remove silly idle loop, call close manually
remove initialization check for generating sprite; now only calls at max
2x when starting up = not necessary to bypass with a special variable
remove alloc on gc key advancement; advance keys in place
make g6 sizes an explicit comparison instead of new[].Contains
replace Any/Count with Array.Find calls (removes linq dependency from
savetype detection!)
footer is different for Korean saves; checked JP/EN and they use the
2006 date. Probably the same for everyone-but-KO.
Simplify check further, only check the 0x4.... sav as it's the first
region saved to. No point wasting time checking the other!
a previous commit alluded to general/storage being initialized in
different slots
e8644280a1
, gonna ignore what was stated as I can't find any proof with the few
tests I did today (all init on second, and found no backups from that
time)
the ereader mons are nature/gender locked too, so unroll a little prior
to rechecking the overall team (with ereader mon included). Have to do
it this way as a lock can pop if the ereader data matches a prior spread
before the prior teammate can be generated.
Closes#2227 , validation failed to recognize this item since it wasn't
a ComboItem
only happens if a gen1/2 save is provided as the most recent/startup
save.
holding ctrl-shift-alt bypasses pkmeditor restrictions, which normally
blocks exporting a pkm with 0 species.
fix catch error string (underlines the space, lol), use escape ampersand
Found while explaining #2227
can restore behavior by adding it as a custom user path; cgse isn't very
prevalent nowadays
now the only registry key checks are for checking net framework version
footer identifiers work just fine for any legitimately created save
file; I might have had the checksum check code for pokesav blank
savefiles
dropping support for bad-blanks in favor of a non-negligible speedup is
favorable :)
how did this get forgotten so easily lol
added legality check; eggs can't participate in pokestar studio.
not editable from GUI, use ExtraBytes editor.
Re-add 0x86 (array was copied from pk4?) and reorder/comment
Add version specific search or all compatible
Add encounter type checkboxes (others are ignored)
Only return distinct encounters (by reference)
Refresh Checksum from generated iencounterable->pk before converting (to
eventually be fixed in iencounterable rewrite maybe)
Closes#2219
Other games may vary the flawless IV count so best to have consistent
declarations
(the vc transfer encounter has 5 or 3 depending if it's a mew/celebi)
settled on the class name; looks like it'll be roughly readable as a
mystery gift so inherit some properties. maybe can get r/w in the
mystery gift editor :)