Commit graph

55 commits

Author SHA1 Message Date
Kurt
391c6d4af6 Use Generation property when available 2021-08-06 15:34:28 -07:00
Kurt
e961694bdb Minor tweaks
Pass evo chain to memory learning machine move
Pass minimum level for GB encounters if present, rather than enc min level
2021-07-22 19:08:56 -07:00
Kurt
9e665034b7 Implement "Can Buy Item" memory check
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-07-03 13:12:46 -07:00
Kurt
f2183f985f Tighten up memory 71 permissions 2021-06-30 15:56:08 -07:00
Kurt
600f4a550a Allow urshifu for gen8 dynamax memory 2021-06-30 13:37:40 -07:00
Kurt
401ab98f42 Fix inlined check 2021-06-22 23:30:40 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
862403858b Refactoring
no functional change
2021-02-03 11:33:09 -08:00
Kurt
62bf1c2755 Add stubs for verifying memories regarding items
Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
ff21d63d16 Update MemoryVerifier.cs 2021-01-29 14:34:45 -08:00
Kurt
697a9fc668 Permit 80-89 memories on eggs
nice logic ya got there, GameFreak
2021-01-29 13:47:31 -08:00
Kurt
acf811f5c1 Permit all generations prior to requested generation for know move check 2021-01-04 15:38:30 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
a4ccca7980 Add battle-only known move memory bypass 2020-12-26 09:27:41 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
cd76e49388 Strengthen know move check 2020-12-21 19:50:56 -08:00
Kurt
351637900f Downgrade swsh move memory verification severity
Some special encounters don't set the Relearn Moves, so we can't really check the memory-moves unless we somehow late-reject a matching encounter. Not really worth the effort to try and verify cosmetic mismatches; just tag them as Fishy.
2020-12-21 19:20:11 -08:00
Kurt
b71df7b064 Allow shared moves from daycare as "can know move"
See b58f3bbc22
2020-12-21 16:49:42 -08:00
Kurt
b58f3bbc22 Add memory checks for GO->HOME transfers
Also add checks for the new memory types introduced in swsh
2020-12-21 14:22:24 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
ad6728fb5c Minor tweaks
Check egg encounter for state rather than re-deriving some properties on the fly
Only check memories if memories are exposed
Remove debug assert (not always true?)
2020-08-04 22:56:55 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
acd97c6287 Pass evolution chain for generation memory check
chain details are already computed; pass them in
2020-07-18 21:57:15 -05:00
Kurt
a7ba178005 Remove unreachable/const logic
Earlier compares result in some logic being unnecessary

The Gen7 level up move compare was actually an oversight, so it's a worthwhile fix :)
2020-06-27 22:44:14 -05:00
Kurt
9e8858ac51 Allow traded gen8 eggs to have OT linktrade mem
Stupid lacking game checks
2020-03-25 19:18:52 -07:00
Kurt
3e9262efbb Only check memory feeling restriction if gen6
dunno restrictions for gen8 memories.
2020-02-11 22:25:50 -08:00
Kurt
fdd321dd8c Make memory 6 fishy if textvar present
Closes #2621
2020-01-10 16:08:34 -08:00
Kurt
d7bc68d7a5 Add HT case for capture memory check
#2570
https://github.com/kwsch/PKHeX/issues/2570#issuecomment-568149050
2019-12-20 19:47:40 -08:00
Kurt
506e64186a Rearrange & re-do "CanHaveMemory" value check
Closes #2581
2019-12-11 19:37:57 -08:00
Kurt
281c1ae744 Skip SWSH untraded link trade eggs if trade-memory
just read the comments & code, this one is an annoying oversight
untraded pkm /should/ never have HT memory data, but sometimes it do be
like that

Closes #2571
2019-12-09 16:23:29 -08:00
Kurt
4611146807 Update memory verifier
Adds handling for SW/SH quirks
Closes #2545
2019-12-07 23:36:39 -08:00
Kurt
19b1564eb2 Split history and memory verifiers
Rewrite a bunch of the history verification stuff
Fix a few test cases with incorrect OT Friendship (transferred), and
missing GeoCountry

Need to rewrite memory verification next
(All test cases currently pass)
#2545
2019-12-07 18:12:31 -08:00
Kurt
d3f7e7bf07 Minor simplifications
format >= 6 is always true (early return in entry)
don't double-flag/check memory presence in OTs from gen5 and below (hist
and OT verifier)

rename method; I'll probably rework the flow of things for gen6
verification and gen8 verification since the rules are slightly
different
2019-12-02 16:36:53 -08:00
Kurt
f5307c142b Use format sensitive move knowable check
Closes #2534
2019-11-27 23:07:41 -08:00
Kurt
907f036956 Disregard OT memory values on gen7 origin 2019-11-27 16:01:12 -08:00
Kurt
15ef6555a8 Add WC8 memory & fix fallthrough
ty @sora10pls
2019-11-26 11:22:01 -08:00
Kurt
ef425af835 Add memory / console region checks for pb7/pk8
yeah your initial hacks were hacks

It appears there's a bug (in the game) for link trade memories --
applied to the OT memory instead of HT memory?? Fun!
2019-11-26 11:01:09 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
332784d34b Misc updates
parameter name lowercase
simplify some comparisons/calcs
reuse comparison methods
wrap memory dump into readonly struct
2019-05-11 00:59:07 -07:00
Kurt
41a3989b53 Consolidate encounterlink into mysterygift
use synthetic wondercards to match link gifts
2019-01-12 23:50:31 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
b7acb7fa1d Add memory rarity table 2018-10-12 17:45:52 -07:00
Kurt
ce9d3abbe4 Misc reorganization
Move logical checks using encounter data out of Core.cs

might be possible to excise legality checking objects from
Legal/PKHeX.Core so that a 'slimmer' core can be made
2018-10-04 18:52:00 -07:00
Kurt
91c37ab573 Update legality check message string style
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.

updating the translation files with the remapped variable names shortly

remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
625a77589b Extract geolocation logic to interface
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00