Commit graph

578 commits

Author SHA1 Message Date
MewTracker
703ddb866a
Added spawn points to raid editor (#3668) 2022-12-04 07:52:31 -08:00
sora10pls
fcff2925f1 Add 7 Star Raid record editor 2022-12-02 22:20:43 -05:00
Kurt
2e67526db1 Update 22.12.01 2022-12-01 22:40:11 -08:00
Kurt
6002611c80 Fix block value set cast on change language
Closes #3657
2022-11-27 10:52:01 -08:00
Kurt
4df9198ff5 Fix SeenAll/CaughtAll/CaughtNone set/clearing 2022-11-26 15:31:36 -08:00
Kurt
184c206910 Set form seen on SAV pk9 dex set
Set seen gender too
private unused flag names
2022-11-25 19:11:25 -08:00
Kurt
f1b8992989 Handle Item flag set correctly
Remove v1.0.0 bug replication
Ensure the IsUpdated flag is set when writing a non-null pouch
2022-11-25 11:21:18 -08:00
Kurt
25d0ff268f Fix dex species/form iteration cheats
Update Zukan9.cs
2022-11-24 19:58:32 -08:00
Kurt
b6ac0de3f7 Fix changing sav language setter block set 2022-11-24 19:13:19 -08:00
Kurt
0ea152770a Fix IsNew/IsFavorite flag clear 2022-11-24 18:32:32 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Zazsona
b804557627
Expand My Pokémon Ranch Support (#3595)
* Add RanchMii for SAV4Ranch

* Add RanchToy

* Add RanchTrainerMii

* Add RanchLevel

* Add RanchToy class; make existing RanchToy RanchToyType

* Add RanchToy and RanchLevel to SAV4Ranch

* Remove incorrect MaxPkmCount entry from RanchLevel

* Move code to remove PtHGSS data to a function in G$PKM

* Add RK4 for My Pokemon Ranch Pokemon

* Add RanchPkOwnershipType

* SAV4Ranch updates

* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs

* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch

* Add .rk4 to README translations

* Minor tweaks

Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes

Co-authored-by: Kurt <kaphotics@gmail.com>
2022-10-02 13:14:42 -07:00
Kurt
0a9fbfc8c3 Size 7->8, make properties u8 instead of s32 2022-09-22 11:57:58 -07:00
Kurt
06196e0440 Minor tweaks
Less alloc
2022-09-04 22:23:35 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
tastymeatball
5f3516c3ce
Fixed error getting Z coordinate (#3567) 2022-08-12 07:58:23 -07:00
Kurt
ec45ca1a83 Set species flag on ck3/xk3->pk3
Make GetG3Species return ushort

Fixes regression caused by 5942a74147
Copying SpeciesID3 instead of Species is fine as it skips the map/unmap step, but it also skips the setting of the HasSpecies flag. So we'll just set it in the individual ConvertToPK3 methods.
2022-08-04 09:53:15 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
210bd90fc1 Add entree MissionsComplete for BW
Closes #3532

BW/B2W2 could be the same, meaning that the pass power offsets in the B2W2 class can be merged back in to the base class.
2022-06-19 08:39:43 -07:00
Kurt
d1c2f6ef6e Add gen5 roamer get 2022-06-18 19:12:41 -07:00
Kurt
0eca5cbe05 Add gen4 roamer to block editor
Closes #3528
2022-06-18 14:11:22 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
8319bfe003 Fix Entree Forest saving
Closes #3524
2022-06-14 22:30:57 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
15a84d9d7e Minor clean 2022-06-11 09:51:43 -07:00
Kurt
54cb4dc8c8 Minor comment fixes 2022-06-07 03:21:04 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
bc054c09ed PK5: Clear party stats on import
Add property get/set for the undocumented fields
2022-05-08 18:36:18 -07:00
Kurt
69794e7328 PK4: Add Seals & Ball Capsule index
0xD4 + 0x18 = 0xEC = 236 bytes -- end of data!
2022-05-08 13:16:41 -07:00
Kurt
be9c947dd6 Use tuples and ComboItem, not anonymous class
Little more explicit
2022-05-06 15:43:51 -07:00
Kurt
fa76da56c9 Inline some Rand32 calls
No functional change
2022-04-26 20:21:26 -07:00
Kurt
1f49574be1 Fix g6 hof len 2022-04-23 22:05:51 -07:00
Kurt
f5358e0e37 Update HoF6 entity editing
Reusable entity struct, no more overlapping fields
Adds OT Gender, fixes some flags.

Thanks L1nk2futr3 !
https://projectpokemon.org/home/forums/topic/60977-hall-of-fame-tid-resetting-gen-6/?do=findComment&comment=275575
2022-04-23 10:42:56 -07:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
e90f19c962 Add setters for spawner objects
UnknownSeed->CountSeed
Seed_01 -> AlphaSeed
yay, no more unknown seed functionality, all documented.
2022-04-18 22:25:34 -07:00
Kurt
515a503ee4 Update spawner models, import from permutemmo 2022-04-17 14:54:54 -07:00
Kurt
a61d8d1efc Extract IMultiplayerSprite from SaveFile
only used by gen6 saves
2022-04-15 14:58:40 -07:00
Kurt
a681783f1a Extract interface for SaveBlock, allow strict
External users shouldn't be using SaveBlock
2022-04-15 11:45:04 -07:00
Kurt
ac7947fd66 Misc tweaks - static namespace using 2022-04-15 09:54:12 -07:00
hp3721
f740e1dd72
Fixed rebattling BDSP trainers (#3481) 2022-04-14 18:36:01 -07:00
Kurt
a5ee845c3b Decouple event flag/work from SaveFile 2022-04-09 18:12:57 -07:00
Kurt
274b613487 Change signature to set stackalloc ivs 2022-04-08 20:43:31 -07:00
Kurt
d40bfa63c7 Refactor gen2 mail data structure
Now reads/writes correctly in the GUI.
Closes #3470

Not going to handle slot swaps not matching the data, as this becomes problematic when cloning slots. Previous commit added the ability to manually move mail slots.
2022-04-02 23:36:56 -07:00