Commit graph

108 commits

Author SHA1 Message Date
Kurt
215536a0cb Update Sprites for Crown Tundra
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 10:47:21 -07:00
Kurt
61dc9a45ae Revise Shadow state detection
Closes #3012
2020-10-06 22:36:27 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
407c986c89 Update netcore target from 3.0 to 3.1
.NET 5 is in 2 months, might as well bump things to the current LTS
2020-09-09 18:27:12 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Matt
1d0ca29e8c
Misc changes (#2969)
Adjust EggItemShift to account for using the big Egg sprite
Add Marowak to non-transferrable Totems (none of the USUM Totems can be transferred to SWSH)
2020-08-14 13:56:37 -07:00
Matt
3d4f8432cc
Misc big sprite fixes/additions (#2966)
* Misc big sprite fixes/additions
Add big Manaphy Egg sprite, do some renaming to fix Cosplay Pikachu, and fix Egg overlay (no more floating Egg in the top-left!)

* Show Cosplay sprite regardless of Gender
2020-08-10 18:33:44 -07:00
Matt
d8630b7cee
Update Female Pikachu sprite transparency (#2940) 2020-07-12 21:09:36 -05:00
Matt
b2935eefc5
Add Isle of Armor Shiny Sprites (#2933)
Also update with latest pokesprite changes for Pikachu, Castform, Minior, and Marshadow. 40x30 sprites unchanged since they'll be gone eventually.
Many thanks to @msikma for the provided sprite work!
2020-07-09 18:10:11 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
5eb98594cb Add shadow lugia to big sprites, expand canvas
Closes #2849
2020-06-03 10:38:00 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Matt
8c6d674472
Misc changes (#2838)
Allow for up to 16 characters in SWSH Box Names.
Fix Rockruff-1 big sprite display.
2020-05-21 16:19:25 -07:00
Matt
068f6e2f5f
Fix Big Sprite ItemShiftY (#2816)
Strange Souvenir and Room Service would get cut off since they're tall.
Also remove Adventure Guide from resources, and add Discount Coupon to Gen 7 unreleased items.
2020-04-25 11:05:12 -07:00
Kurt
b481652c03 Add 666-meadow
Closes #2815
2020-04-24 16:57:40 -07:00
Matt
c5c8615eb0
Finalize Past-Gen Item Sprites (#2811)
Add in some missing Items, remove non-hold Items, and fix outlines on various Z-Crystals
2020-04-16 19:36:43 -07:00
Kurt
9a2d109749 Misc sprite swap/clean
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 17:35:28 -07:00
Kurt
8d01b81351 Add past-gen held items 2020-04-16 16:32:20 -07:00
Kurt
46b8e6427a Add big unknown held item sprite
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 15:14:36 -07:00
Kurt
e9f0552152 Update BoxWallpaper.cs 2020-04-16 15:07:04 -07:00
Kurt
d6171669e4 Add swsh box wallpapers
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 14:50:41 -07:00
Kurt
bf47317dd1 Add setting to force large sprites for past gen
Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00
Kurt
dab57be918 Update ImageUtil.cs 2020-04-11 23:11:22 -07:00
Kurt
775e8a61d4 Remove unused method 2020-04-09 23:03:12 -07:00
Matt
6f39f25189
Misc changes (#2806)
Add small Female Hippopotas/Hippowdon sprites (Closes #2789)
Add Pt Togepi Gift Egg Event Constant (Closes #2801)
Remove Pokémon Den from Egg Locations (Closes #2804)
Fix Shiny Dhelmise sprite (as per 3774e0dd34)
2020-04-04 17:10:41 -07:00
Matt
676a45c059
Reflect recent pokesprite changes (#2767)
* Reflect recent pokesprite changes
Shiny Koffing/Weezing (b32d59a26b)
Shiny Gigantamax Charizard (556feae9f2)

* Update Hitmonlee/Stonjourner sprites
2020-03-16 12:03:41 -07:00
Matt
36bbbcfb56
Big sprite revisions (#2763) 2020-03-13 22:02:41 -07:00
Kurt
738f498279
Misc big sprite fixes (#2747)
Fix Meltan/Melmetal transparency, and Gourgeist/Pumpkaboo/Ash-Greninja filenames
2020-03-04 19:34:58 -08:00
Kurt
4c226340fe Add shiny sprites, alcremie sprites & big sprites for all
Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
4116fb5b9b Fix sprite format for gen3
Closes #2725

Fix crash if canceling the FRLG version select

Co-Authored-By: Kermalis <kermalis@users.noreply.github.com>
2020-02-20 19:36:06 -08:00
Matt
e050834c6c
Update hint icon for visibility (#2719) 2020-02-17 11:24:15 -08:00
Kurt
fc9d0b4b24 Add hint for pkm with dummied moves
Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
e8759ee538 Determine shiny as square if fateful && shiny
regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
ebf20d927b More transfer implications
Totems are downsized to regular
araquanid, togedemaru, and ribombee totems can't transfer (at the moment)
2020-02-11 20:11:33 -08:00
Kurt
43036e7e94 Add team index recognition
lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
525095d962 Update dependencies 2020-01-12 14:45:45 -08:00
Kurt
51d2fc9d93 Update with slowpoke-1/new raid data
TransferVerifier: Revise transfer check to allow slowpoke-1 (slowpoke-0 is flagged via next check)
2020-01-09 18:44:45 -08:00
Kurt
a81a6cc61c Update QR popup view
Dynamically size the window based on contents, size and position layers
according to inputs rather than hardcoded values
enforce minimum width for pk1/2 (EVs are 5characters each, at most)
2019-12-23 20:16:34 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Matt
c4602b47f9 Use 68x56 sprites for LGPE (#2555)
Adds LGPE sprites for those not found in SWSH, and causes LGPE picturebox generation to use the 68x56 sized sprites instead of 40x30.
2019-12-02 16:08:48 -08:00
Matt
21c04ba7b0 G8 assets (#2550)
* Minor fixes
Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite

* Update Ribbons/Type Icons to SWSH-style
2019-12-01 11:15:58 -08:00
Matt
7b7a161ac9 Minor fixes (#2547)
Fix Sinistea/Polteageist Form names (as per Strategy Guide)
Add Eternamax menu sprite
2019-11-30 13:19:22 -08:00
Kurt
e8f5ac8a00 Minor clean 2019-11-25 22:51:07 -08:00
Kurt
5435a5d93e Minor updates
Fix mark (ribbon) read for index > 64
Heal party stats on set detail import
Wipe HT Language for eggs/untraded
Extract BST total color logic
2019-11-25 17:32:10 -08:00
Kurt
462aea8c8c Update some square calls to use format
#2522
just wanna be explicit no usages if it's not gen8+
2019-11-25 09:31:41 -08:00
Archit Date
a05bed8f18 updated shiny indicator for xor0 (#2522) 2019-11-25 09:27:42 -08:00
Kurt
8f62bf60f2 Move egg sprite layer to bottom right side
Matches past gen style
2019-11-16 12:35:49 -08:00
Kurt
4630bb83c8 Fix using wrong sprite size on gen7 saves 2019-11-15 18:58:46 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Ethan Dye
0551cec6eb Optimize all png images in PKHeX.Drawing (#2402) 2019-10-18 18:21:28 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00