Years ago a branch was made to play a pkm's cry when its sprite was
hovered over, to assist users who are less fortunate in the ocular
department. Since a pkm's sprite is not text, playing the pkm's cry
helps the user identify what is in each data slot.
To enable the feature, put a folder named "sounds" in the same folder as
the executable; name all pkmcry files after the species national dex
number (no padding zeros), with an extension .wav
Hold control when you move your mouse to enter the slot's control area
(ie put your mouse on the sprite while holding control); the program
will display a ShowdownSet summary of the contents so you don't have to
load to tabs.
Holding Control is required for now (can always recompile to have it
always on); can be a nuisance for those not wanting to view details
since it overlays a big window (obscuring).
Closes#1925
Adds IV count sorting
Adds Itemless & Illegal deleting
Adds Max level modding, item clearing. Handle egg cases sensitively.
remove final sortby for reversal case as the incremental integer
prevents further ordering.
Any suggestions? Keep in mind that some modifications can be done by the
Batch Editor scripts; smart deletions & sorts are highest value
additions ;)
hold control when triggering the sort
sneaky linq to reverse a sort by:
* re-doing the initial sort, then
* reversing the sorted pkm data by using a throwaway increment
* re-doing the final sort
Nest item choices into separated groups (based on their overall
function).
Adds 3 more deletion options: eggs, untrained, or not-matching-savefile.
Adds 1 more modification option: Max Friendship of current handler
right click the box tab
* no longer silly key-combos to initiate a clear/sort
* provides multiple sorting options
Advanced sorting includes:
* Recieved Date
* Friendship usage (using it raises friendship, more used pkm will be
sorted to the top)
* Ownership (current SAV's first, then by other OTs)
all common strings in forms used by multiple generations
would rather rework the individual generation strings to be unnecessary
with better interaction instead (if possible), as translating hundreds
of limited exposure strings is a drag.
Similar to LegalityCheckStrings
no resource files yet, will generate those tomorrow(?)
some strings are not translatable (useless gen6 passerby export text),
not really worth
party stats set when setting a slot to a save file
simplify set/delete slotchange duplicate logic
suggest better met locations beyond VC transfers
hatching a gen6 egg applies memories automatically
Closes#1795 by redoing the controls
Allows for a specified slot type & offset to be passed, can easily add extra slots by updating the GetExtraSlots extension method.
removed ability to have multiple single box popups
double click the Box tab when holding shift to bring it up
resize to preferences: https://i.imgur.com/XB2978R.png
is duplicate with first
the slot is properly hidden but then set visible when the preview is
loaded for it. im sure the set-visible was a very old design decision
loading pbr/rsbox -> loading a game that has party & daycare causes the
daycare tab to be loaded in the incorrect spot.
PartyTab needs to be calculated closer to its use