Also hange >= to > because of new GO => HOME met date legality.9/1/2022 is legal if it was transferred in somewhere like Kiribati or New Zealand, but 9/2/2022 isn't.
Thanks @SadisticMystic!
https: //github.com/kwsch/PKHeX/commit/9ce0da6c46ebea3c7c6edd1f1e0571e5ecbec739#r63579484
Co-Authored-By: Russell Jones <questiondesk@gmail.com>
what a meme
All these edge cases make me want to move all this trade OT/Nick validation into the EncounterTrade classes and just get an enum indicating what is wrong with the trainer/OT details...
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.
`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.
The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.
Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
PK4->PK5 fixes gendered Shedinja -> genderless.
Clean up PK4 ball value setters and expose those 2 properties separately.
Add edge case permission for HG/SS Sport Ball Shedinja being legal if evolved on DP (DP doesn't change 0x86, lol)
Copy PokéathlonStat and ball values individually for BK4<->PK4 conversion
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
any contest stat sum above 73 can have any sheen if you really give it trash blocks, lol
not trying to bruteforce the exact combination of consumed blocks/poffins, so these clamps may permit impossible intermediate values, but these are infrequent and meh.
Closes#3325
Can't lower contest stats, but there's no cases of them giving a pkm with contest stats in a game that can't obtain contest stats -- let's just reset instead of zero for futureproofing.
Make them extension methods too; add an overload if you want to purposefully maximize them.
0 is legal in most cases except for Gen2 and BDSP!
...it's technically possible to get 0 in BDSP if you have autosave turned on and have an Egg in your party after hatching one before it, but it will hatch immediately on your next game startup, so disallow it anyway.
verify BDSP legality restrictions
Enforce nonzero TID/SID in Trainer Editor window (can use Block Data editor to set whatever without restriction, idc).
#3305
because people couldn't hacc responsibly, I might as well give them a nudge in the right direction.
Doesn't mean I won't check your "random" choices distribution.
Yay abstractions to hide away the quirks.
BDSP traded eggs set HT_Friendship and the CurrentHandler flag, but the HatchCounter is always the OT_Friendship value.
Trades always receive BaseFriendship, instead of a hardcoded 50. Necessary to not hardcode because it's immutable for eggs.
Clicking the hatch counter label now sets it to the legal minimum hatch counter (best), and control clicking sets it to the max (worst). Check the encounter template for the true maximum.
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
* Providing pkm/sav files via command line (dragging files onto exe / associated file launched) will more intelligently source a partner sav/pkm object if not provided.
* Gen1/2 mainline save files now indicate if they are VC era or GB era (legality implications) in the program title bar.
* Fixes loading VC era save backups not being recognized as VC era (`.bak` extension hides `.dat`)
* Export BAK moved to the SAV tab, which allows Export main to be deleted and Export SAV to be used as the single-click for exporting saves. `CTRL-E` is still the hotkey.