mirror of
https://github.com/kwsch/PKHeX
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c14f2a1dd1
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string. LearnsetReader: All empty entries are length==0; malformed should throw an exception (never). EggMoves: Compute ptr inside the array fetch loop; don't use linq. EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient. |
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.. | ||
Enums | ||
GameStrings | ||
ComboItem.cs | ||
GameUtil.cs | ||
IBasicStrings.cs |