PKHeX/PKHeX.Core/Game
Kurt c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
..
Enums Update Legality Binaries for Crown Tundra 2020-10-24 10:54:19 -07:00
GameStrings Minor initialization tweaks 2020-12-28 10:22:13 -08:00
ComboItem.cs Keep text/value as get properties 2019-10-27 12:47:09 -07:00
GameUtil.cs Use new switch statements 2020-12-23 17:14:38 -08:00
IBasicStrings.cs Add more xmldoc 2019-04-09 20:57:44 -07:00