Commit graph

7958 commits

Author SHA1 Message Date
Kurt
d41fc571d0 Keep original trashbytes if string isn't changed
Similar to nickname setter
2021-05-20 16:54:53 -07:00
Kurt
207680b2f1 Update translatable lists 2021-05-20 15:05:40 -07:00
Kurt
aa55346bde Add setting to not show changelog on update 2021-05-20 15:03:15 -07:00
Alberto Tudela
7d27136bdc
Update spanish translations (#3207)
* Update spanish translations

* MInor Folder list fixes

* Update spanish translation
2021-05-20 13:21:21 -07:00
Kurt
4b3a3a4afe Update 21.05.21 2021-05-20 09:37:15 -07:00
Kurt
d83b2331ac Enhance nullable indication of array
Fix off by one unit test
2021-05-20 08:52:47 -07:00
Kurt
f462017670 Fix padding mask
Closes #3205 -- padding char
Closes #3206 -- sav3rs doesn't use SecurityKey, it's always 0

Co-Authored-By: Michi97 <24464847+Michi97@users.noreply.github.com>
2021-05-20 08:27:08 -07:00
Kurt
04ea271b8b Update ShowdownSet.cs 2021-05-20 08:24:22 -07:00
Kurt
2655892db1 Choose a gender on unspecified 2021-05-19 17:12:30 -07:00
Kurt
fac7555c50 postfix gender form
handle all permutations of Indeedee-M/F (M/F)

if it detects (F), it uses female, otherwise it uses whatever the detected form was (0/1) and sets the values accordingly.
2021-05-19 13:12:18 -07:00
Kurt
fc8f9ebd56 Add first row for subregions, remove header from countries txt 2021-05-19 09:36:20 -07:00
Kurt
d6b8a018e6 Fix 3DS console region indexing
mystery gift region ID is not the same indexing as 3DS console region
2021-05-19 09:11:54 -07:00
Kurt
2658c8b89a Update 21.05.19 2021-05-18 17:49:54 -07:00
Kurt
a03f5dcc9d Make EncounterTrade met location use inheritance
hovering would grab ILocation, which didn't use the flexible met location fetch.

Just repoint stuff and have it as a virtual call, since most of these are fixed values, there's no point increasing the size of the classes besides those for gen4.
2021-05-18 17:14:17 -07:00
Kurt
1d71d151e8 Add gen8 to generation dropdown 2021-05-18 16:59:19 -07:00
Kurt
5355d251a6 Align shiny checkbox same as pkmdb 2021-05-18 16:59:01 -07:00
Kurt
99f0978630 Extract random date to util 2021-05-18 16:58:53 -07:00
Kurt
53e9d31545 Allow searching encounter db for shiny state
random shinies behave like not-shinies
so it only really filters for "always shiny" or "can be nonshiny".
2021-05-18 16:17:57 -07:00
Kurt
74e0cba3b0 Minor tweaks
use assert instead of manual exceptions
span
remove some dead logic
2021-05-18 16:16:48 -07:00
Kurt
25fa52e597 Use correct SID
lol I had copied from VC->gen7
2021-05-18 13:33:36 -07:00
Kurt
215b1c6e23 Remove whitespace 2021-05-18 13:33:13 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
ae0b2f13ea Fix erroneous value setters 2021-05-18 13:12:43 -07:00
Kurt
2d8d3e04fc Move mxyz to subclasses 2021-05-18 13:04:23 -07:00
Kurt
fbba64c0e6 Clean up catch rate comparisons
Add dragonite to the uncapturable list, removes catchrate comparison for dragonite since it's filtered out.

Skip some linq by doing the loop directly in the method. Replace local methods with captured variables with direct if-returns.
2021-05-18 10:38:01 -07:00
Kurt
565f161226 Show shiny state of encounter in db
Force shiny state for GO encounters

For encounters, this interface property is mainly just for exposing metadata for sprites.
2021-05-18 10:36:45 -07:00
Kurt
4c8772ff14 Update EvolutionRestrictions.cs 2021-05-16 11:12:16 -07:00
Kurt
5a012e85a0 Fix gen8 move threshold evo checks
gen7 allows all moves to be reminded; gen8 reverted that.
add greedy minlevel return, and reduce array size allocation by 270 bytes
2021-05-16 00:00:29 -07:00
Kurt
0e2f070510 Clean up know-move-evolution checks
Looks like Mr. Rime case wasn't being handled, so I rewrote it. Better performance, less complexity. No need to double-reference the moves.

Cache a single Valid evolution result; every parse can reuse that object.
2021-05-15 21:41:04 -07:00
Kurt
4e12e54028 Replace regex parse with string find
Only remaining uses of regex in the sln are wordfilter (required), and unescape for QR replies from web api.

This is slightly faster -- cover all cases if the response json changes (shouldn't).
2021-05-15 12:39:37 -07:00
Kurt
ad4aec3439 Improve resource loading speed by precomputing full manifest lookup
no longer needing to compare manifest names with case insensitivity before finding the manifest name.
muh startup speed
2021-05-15 11:56:06 -07:00
Kurt
44affe3caa Add flag unit tests, more xmldoc 2021-05-15 11:32:25 -07:00
Kurt
ebefa0a918 Update ShowdownSet.cs 2021-05-15 10:20:19 -07:00
Kurt
2b25cd1e18 add notes for oras endscroll data
https://projectpokemon.org/home/forums/topic/49356-battle-chateau-help-well-not-really/?do=findComment&comment=266428
2021-05-15 01:46:33 -07:00
Kurt
e31980d15e Clean up nickname parsing, make Gender an int type
Breaking change for anyone using IBattleTemplate (alm)
2021-05-14 23:41:14 -07:00
Kurt
acdbda4e12 Split DateUtil from Util class 2021-05-14 16:46:48 -07:00
Kurt
3ac1882151 Move BinaryCodedDecimal conversions to separate class
Add unit tests, clarify names
2021-05-14 16:32:26 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
871f9b0627 Convert checksum operations to span-based
Fix SAV.Data references in SAV_Misc4 to use the General block instead
2021-05-14 12:30:40 -07:00
Kurt
014835ed14 Add BigEndian span conversions 2021-05-14 12:23:12 -07:00
Kurt
b9d9766674 Fix typos, update block list notes 2021-05-14 12:16:08 -07:00
Kurt
07584a8774 Add chateau score, seaside cycle score
Update some other areas too
looks like this fixes the sube pkx fetch method for extraslots, yay.
2021-05-13 23:12:53 -07:00
Kurt
d21c1fb135 Set editing mode when loading data to form
Prevents wiping of Multiplayer sprite assignment
2021-05-12 15:44:28 -07:00
Kurt
1fe77c004c Cache transfer location arrays if created once 2021-05-11 23:32:29 -07:00
Kurt
b97b54e5e4 Skip first indexes if requested
Fixes partition2 calls
2021-05-11 23:25:36 -07:00
Kurt
013aac602f Don't clone string resources on fetch
Hardcode egg names, don't rely on string resource loading order for SpeciesNames to get an un-mutated copy.

fixes the infrequent race condition for legality unit tests
2021-05-10 18:41:01 -07:00
Kurt
3597eb14ad Improve gen1-4 species name fetch
reduce nesting (separated methods)
handle gen2 french egg name (all caps)
use stringbuilder to replace chars
2021-05-10 16:09:28 -07:00
Kurt
ef4857fa9f Improve perf of byte->hexstring parse
just use a stringbuilder
2021-05-10 16:07:25 -07:00
Kurt
d340642b09 Minor perf improvements 2021-05-10 01:01:45 -07:00
Kurt
8e9953dc0f Keep festaID separate from nex ID bytes 2021-05-09 23:38:14 -07:00