Commit graph

830 commits

Author SHA1 Message Date
Kurt
fba8adb32f Add XY wild undiscovered egg group IV check
Closes #2025
add misc updates/simplifications (personal stuff used in pkNX)
2018-06-24 21:55:00 -07:00
Kurt
09c96558ea Disable gen2 chain clamp
not sure of the implications, but fixes #2031
might have to rework this method to clean up the optional params if
things are misbehaving
2018-06-24 08:02:22 -07:00
Kurt
e29cf2a903 Rework secondary check flow
Checks.cs initially started out small, but over the years it has grown
to handle multiple types of checks. With all these checks next to
eachother, it's hard to see the overall groups. Splitting them up
(potentially further?) allows for more focused maintenance &
understanding.

Not sure if I'm happy with the overall bandaids used (checks no longer
done within LegalityAnalysis so variable repointing is excessively
used), but I'm happier the way it is now compared to the huge Checks.cs
2018-06-23 22:00:01 -07:00
Kurt
ea6842e5eb Refactoring
improve readability
2018-06-23 12:37:01 -07:00
Kurt
0d3c6eef74 Refactoring
Relocate fixed OTs to core (iencounterable & checks now reference same
values)
2018-06-23 09:49:04 -07:00
Kurt
7a0b65e74f Add low bound range check for species not in chain
Closes #2028

Thanks @iiippppk !
2018-06-23 08:23:05 -07:00
Kurt
173c9f7904 Update evo chain trim for transfer
Now trims correctly for g3 sneasel -> weavile (gen4 having both) at
level = met level
2018-06-22 23:18:52 -07:00
Kurt
5dd58c7197 Update gen1 evo chain detect
Closes #2017
2018-06-22 22:48:10 -07:00
Kurt
b502d11428 Replace evolution check
already have evolution obj from parsing moves, use it instead
2018-06-22 21:40:41 -07:00
Kurt
76e52fa2cd Simplifications
Rearrange some logic, track decrement, remove unnecessary checks
2018-06-22 20:16:31 -07:00
Kurt
3000a8d007 Reduce linq usage
No longer recreates collections with ToArray/ToList by instead altering
the original chain
2018-06-22 19:40:17 -07:00
Kurt
346c401727 Rework initial evochain trim
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq

can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
7591f54de3 Misc updates
Add safari min flawless IVs to reroll (can expand if #2025 is required
for egg group15)
Use EV/IVTotal (faster, not linq array based)
Fix missing pumpkaboo form regression, Closes #2026
Relocate swapbits to appropriate class, unneeded in PKM.cs
2018-06-22 06:24:33 -07:00
Kurt
eb35d71fcc Flag East Gastrodon from Friend Safari... correctly
Closes #2023
2018-06-21 20:26:21 -07:00
Kurt
8387da64fb Disallow East Gastrodon friendsafari
Closes #2023
2018-06-21 20:22:14 -07:00
Kurt
c1f4e2a9ff Refactoring
Relocate & simplify some logic
2018-06-21 20:13:41 -07:00
Kurt
1db41c8b21 Add vc2 evo chain check
queue should be checking against none left rather than any left.
Add test cases
2018-06-20 21:43:54 -07:00
Kurt
ce667729f3 More simplifications
Can't have species == 0 or invalid gameversion; check for
EncounterInvalid instead.
Egg chain is always valid (since it is not EncounterInvalid) thus always
provide the chain.
Since these 2 are the same, simplify the logic to be shared.

rearrange some parameters for easier flow
2018-06-20 21:38:56 -07:00
Kurt
47d8220915 Evo chain Simplifications
Rename "Flag" to "Method"; isn't used besides for indicating the evo
Method.
Remove some unnecessary duplicate checks
- always >=1 in chain at start
- mostEvolved already checked for > maxspeciesgen
2018-06-20 19:42:45 -07:00
Kurt
bfdd7247ba Rewrite most evolved species check loop
Use queue collection rather than rebuilding with .Skip(1).ToArray()
move size checks to dequeue location
2018-06-20 18:25:23 -07:00
Kurt
2ef12f635f Continued refactoring
move sylveon check to requireslevelup
need to make this generic for transfer species gaps
2018-06-20 15:59:57 -07:00
Kurt
c5ea35a1a1 Continued refactoring
Move chain prune from Analysis to evochain spawn
2018-06-19 17:50:10 -07:00
Kurt
f10cc183a7 Refactoring
Relocate Evolution Chain logic
minor reorg of check arguments for nesting / grouping
2018-06-19 17:14:22 -07:00
Kurt
f3ef122214 Refactoring
continued simplification

core.cs is pretty much the following:
misc one-off junk
moveset fetch
encounter table fetch
evo chain fetch

might eventually move things around a bit further for cleanliness so
that misc meta junk is the only thing that remains in core.
2018-06-18 21:56:30 -07:00
Kurt
c6e968c77d Only generate encounter moves if species unmodified
Closes #2020
2018-06-18 21:54:32 -07:00
Kurt
0c06506a8d Refactoring
remove some unneeded logic
moves in gen1/2 can be reordered, sequence match should be intersect
(full) contains match.
2018-06-18 19:57:32 -07:00
Kurt
2e1081086d Refactoring
Split evolution data specific DexLevel properties from DexLevel

use IReadOnlyList instead of IList for covariant collection
2018-06-18 19:10:21 -07:00
Kurt
bff5a3cd9a Add altform permissive checks for gen1/2
Should always be zero, but necessary for regional variant evolutions
needing to be excluded
#2018 (not fixed yet)
2018-06-17 21:54:04 -07:00
Kurt
7791020cb4 Check format before trim
Closes #2016
2018-06-17 21:01:07 -07:00
Kurt
33eded08d1 Add missing learn/personal references for pairs
Closes #2019
2018-06-17 20:49:03 -07:00
Kurt
e91cfeb707 Handle pre-VC2 era tradeback status for suggestions
#2015

Can't get a shiny female 1:7 f:m gender ratio transfer after the VC2
bank update; need to respect that when generating random moves for the
pkm by removing any gen2 evo chain data.
2018-06-17 09:55:07 -07:00
Kurt
dd57558e98 Update moveset suggestion for vc origin
Closes #2014
2018-06-17 09:39:01 -07:00
Kurt
c3cbb0fc44 Fix gen2 vc1 evo prune
https://github.com/kwsch/PKHeX/issues/1999#issuecomment-397818377

evo chain had already pruned tyrogue due to level 20 transfer level
(lvl19 tyrogue not possible), can't just remove last entry. Remove any
entry after the g1 species.
2018-06-16 09:06:12 -07:00
Kurt
f8a1d26694 Fill empty ability values with ability1
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0

was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
49c36e2173 Misc legality gen tweaks
bypass savefile language checks if no language set
fix gen2 static gift egg that is really a wild encounter -- egg flag was
set & not cleared -> no wild pkm, bad! Adds test case for this.
(probably isn't a better place to clear, enforces only once per
generation rather than on every yield/end of every static yield)
2018-06-15 18:47:17 -07:00
Kurt
6fc33f4b19 Fix level fetch arg order 2018-06-15 16:53:28 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Kurt
e8d5252b8c Reject moves introduced by gsc in pk1/vc1 cases
Closes #2005
(no tutor moves are new moves, just beam moves)
2018-06-14 18:52:43 -07:00
Kurt
f54f90bd4b Add egg Rotom/Furfrou form check
Closes #2002
Thanks @iiippppk !
2018-06-13 22:10:01 -07:00
Kurt
5579c4c80d Tidy up MoveLevelUp
use the Learn objects from prior commits for adding a range of moves
2018-06-13 22:03:58 -07:00
Kurt
39daa6c65d Split GetIsLevelUp to individual versions
static the GameVersion reference as we're excessively using it in the
switch cases, for clearer reading
2018-06-12 22:15:06 -07:00
Kurt
b9652a835d Weaken gen2 egg species checks for pre-evos in gen1
VC can inhabit both gens

Add Tradeback setting setter for legality tests
Add GBCartEra setting setter for legality tests

Thanks @iiippppk !
2018-06-12 18:46:31 -07:00
Kurt
64a64b8ce1 Add special handling for gen1 encounter move fetch
Begin splitting of GetMovesLevelUp per-gen into per-version
2018-06-12 18:35:56 -07:00
Kurt
c3314f1b8e Remove Mirage Island met location from valid gen3
Although Pokémon Ruby, Sapphire, and Emerald include a location pointer
for "Mirage Island", any Wynaut caught here will simply display "Met on
Route 130" in their summary. This is because the player is technically
still on Route 130's map.

Can't get anything with that location ID as an egg or as wild
2018-06-12 16:41:44 -07:00
Kurt
5ad8a4e5a4 Return version-sensitive moves for nonspecial fetch
Closes #1998 , GetValidMoves returns moves without sensitivity for
current version for pre gen6 moves... can resolve that later.
2018-06-11 20:23:28 -07:00
Kurt
32a83c16f1 Add egg relearn/move sequence match check
#1994
2018-06-11 08:13:50 -07:00
Kurt
e5a2e12fa5 Check held items for pk2 eggs
Closes #1993
Thanks @iiippppk !
2018-06-11 08:05:15 -07:00
Kurt
242fc295b4 Handle smeargle egg case
#1993
Just use precomputed array since it can only know sketch
2018-06-11 08:03:10 -07:00
Kurt
9faba26e90 Add egg base move branch
Closes #1991
Thanks @iiippppk  !

Improve pk2 version detect to better provide gs vs c egg base moves
2018-06-11 07:23:48 -07:00
Kurt
ca9f21fa49 Fix base move count vs inherit check
Closes #1990
Thanks @iiippppk !
2018-06-10 20:26:59 -07:00
Kurt
c9d0811281 Handle evolutions-in-eggs case for past gen (2/3)
Closes #1989
Thanks @iiippppk !

(eggs don't always come at level 1, past gen has level 5)
2018-06-10 19:38:06 -07:00
Kurt
c9181963f2 handle pichu array->interface when adding egg list
egg fetch returns array, need to add to the collection
force everything as readonly to prevent adds outside of the constructor

Closes #1988
Thanks @iiippppk !
2018-06-10 19:07:55 -07:00
Kurt
e105f2b589 Refactoring
fix b2w2 egg base levelup reference (not bw, b2w2!), doesn't really
matter much except for better indication (possibly?)
remove some unnecessary linq ToArray() calls
continue relocating code out of Core
2018-06-10 17:55:03 -07:00
Kurt
d94fc65367 Refactoring
continued reduction in Core size, simplify/clean up usages
2018-06-10 14:45:25 -07:00
Kurt
3f1195a2d4 Refactoring
Remove duplication of levelup fetch
relocate some stuff to a more appropriate area
2018-06-10 10:44:05 -07:00
Kurt
3b84f33776 Misc changes
Revert linq chain
Closes #1987

change encountermatch comparison (never null), add comparison for vc
output
remove unused strings (will get removed from translation files in later
update)
2018-06-10 00:26:33 -07:00
Kurt
021ac7c54f Refactoring
where!contains -> except
relocate special tutor
2018-06-09 16:04:06 -07:00
Kurt
79f0b3665f Differentiate C/XD cologne IDs
https://projectpokemon.org/home/forums/topic/45685-pokémon-xd-and-scent-bag/
Thanks Asia81!
2018-06-09 12:44:30 -07:00
Kurt
f351e9550f Add contest stat check for VC
https://projectpokemon.org/home/forums/topic/45681-virtual-console-pkm-with-beauty-stats-marked-as-legal/

Thanks yologgebolo!
2018-06-09 08:39:16 -07:00
Kurt
ee3fda46f2 fix method name typo 2018-06-09 08:04:40 -07:00
Kurt
3239305ce5 Refactoring
GetMoves logic can now be expressed concisely with the prior refactoring
2018-06-08 20:37:35 -07:00
Kurt
a494a6b37a Don't generate move check order for an invalid ver 2018-06-08 20:36:52 -07:00
Kurt
9b43677bb9 Refactoring
pull out some move data fetching to separate class
add methods to quickly fetch if the move is learnable via that method

eventual plan is this:
replace
'fetch all possible moves then look within' move validation
with:
'peek if learnable, and get info how' move validation

advantages:
- returns game the move was learned in and the level (if appropriate)
- infinitely less object creation (garbage collection)
- only looks for a given move, doesn't have to fetch everything before
checking
- faster than full fetch, can be made even faster by optimizing lookups.

subject to change :)
2018-06-08 20:10:41 -07:00
Kurt
b1cd68e3f3 Convert GetLevelLearnMove to use lazy dictionary
faster move lookup
2018-06-07 19:05:28 -07:00
Kurt
1202474cd5 Defer & flag VC korean unobtainable encounters
Closes #1985
2018-06-06 21:49:30 -07:00
Kurt
dcdeb361f0 Handle meowstic formes
Closes #1984
2018-06-06 16:22:14 -07:00
Kurt
e52ae06721 Add version check
16 bits for version flags, should be more than enough.

should probably rework it from a packed ushort to a class...
2018-06-05 22:20:30 -07:00
Kurt
323db29374 Handle volt tackle special egg move
edge case turns the [] into an ienumerable, better than calling another
to-list.
2018-06-05 21:38:38 -07:00
Kurt
450d40535d Relocate hypertraining properties to interface
lessen temp array creation, speed++
2018-06-05 21:31:42 -07:00
Kurt
75ff28925c Dummy out pokespot validation
needs more research, nobody cares, just mark as todo and anyone can dig
deeper at any time in the future
Closes #1359
2018-06-05 19:08:31 -07:00
Kurt
e7fc30ac7a Add mysterygift region/language restriction code
Closes #1317
Needs the events crew to produce serialized binaries with hash-flag data
for each generation before proceeding any further. I'm not really
interested in doing all the work for events since it doesn't impact
battle legality.
2018-06-05 18:27:08 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
ab393e1f99 Rework set PID-ability checks
Closes #1979, adds test cases.
2018-06-02 13:22:52 -07:00
Kurt
15b5de11c0 Handle hatched wc3 metlevel oddballs
Closes #1978

Met Level at 5, when hatched ingame is reset to 0.
2018-06-02 07:50:48 -07:00
Kurt
f237476ccc Add nickname reset modify
nickname reset clears except for encountertrades (some have fixed
nicknames).

remove untraded check for HT memory verification, has to be traded if it
has a HT memory.
2018-05-31 19:49:47 -07:00
Kurt
e82dcdb124 update memory captured check
gen5 landorus witnessing another species should use gen6

https://projectpokemon.org/home/forums/topic/45424-landorus-memory-flagged-as-illegal/
2018-05-30 21:50:11 -07:00
Kurt
4b8cb9b8fb Add entree forest editor & randomizer
ezpz

(clear trailing spaces from entree forest comments)
2018-05-28 08:26:52 -07:00
Kurt
2061f23e26 Misc simplifications
fixes suggestion requests for invalid gameversion pkms
2018-05-27 17:57:45 -07:00
Kurt
c31ab63a1a Initialize mgdb for tests that need it initialized
don't initialize multiple times
2018-05-27 15:57:28 -07:00
Kurt
a57cdb5f48 Update fateful handling
#1970
add files as test cases
2018-05-27 14:38:03 -07:00
Kurt
4c1e014a53 Fix mgdb viewing cxd gifts
Closes #1972
2018-05-27 14:16:56 -07:00
Kurt
ae27c10dc2 Misc cxd fixes
#1970
2018-05-27 12:18:27 -07:00
Kurt
6a3b422a14 Fix xd fateful gift pkm
stored as wc3's, make "Version" from IVersion rather than int so that
"WasXD" recognizes it.

Update handling for fateful encounter trade-away cases.

#1970
2018-05-27 10:11:01 -07:00
Kurt
ec2816379e Restore unk mystery gift message
no match & fateful -> 'hey maybe pkhex doesn't know about this one yet'
2018-05-27 07:01:46 -07:00
Kurt
98895bd365 Ignore fateful as xk3 if not a shadow
Duking etc trades
Closes #1970
2018-05-27 07:00:07 -07:00
Kurt
f7a61cf72c Flag version exclusive trades with incorrect ver
Closes #1969
2018-05-27 06:59:27 -07:00
Kurt
e6765d3691 Flag langid=0 when appropriate
only jpn bw ingame trades can lack a languageID.

skip language checks for pk1/pk2 as they have no language stored.
2018-05-26 14:40:02 -07:00
Kurt
05e10860ed Flag gen5 origin footprint ribbon if Δlvl<30
Closes #1965

Also fix vc transfers ignoring some restrictions (ie footprint ribbon on
lvl 16 magneton, was incorrectly allowed as gen < 6).
2018-05-26 09:58:01 -07:00
Kurt
565a96db2a Flag maison banned species having maison ribbons
https://projectpokemon.org/home/forums/topic/45410-skillfulexpert-battler-ribbon/
Thanks Davil!
2018-05-25 19:54:25 -07:00
wwwwwwzx
a25c6a4e00 Fix Colo Starter PID Method Check (#1961)
If SIDf >> 16 != SID then temp won't be assigned.
2018-05-24 06:00:29 -07:00
Kurt
3b635be77f Flag nonparsed
removed parsedvalid/invalid, unnecessary I guess
2018-05-22 18:57:39 -07:00
Kurt
c103220e0c Handle gen3->4->5 levelup evochain pruning
Gen7 weavile can exist in gen4 as sneasel; existing code had pruned it
from gen4. Skip pruning for this case
probably overdid the checks but whatever. works.

Thanks /u/ThrowawayReddNinja for pointing out this false flagged case
with an example!
2018-05-20 10:35:58 -07:00
Kurt
407cca38dd Update generator to handle link celebi
Had relearnmoves defined but no current moves; better for generator to
spit out all moves rather than the special move (hold back)

store current moves for all link gifts
2018-05-20 09:06:32 -07:00
Kurt
cd3b24c122 Handle smeargle generating
Needed moves is essentially none (unless you have invalid sketch moves).
2018-05-20 08:19:03 -07:00
Kurt
1f8c72af5a Handle EncounterTrade without moves specified
Similar to EncounterStatic handling
Thanks @architdate for pointing this out
2018-05-19 21:49:26 -07:00
Kurt
a7f9f69b02 Remove Type property
verbose summary uses the encountermatch's current type; the "x is y"
check is more than sufficient.
2018-05-19 12:21:16 -07:00
Kurt
b670f525fb Split up evolution classes
Too many classes in the same file, break up.

simplify things a little in EncounterArea (remove passing thru nulls,
should throw excpetion immediately if misconfigured).
2018-05-19 12:07:50 -07:00
Kurt
ca14b43b62 Relocate memory specific data to own file
allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00
Kurt
23083317d7 Refactoring
pull out GameStrings

add debug output for crystal headbutt trees
fix qrpkm item access
2018-05-18 21:35:57 -07:00
Kurt
95b4d0820d Minor reorganization
amount of pkm obj classes is pretty high, move the static utility
classes to another folder

breaks usage of pkm.ShowdownText; removes a dependency from PKM.
2018-05-18 19:33:11 -07:00