Kurt
aa968f56aa
File scoped namespace for drawing projects
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Extract color util to separate class as it's not entirely image related.
2021-12-10 00:15:04 -08:00
Kurt
ba92024e54
Bump the net5 build to net6
2021-12-04 22:29:32 -08:00
Kurt
bc809af06c
Split PKHeX.Drawing into subprojects
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Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00
Kurt
cce4d80419
Update nuget packages
2020-12-26 09:28:00 -08:00
Kurt
63aa8dcd43
Bump langver to 9 for other subprojects
2020-12-21 19:12:24 -08:00
Kurt
81110b4231
Upgrade netcore build to NET 5.0
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keep with the times, kids
handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
407c986c89
Update netcore target from 3.0 to 3.1
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.NET 5 is in 2 months, might as well bump things to the current LTS
2020-09-09 18:27:12 -07:00
Kurt
525095d962
Update dependencies
2020-01-12 14:45:45 -08:00
Kurt
72aee7540d
Enable nullable for drawing project
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Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
94baab1c45
Split off image generation to separate project ( #2395 )
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With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.
Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00