Commit graph

54 commits

Author SHA1 Message Date
Kurt
359a529870 Misc updates
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
c0b5d3eef7 Abstract away pk1/pk2 properties to shared class
some inefficiencies with pk1 altform/iskorean but is much easier to
manage
2018-08-19 15:50:15 -07:00
Kurt
fc73eee570 Extract PokemonList* to inherited class
Logic is essentially identical; implement a base class and have the
generation specific structures implment the differences.

Reduce the verbosity a little
2018-08-05 17:28:54 -07:00
Kurt
4c96efb9b7 Update pk2->pk1 party stat transfer logic
pk1 boxdata stores current level & current hp, which is only present in
pk2 party data.
if the user drops in pk2(boxdata), the transfer leaves 0 for both
values, which isn't correct.
detect stat_level to determine if values should be regenerated or not.

Thanks HaxAras for finding this :)
2018-07-31 14:29:47 -07:00
Kurt
f35712fcf2 Extract experience logic to separate file
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
279f44a645 Simplify GB stat calc, fix pk2->pk1 xfer fainting
Remove unnecessary floor operation, don't fetch stat arrays for each
stat

Current HP is a box stat in pk1 format (offset 0x1), which isn't stored
in box pk2's. If the hp is zero, set it to the current HP.

Thanks HaxAras for the conversion tip!
2018-07-24 16:41:18 -07:00
Kurt
f8c43d4a06 Rework gen1 trade OT handling
convert all dictionaries to char-byte instead of string (saves 50KB on
compressed dll, lul)
update OT string comparison for pre/post transfer specimens

Showing "TRAINER" for all languages isn't correct, just show a mapped
character

Closes #2049 , thanks @egzonqj & @WEERSOQUEER !
2018-07-10 16:45:24 -07:00
Kurt
397de97f3c Remove excessive references to Util.Rand32()
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
3674a11cfe Misc simplifications
absorb verifier calls into the parsing methods
2018-07-01 17:07:29 -07:00
Kurt
dc3cdd4491 Fix gen1/2 gender detect
gender: take top 4 bits of gr:
31 = 0x1F = 1
63 = 0x3F = 3
127 = 0x7F = 7
191 = 0xBF = 11

See the pattern? If we change the compares from >= to >, we -1. All
numbers match except for the 25/75 ratio pkm... which unveils the
problem.

Simplify the calc for these using the logic above, which fixes the error
and makes the code easier to read!

Thanks SystemError for assisting :)
2018-06-27 18:31:24 -07:00
Kurt
9faba26e90 Add egg base move branch
Closes #1991
Thanks @iiippppk  !

Improve pk2 version detect to better provide gs vs c egg base moves
2018-06-11 07:23:48 -07:00
Kurt
59b4b8f755 Simplify pkm conversion
just loop instead of goto, let the jit handle optimization
src looks quite pretty now!
some tradeoffs made but much more maintainable now
2018-06-04 21:28:14 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
f5c9873348 Update showdownset handling for gen2/3
Closes #1913 by detecting any required pkm format related to the item.
2018-04-25 18:45:31 -07:00
Kurt
e6a74b0145 Only skip nickname set if currently same
Closes #1842
2018-02-17 17:42:00 -08:00
Kurt
802105d22d Allow pay day mewtwo, disallow dizzy punch
#1772
transfer pk1->pk2->pk7 for mewtwo knowing dizzy punch, just so we can
keep Pay Day
2018-01-25 19:17:42 -08:00
Kurt
e79a35d387 Fix long OT name length setting
StringLength is the raw buffer size, needs to be offset by 1 as the
string length enforced does not consider the terminator

12char OT name in sav7 loaded to tabs -> load gen1/2 save = exception
(now fixed)
2018-01-01 11:27:45 -08:00
Kurt
a1f2f8708a Refactoring
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526 Remove unnecessary array cloning
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
18796d6f92 Misc tweaks
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
2017-12-16 14:11:41 -08:00
Kurt
a7866d3ed0 Simplify crystal detection
any crystal-only data => crystal
no change in overall function for legal pkms being transferred
2017-11-24 18:12:30 -08:00
Kurt
1aea5ac7de Switch crystal detect to gender 2017-11-24 16:21:52 -08:00
Kurt
3483b4bb91 Clean up vc2 legality/transfer stuff 2017-11-24 10:13:42 -08:00
Kurt
b8a5657d5a misc tweaks
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
2017-11-22 21:45:30 -08:00
Kurt
1e5fc96e8e fix gs met location errors
override current location if format is GB
update GS transfer location ID
2017-11-20 09:11:37 -08:00
Kurt
c2cf824afd Fix {0xE8, "췄"} - {"츄", 0xF2} KOR swap
that's silly lol
#1547
2017-10-26 20:18:32 -07:00
Kurt
c60fee85b2 fix pk2 korean nickname set
closes #1544 , thanks @host1126 !
2017-10-24 18:57:28 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
515a694afa Add LanguageID enum
no functional change, just less-magic-numbers for easier to understand
src
2017-10-22 21:01:08 -07:00
Kurt
42d1c252ee Enhance gen1/2 language detection
Closes #1540 , check for german only characters (gen1/2 can trade
between resulting in only OT being checkable). May be worth changing the
german check to return an int instead and check for other language
specific values.
2017-10-22 16:52:46 -07:00
Kurt
50dfa3603e fix 50/50% male/female gen1/2 7 ATKIV
ma boi nixhex with wrong info at smogon
http://www.smogon.com/ingame/guides/rby_gsc_stats#gender

bulbapedia is right
https://bulbapedia.bulbagarden.net/wiki/Individual_values#Gender

Thanks StarFisherX for bringing this to my attention!
2017-10-07 20:42:51 -07:00
Kurt
059451d66e misc tweaks
dictionary species check, max deviation beginnings for USUM
simplification for gen1/2 pokemonlists
2017-10-05 22:37:45 -07:00
Kurt
ea751e26b1 Convert chinese string only if species name
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)

Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road
2017-10-03 18:15:15 -07:00
Kurt
a9892203c7 Refactoring
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)

should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
2017-10-02 23:13:40 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
e5d7a063af Fix jpn/kor pkm collision
OTname length is 6 in JP games and 11 in kor/eng
Thanks smileynation!

https://projectpokemon.org/home/forums/topic/41689-bug-reporting-japanese-name-of-kin-gin-version-vc-jpn
2017-09-24 08:36:10 -07:00
javierhimura
f3743e490b Korean language restrictions
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon

- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language

Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
2017-09-23 20:46:10 +02:00
Kurt
76adfd62bf Fix korean nickname detection
extracted the GetNonNicknamedBytes method (used in SetNotNicknamed and
GetIsNicknamed)
korean strings are variable byte width so using max string length is
insufficient
2017-09-22 20:34:29 -07:00
Kurt
6e579abfc3 Misc changes
* allow gen2 to have evolutions on gen1 when transferred to gen7
(Core.cs)
* handle korean strings on transfer slightly better (pk2.cs)
* auto-set johto location when changing game ID
* auto-detect VC saves (all have extensions with .dat)

Closes #1478 , thanks @NinFanBoyFTW !
2017-09-22 17:54:43 -07:00
Kurt
3a90093cb1 Add unown altform 2->7 conversion
Closes #1476
2017-09-22 15:38:17 -07:00
Kurt
4f9dc69504 misc kor improvements
pk2 objects now detect if they are korean or not
2017-09-10 22:30:41 -07:00
Kurt
e517b45e51 Add GSC version IDs (supposed)
This is speculation and for preparation purposes only
2017-09-07 23:38:57 -07:00
Kurt
cbda637981 Remove old (GF fixed) shiny correlation
Transporter was updated
2017-09-06 09:12:56 -07:00
Kurt
c2124a4bbd Disable catch rate updating on pk1->pk2 xfr
Closes #1414
2017-08-24 10:08:01 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
4e9b6be8e5 Convert console output to debug output
output messages are now no longer in release builds, as they are only
visible when debugging in an IDE.
2017-07-01 19:43:51 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
45ff41ca48 Add more gen2 hypothetical handling
won't be active until VC2 release
2017-06-10 15:48:18 -07:00
Kurt
9a7dc9998c Misc fixes
Track gen1/2 origin game as well  as generation
fix pk2 gender setting (incorrect bitmask & wasn't set from tabs)
extend female gender check for gen2 to apply to GS encounters -- if met
location is missing, was traded to gen1 which clears gender.
2017-05-28 16:56:51 -07:00