Kurt
a1f2f8708a
Refactoring
...
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526
Remove unnecessary array cloning
...
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
5bc2e6da88
Refactoring
...
de-linq some areas where direct accessing is possible (list/array)
2017-12-04 20:16:54 -08:00
Kurt
5a69f1d596
Rework gen3 crc32 to not require a new obj for byte[]
...
removes toarray in favor of iterating over the source array
maybe with the next c# (span)...
2017-12-04 16:13:18 -08:00
Kurt
61ca9232e2
fix sav3 dexflag get/set
...
incorrectly added bit offset twice
Closes #1660
switch /8 to >>3 for consistency with gets
2017-11-26 08:37:08 -08:00
Kurt
60e719a65a
Misc refactoring
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more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
69cf1eaa9c
add more pkhex.core xml documentation
...
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
228b0e84fb
Simplify some dex interaction
...
utilize get/set flag method calls, add xml docs for the two methods
2017-10-18 21:43:42 -07:00
Kurt
1e377c2963
interpolation++
...
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
298dc344cf
Fix gen3 emerald badge setter
...
Closes #1452
the bitwise or treated it as an int, which wrote 4 bytes instead of 2,
thus overwriting 16 flyto flags
Thanks @sora10pls & @Tk77185!
2017-09-18 16:06:31 -07:00
Kurt
73d547b04b
Fix gen3 jp OT editing breaking jp detection
...
Thanks ajxpk!
2017-09-13 18:24:37 -07:00
Kurt
80196f75ef
Refactoring
...
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
ee57bc49f0
Add gen3 event flag/variable editing
...
Template files added for e/frlg, no guarantees.
http://i.imgur.com/ER5rRBn.png
(left+select+b when on groudon/kyogre menu screen)
Closes #1328 , thanks @rboninsegna !
Added the ability to prefix flag numbers with 0x, and prefix variable
numbers with 0x40__; will be parsed as hex.
2017-07-13 23:05:59 -07:00
Kurt
c01aae3156
sav3 Pad OT name with 0xFF
...
cap length to current language constraint
Closes #1244
2017-06-18 16:19:05 -07:00
Kurt
3f38b123a3
Refactoring
...
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.
all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
8f833d8171
Simplify max item count give/modify
...
999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.
Closes #1228
Closes #1227
2017-06-14 18:43:28 -07:00
Kurt
8a1691eb91
Let pkmdb fetch from save backups
...
Only if compiled in debug; bumps my searchables to 6 figures lol
bulk legality scan yielded one exception (bad CXD pidiv for starters)
bullk sav fetch yielded one exception (unknown type didn't define
SeenFlagOffsets)
2017-06-09 23:13:41 -07:00
Kurt
550153e3bc
Improve gen3 sav detection
...
better detect RSE collisions
add auto-detection for japanese games
Closes #1172
2017-05-29 10:33:27 -07:00
Kurt
a70a4d5e3f
Switch to c# 7 get/set expressions
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Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
Evan Dixon
52c4fbbe97
Converted PKHeX.Core to .Net Standard
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Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00