unneeded sprites
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b sprites (for facing a different direction) are not used.
2015-12-06 21:56:32 -08:00
Kaphotics
5b14b99872
WC6 change 0xFD IV
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25+2*31 --> 2*31 (no 25)
2015-12-05 11:29:16 -08:00
Kurt
0ff7c5c152
Tweak IV generation further to account for 0xFD
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Thanks Wanderer1391 for continuing the investigation!
2015-12-02 20:42:16 -08:00
Kurt
9ac9739e3e
Tweak wc6 Random IV/PID
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No longer gives 3 flawless IVs by default (now only for unbreedables);
should now behave even closer to what the game does.
2015-12-02 18:18:23 -08:00
Kurt
d2cf06894d
Reorder
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Minor.
2015-12-02 18:03:44 -08:00
Kurt
3c4da31d1a
Fix (flip) Encounter Type Visibility
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Mistake in previous commit.
2015-12-01 23:27:16 -08:00
Kurt
b4c4419015
Minor reorganization
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CLeaned up some unnecessary parenthesis and simplified a few
expressions.
2015-12-01 23:08:16 -08:00
Kurt
6828046f9b
Update changelog
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#ripPP
2015-11-30 21:05:15 -08:00
Kurt
c9dad89e11
Minor refactoring
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Cleaned up a little bit of code and used more magic references.
2015-11-29 12:59:13 -08:00
Kurt
62f0d9e7aa
Add wc6 conversion error messages
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Previously had none.
2015-11-28 22:53:46 -08:00
Kurt
9df8e3c1fd
Add sanity checks to wc6->pk6 conversion
2015-11-27 17:39:38 -08:00
Kurt
864c5bfd65
IVs and Fateful Encounter
2015-11-26 19:14:41 -08:00
Kurt
d2103a96b3
Update friendship/memory logic
2015-11-26 19:07:20 -08:00
Kurt
28390758e6
Implement wc6->pk6
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"There's not enough data in the wondercard to faithfully create the
Pokémon!"
2015-11-26 07:49:44 -08:00
Kurt
0ac33a0639
Cleanup
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Remove unnecessary logic.
2015-11-25 22:52:23 -08:00
Kurt
520af0ff55
Tweak stat retrieval logic
2015-11-25 22:46:16 -08:00
Kurt
c9d0db23ac
Refactoring
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Increase flexibility, use game personal data and structure to clearly
define what is going on.
Helps for implementing future games.
2015-11-25 22:20:09 -08:00
Kurt
8a2e7f3f74
Fix ternary null input
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Having a ternary result in null creates a new param of []{ null },
instead of a true null.
2015-11-25 18:28:21 -08:00
Kaphotics
03a773f9bb
Update WC6.cs
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Initialize the default size of wc6 to 0x108
2015-11-25 18:08:54 -08:00
Kurt
7469150a02
Add Wondercard class
2015-11-22 13:38:16 -08:00
Kurt
d6f916b4e6
Tweak Drag&Drop
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Boxes now accept external files in addition to the existing slot
swapping.
2015-11-22 11:03:38 -08:00
Kurt
dba0719976
Use base pkx class filename
2015-11-22 10:51:09 -08:00
Kurt
0d23f53d84
Fix Drag&Drop
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Just do it manually after initialization. No way to bind the events in
the designer.
2015-11-22 10:45:44 -08:00
Kurt
62eddb6aec
Misc fixes
2015-11-21 19:27:50 -08:00
Kurt
19ff462fff
Relocate PokePuff sav properties
2015-11-21 19:17:35 -08:00
Kurt
0064d1b497
Finish conversion of tr stats to SAV6 properties
2015-11-21 17:23:00 -08:00
Kurt
693084e947
Change array type specification
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Defaulted to int; best to play it safe.
2015-11-20 22:13:15 -08:00
Kurt
9496ddb66b
Minor Cleanup
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Does nothing but remove unneeded confusion.
2015-11-20 22:11:25 -08:00
Kurt
925699af0d
Fix Trainer Info editor issues + bugfixes
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Fixed reported bugs by Wanderer1391; found a bunch more as a side effect
of refactoring. Didn't like how so many values were hard coded so I
moved them all into the SAV6 class for easier r/w.
Re-enabled the Map Coordinate editing for non-ramsavs.
Updated the Map Coordinate display to the ingame coordinate style (using
NumericUpDowns), the coordinates for player.X and player.Y are divided
by 18 to get the current cell coordinates.
2015-11-20 22:02:15 -08:00
Kurt
6cba50ba2b
Remove hard coded box count
2015-11-19 22:44:16 -08:00
Kurt
d0355253bf
Use boxdata property to dump
2015-11-19 22:42:57 -08:00
Kurt
242bedac43
Sync changes
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VS/github didn't catch this, had to reopen the project.
2015-11-18 21:43:51 -08:00
Kurt
d36c133536
Move some form initialization to designer
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Have to keep PictureBox.AllowDrop = true as it's normally overridden and
needs to be set after initialization.
2015-11-18 21:37:30 -08:00
Kurt
c719c335df
Add Pokécenter & Gift Trainer Sprites
2015-11-17 21:02:23 -08:00
Kurt
426eda5a46
Use SAV's BoxData property to load data
2015-11-15 22:03:58 -08:00
Kurt
b16ee55ed4
Assign an identifier for PK6 box/spot origin
2015-11-15 22:03:36 -08:00
Kurt
e4bc9e58f0
Box and Party properties for easy manipulation
2015-11-15 21:58:34 -08:00
Kurt
861881a37d
Allow new instance of PK6 with no arguments
2015-11-15 21:56:00 -08:00
Kurt
eb22a46290
remove debug stuff
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oops
2015-11-15 08:20:17 -08:00
Kurt
f3ea73787b
Add alt/shift click
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Shift click setting is not accessible without the hotkey, not going to
add it as a Right Click Menu.
Main had to expose more methods (to access info from tabs); standardized
all references to the database path as well.
2015-11-14 19:41:39 -08:00
Kurt
dc5fc1f175
Add deletion method for database tool
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Can delete files from database folder, or save file.
Easy way to filter crap out to delete, yay.
2015-11-14 18:17:54 -08:00
Kurt
72e149dc70
D&D: user's temp folder instead of application path
2015-11-14 14:19:40 -08:00
Kurt
f867697caa
Close
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Close
2015-11-13 19:04:42 -08:00
Kurt
75be21bac2
Improved search filters
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Automatically ignore bad sanity/species
Allow user to select Box&/Database as their search source.
2015-11-13 18:31:01 -08:00