Kurt
bedc52943e
Trailing commas
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No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f
Minor clean
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variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
0f3e5095c5
Replace more linq usage
2021-08-05 22:39:38 -07:00
Kurt
277b1b658d
Un-nest 3ds console region bitflags
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Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
5a769312fd
Finish renaming EncounterType->GroundTile
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Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
09ff78ba71
Simplify memory list creation
2021-07-03 22:10:45 -07:00
Kurt
871de4e213
Add more xmldoc
2021-06-06 11:56:54 -07:00
Kurt
8c970ec991
Minor tweaks
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no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f
Minor clean
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Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
d83b2331ac
Enhance nullable indication of array
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Fix off by one unit test
2021-05-20 08:52:47 -07:00
Kurt
d6b8a018e6
Fix 3DS console region indexing
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mystery gift region ID is not the same indexing as 3DS console region
2021-05-19 09:11:54 -07:00
Kurt
74e0cba3b0
Minor tweaks
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use assert instead of manual exceptions
span
remove some dead logic
2021-05-18 16:16:48 -07:00
Kurt
2c820bfbe9
Minor tweaks
2021-05-18 13:29:55 -07:00
Kurt
50b15cd740
Use range/index
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More in line with modernizing the codebase with latest c# syntax
improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
1fe77c004c
Cache transfer location arrays if created once
2021-05-11 23:32:29 -07:00
Kurt
b97b54e5e4
Skip first indexes if requested
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Fixes partition2 calls
2021-05-11 23:25:36 -07:00
Kurt
1cad57e35d
Build results in place, no linq
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O(n) for speed & memory usage, as good as we can get.
Modified method is now less dumb. Array Copy doesn't have to worry about same-array overlapping src/dest regions
2021-05-09 22:48:24 -07:00
Kurt
96d941db69
Preformat csv files, remove header
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Shaves off a few kb
2021-05-09 15:47:21 -07:00
Kurt
96ea7f0b39
Fix toxtricity neutral StatNature generating
2021-05-08 08:29:20 -07:00
Kurt
31142ee297
Replace some linq usage with direct logic
2021-05-06 23:26:38 -07:00
Kurt
8a2d115df3
Sanity check nature for Criteria parameter
2021-02-01 10:45:53 -08:00
Kurt
d2d20c13e0
Don't emit JP-BU as a random gameversion
2021-01-31 21:28:33 -08:00
Kurt
62bf1c2755
Add stubs for verifying memories regarding items
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Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
76ae6b2b3d
Minor tweaks
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Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
a235cae9e0
Add Move enum, similar to Species/Ability
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dash,apostrophe,space => empty
Z Moves have P/S suffixed
10mil volt thunderbolt "TenM"
2021-01-09 13:07:29 -08:00
Kurt
6a3fa4c90f
Shift puff strings down by 1, remove init shift
2021-01-09 08:43:57 -08:00
Kurt
89a4dde4ee
Minor perf improvements for location list init
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Strip out unused lines [~ XX]; behaviorially equivalent to empty strings.
Mutate original met list rather than making a copy and moving any changes into it (saves extra allocations)
Change initial loop start to pre-skip iterations not meeting criteria
Manually mark duplicate lines (only 2 exist); no more linq/searching.
Wipe merged location sub-names prior to merging (bounds check optimization, maybe? already accessed, setting should be fine).
Tests still pass :)
Check for negative met location IDs to return empty (fuzzing?)
2021-01-08 19:26:20 -08:00
Kurt
1882d284bd
Enable Gen1 slot location indication
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Change "FRLG" -> "Kanto" as strings are reused
Used lines:
39c3968e5e/Gen1/DumpUtil.cs (L5)
table.Where(z => z != 0).Select(z => lines[z]).Distinct()
The only two that had FRLG are now showing "Kanto"
2021-01-08 13:59:18 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
e8c23f6644
Simplify some repeated comparisons with expressions
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Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
0a46f45b00
Split MetDataSource from GameDataSource
2020-12-28 21:12:46 -08:00
Kurt
934316d68d
Simplify some expressions for game datasources
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Reduce allocations for ball
Use a clean switch expression for version->met list
2020-12-28 13:32:36 -08:00
Kurt
74ee22e66e
Make ComboItem a record
2020-12-28 11:57:34 -08:00
Kurt
e44100a9fd
Remove unnecessary ComboItem logic
2020-12-28 11:56:00 -08:00
Kurt
c14f2a1dd1
Minor initialization tweaks
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GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.
EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
Kurt
ee5349ff98
moar is or
2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04
Condense some switch expressions
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Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
93910df2c6
Use new switch statements
2020-12-23 17:14:38 -08:00
Kurt
324ce9d6ac
Minor clean
2020-12-23 09:34:29 -08:00
Kurt
997e0751f3
Minor clean
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Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
d225f3391a
Split up DataUtil to separate files
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ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
ce17fd4050
Minor tweaks
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Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
df5ebd1f54
Minor clean
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Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
7cb6ee0060
Move some static arrays closer to where they're used
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Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
5fa4ddd4a2
Update internal data sources for Crown Tundra
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Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:11:05 -07:00
Kurt
fe433f3859
Update Legality Binaries for Crown Tundra
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Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2020-10-24 10:54:19 -07:00
Kurt
fe7a4df17e
Clean out some gb era version flagging
2020-10-06 20:05:38 -07:00
Kurt
af357587f9
Add Pocket Monsters Stadium support
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https://projectpokemon.org/home/forums/topic/38108-gen-1-pokemon-stadium-save-file-structure/
untested, need to find a save file somewhere??
2020-09-30 12:45:41 -07:00