Hold shift when dropping into discord to have discord auto-send it; bump time delay to 20s for file deletes
Seems like it just wanted Effects.Copy instead of Effects.Move, nice. Used to work for a while until it didn't.
Closes#3454
Use ahtb sourced (hash,string) correlation from pkNX to dynamically generate block keys.
Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
Closes#3400
Lots of controls are slow to render; datagrid is fine. Wire it up so that it detects & updates the custom research checkbox on the other tab.
Introduces an option to disable reading .bak / "backup" files; trickle the changes up to all surface users so that SAV_FolderList can correctly load all .bak saves into its Backup tab.
The "ignore backups" was added in the latest feature push to ignore "backup" from being detected as the latest save.
As with most event work tampering, make sure you keep save backups. Accessing areas before you're intended to will almost certainly break story progression.
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.
`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.
The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.
Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
For roamers, go back to Lake Valor/Fullmoon Island, and re-interact with Mesprit/Cresselia so that the game can generate a new one.
Also add Rotom rebattle event flag, and fix consistency with flag labels.
Closes#3318
Gen8: if held item, only give if can be legally held; if dmax crystal, only give if available.
Gen8b: if held item, only give if can be legally held
Others: unimplemented; pull requests accepted.
StreamingAssets\AssetAssistant\FureaiHiroba\fureai\masterdata\PoffinResult.json indicates which text line is used for a given MstID
Change Taste to Smooth to match community's naming
The RAM is pretty dirty for unallocated poffins; slots that have never been filled will have junk with whatever the unallocated pointer was looking at.
An empty poffin slot is just marked as FF, ignores the stats for that slot. Not sure on the naming, but Matt had a single Level 60 poffin -> must be Mild? Thus, all the names are -1 from the textfile array...
Closes#3305
I think it was actually crashing due to the bad GameClear date record, not this extra record data, but we'll still update the head record
Fix note of ENC_SV_DATA start offset now that we know the real size of Record8b
Add actual maximums for all record entries
Yay abstractions to hide away the quirks.
BDSP traded eggs set HT_Friendship and the CurrentHandler flag, but the HatchCounter is always the OT_Friendship value.
Trades always receive BaseFriendship, instead of a hardcoded 50. Necessary to not hardcode because it's immutable for eggs.
Clicking the hatch counter label now sets it to the legal minimum hatch counter (best), and control clicking sets it to the max (worst). Check the encounter template for the true maximum.
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
* Add metadata flagging for values
Allows users to set a minimum importance for the list displayed.
Could probably make this checkboxes within the flags UI.
* Add setting to filter out gen8 block names
Allows users to filter out unwanted low-value property names.
Co-authored-by: Kurt <kaphotics@gmail.com>
* Providing pkm/sav files via command line (dragging files onto exe / associated file launched) will more intelligently source a partner sav/pkm object if not provided.
* Gen1/2 mainline save files now indicate if they are VC era or GB era (legality implications) in the program title bar.
* Fixes loading VC era save backups not being recognized as VC era (`.bak` extension hides `.dat`)
* Export BAK moved to the SAV tab, which allows Export main to be deleted and Export SAV to be used as the single-click for exporting saves. `CTRL-E` is still the hotkey.
Slap on interface for EntreeSlot
De-magic some 💯 numbers to indicate what they're doing
Improve perf of move-match-relearn check
Add an "else" as valid is never both values (history verifier)
Closes#3240
Initial value is zero, so the "changed" event doesn't trigger, leaving the first combo item selected.
Co-Authored-By: CanoeHope <43196464+CanoeHope@users.noreply.github.com>
Was for cyber gadget save editor, restoring a segment that was all FF's causing it to corrupt.
Pretty sure they fixed the underlying error since it was originally found in 2014, but Cyber Gadget ceased operation of their save editor services back over a year ago, so this is no longer needed.
14/08/31 - New Update: (3900)
- Added: Cyber screwup notification upon saving.
- - If a 0x200 byte chunk is all 0xFF, your save will be corrupt when you write it back (not PKHeX's fault).