Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random
make Alt click modify the SID instead of PID
add SetShinySID shiny type
Add documentation comments, because changing species names is so weird.
ty anubis for confirming the game resets the old-nickname to new-nickname even without transferring to HOME.
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
This format won't be supported cleanly, so let's just try to allow language detection to work as best as it can without storing metadata in the SK2 bytes.
Closes#3009
Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
Use underscores for enum for ToString replacing with spaces
Don't flag empty-OT as SK2; Stadium0/1 use the "TRAINER" as rental, but leave it blank for SK2.
Don't set any terminators for an OT string if the string is empty; just wipe the buffer.
Introducing a new PKM format: SK2
Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur
Add conversion for PK2<->SK2
Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
* Fix broken hidden power power calculation
* Fix broken Gen 2 Hidden Power calculation
* Add parentheses
* WIP UI
* Finalize UI, only show on gens 1-5
* Inline some logic to reduce allocations
* Add unit tests for both hidden power calculation cases
Co-authored-by: Kurt <kaphotics@gmail.com>
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
Move logic closer to where it is used rather than in larger static classes
EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
Still some pending stuff like bad mystery gifts
gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table