Commit graph

52 commits

Author SHA1 Message Date
Kurt
fe0ef71e67 Add zh flag names for emerald
Closes #2848

Co-Authored-By: hard <kamisama6866@users.noreply.github.com>
2020-06-11 09:29:01 -07:00
Kurt
dc5af9ea57 Add zh frlg event flags
Closes #2844
Closes #2843 via prior commit

Co-Authored-By: kamisama6866 <kamisama6866@users.noreply.github.com>
2020-05-28 22:06:33 -07:00
Kurt
940a9cb269 Add zh rs event flags
Closes #2843

Co-Authored-By: kamisama6866 <kamisama6866@users.noreply.github.com>
2020-05-28 14:48:44 -07:00
Kurt
f4952faa6f Add zh2 trade localization
ye it's different from the zh strings, resulting in different nick/OT

ty @Lusamine !

add another gyarados location while we're here
2020-03-21 10:48:26 -07:00
XxPhoenix1996xX
d66d761d3c
Update Spanish Translation (#2795)
* Update lang_es.txt

* Create flags_gg_es.txt

* Update PKHeX.Core.csproj
2020-03-20 11:42:58 -07:00
Yurical
a4e579c49b
Update Korean translation (#2680) 2020-02-04 07:36:40 -08:00
Kurt
9b062bc770 Remove unused legality check strings
Fix spanish translation messages not being loaded
2020-01-25 17:37:47 -08:00
Kurt
852bd2af20 Relocate gui-only text files to WinForms project
Split up the DataUtil method to load text files so that the caching
functionality can be reused
2020-01-03 15:53:48 -08:00
Matt
6f1611f360 Add Gen 4-6 Starter Event Constants (#2608) 2019-12-28 17:39:46 -08:00
Kurt
5a1bffb2ba Split wild encounters for crossover & weather
Certain Mark values (ribbon) are only obtainable if the encounter was
obtained in some weather (I really hope there's no crossover cases for
this), and non-symbol encounters can't wander to another zone.

I wonder if you can wander from one zone with one exclusive weather, to
another zone, and get an 'unobtainable' mark (with the new zone's
weather) on the crossover mon's weather. yikes lmao
2019-11-27 22:46:14 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
5140350ceb Bump to net standard 2 2019-05-13 22:33:24 -07:00
ReignOfComputer
9d6127dfc2 Fix C# 7.2 Build Error (#2303)
Explicitly target LangVersion 7.2.
2019-05-13 15:35:19 -07:00
Evan Dixon
1ccbddd442
Merge pull request #2276 from kwsch/nupkg-license
Add NuGet metadata
2019-04-01 19:47:55 -05:00
Kurt
61bf82e2bd Add gs event flags
https://projectpokemon.org/home/forums/topic/49717-pkhex-flag-editing/?tab=comments#comment-240804

via pret repo; looks like 2000 event flags, and 0x100 event
consts/work-vals (byte)
add more rebattle toggles
2019-03-05 23:06:05 -08:00
Dixon, Evan
8f8e8020b7 Add NuGet metadata 2019-02-07 17:39:15 -06:00
Kurt
0da3fd2aec Add resource include references for new fr xlation
#2206
2018-12-20 20:34:51 -08:00
Kurt
58080f36c9 Add WB7 and legality detection logic
Derived from WC7 with minor alterations (dynamic OT/Nickname which is
stored in the Full data). Since the 0x108 is not stored in the save
file, just keep the full data around.
2018-11-21 12:24:41 -08:00
Kurt
43a9d4eb99 Add gg evolution tree
turns out it was totally needed; am glad I didn't do the silly stuff of
past gen evo tables (gen6/7 is just raw evo data)
2018-11-15 17:34:54 -08:00
Kurt
1827b32d8f Add init function for wc7 gg files
pretty sure these will pop up soon as the pball plus doesn't send the
mew itself
2018-11-11 13:09:04 -08:00
Kurt
70a6cd9421 Remove untranslatable content
sav6 recently added trainer appearance editor, prior commits removed pt
translation (only official ingame translations)
2018-08-13 19:24:49 -07:00
Kurt
7a5ce5aa78 Remove unmaintained portuguese side-translation
Closes #2004
no changes had been submitted since originally committed on 3/5/2015; 3y
of inactivity.

users can always place "lang_en" to replace the english translation with
their own GUI strings; not worth maintaining non-series language
support.
2018-06-14 17:03:56 -07:00
Kurt
6ac8ed0098 Update translations
all supported langs now have all 3 translatable resources; translate
away!
2018-04-08 09:19:19 -07:00
wwwwwwzx
9187be8177 Update CHS translation files (#1827)
* Update CHS translation files

* Fix crabrawler outliers

Double check the wild encounters level range again.
2018-02-10 15:29:22 -08:00
Kurt
9408255bee Add other international (non english) gen2 tradeOTs 2018-02-06 23:09:00 -08:00
lilymaniac
e58696cd56 Update Korean translation 2017-12-31 15:17:04 +09:00
Kurt
60787e652c Add new text ja flag resources to project
re: previous pull requests
2017-12-17 21:35:06 -08:00
Kurt
810ec39ee0 add recent pr flags resource
#1708
2017-12-17 19:33:26 -08:00
wwwwwwzx
4aa3b941fd Add gen7 flags/consts chinese localization files 2017-12-03 01:22:39 -08:00
Kurt
2d3203fc1a Refactoring
extract out Mail classes to core
2017-12-02 19:12:04 -08:00
Kurt
ff63cf4fce Enable french legality translation
resource added to project
#1680
2017-12-02 13:14:40 -08:00
Kurt
70451004e7 Add more translation files
cxd locations in spanish (thanks JoseAbad)
japanese localization updates (thanks smileynation)
2017-12-02 13:12:22 -08:00
pokecal
e86b8c670f add Crystal GS EventFlags
have checked with US ver.
2017-11-28 03:35:55 +09:00
Kurt
d757282ffe add cxd spanish item names
thanks JoseAbad !
2017-11-24 13:19:13 -08:00
Kurt
f29529d141 Add spanish legality translation
Thanks @BlackPyoVic!
2017-11-18 17:38:06 -08:00
Kamron Batman
eb635c31de Fixes reference in csproj. 2017-11-17 08:16:57 -08:00
sora10pls
e1abe0be5e Fix indenting 2017-11-12 01:10:16 -05:00
sora10pls
b0c228174f Add USUM Legendary re-battle flags 2017-11-12 01:08:49 -05:00
Michael Scire
e455aef501 USUM event constants for starter choice/Tapu rebattle 2017-11-10 15:08:20 -08:00
wwwwwwzx
9ab2938b84 Fix USUM Chinese species names encoding 2017-11-08 20:20:41 -08:00
Kurt
800ba6cf90 encounter additions
add ingame trade data
add placeholder SOS data containers
add refs to all wild encounters (pelago is same as sm)
unmark some todo's
2017-11-08 15:07:04 -08:00
Evan Dixon
cf4e31a67d Remove zh file in ko directory 2017-11-06 10:57:42 -06:00
Evan Dixon
35ed920805 Set build action of new resources
I forgot to check this when merging master into my previous PR
2017-11-02 14:06:32 -05:00
Evan Dixon
9e980f4a1d Use manifest resources for string lists instead of the resources file 2017-10-23 13:18:44 -05:00
Kurt
84c90e973e usum prep
Copied binaries from sm, references set up for saving time later

I assume not much will change in terms of structures, so it should just
be a file replacement & filling in static encounter table => 'working'
legality checks
2017-08-31 22:37:28 -07:00
Kurt
68aa9aeec9 Relocate encounter data loading to separate files
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.

fix resource name typo
2017-07-25 00:28:43 -07:00
javierhimura
461fb70f90 Generation 1/2 Legal improvements (#1310)
* Added location to encounter slot to make verification againts the location of the encounter when the pokemon has lost met location, like generation 2 heabutt tree, jhoto surfing in route 45 and in the future generation 4 munchlax tree

Added version to generation 1 and 2 encounter locations to filter by catch rate based of the version of the encounter and check initial moves of the encounter only for the game that match the encounter

Filter generation 2 pokemon for crystal who have met location based of the time of day when it was captured

Completed version to static and traded encounters for gen 1 pokemon, to avoid check a red encounter with yellow initial moves, if an encounter is possible in both games with diferent moves it is duplicated (like eevee), if it is possible in both games with the same moves is left as RBY, the encounter will only use red/blue moveset

Verify some invalid gen 2 encounters. Crystall heabutt encounters based on the TID, using the tree selection algorithm of the game to determine if the encounter is possible for the TID (implemented base on https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics). Coordinates of Crystal trees obtained with the programa G2Map

Added checks for fishing encounters for unreacheable water tiles in gen 2, route 14, national park and the beta safari zone.

* Fix gen 1 static encounters and trade encounters filter by version

* Missing strings
2017-07-06 16:03:41 -07:00