Update handler after friendship update (CurrentHandler needs to update
afterwards)
Fix argument order (gender & nonpresent region data)
#2235 side effect
don't continue; instead seek forward
#2235 part 1, need surgery for part 2 (starter/locked prevents writing
data to the slot, but the slot can still be swapped)
reducing allocations, increasing clarity by removing some magic numbers
probably can rewrite some of the evo loading/checking for even less, but
good for now.
All IVs are flagged in LGPE even if they're perfect :(
Might have to revisit this for future games and if LGPE transfer out and
maintain these bad flags (this is bad for inspecting parents before
breeding).
Closes#2229 , thanks @SteelPhase (report) and @sora10pls (verified)!
rearrange pkm version groups for clear break between
twins/siblings/family
clear pokelist for sav7b on non-exportable saves (prevents b1s1 from
showing markings)
rename horohoro (pgo) to non romaji lol, hide daycare/party tabs on
nonexportable save
remove some unnecessary operations
rewrite getallcontrolsoftype to remove ToList() and make generic
remove linq for characteristic calc (get max IV) and others
remove some reliance on new[] for iv/ev
pk5 replace bitmagic with property get->set copy for cleanliness
how did this get forgotten so easily lol
added legality check; eggs can't participate in pokestar studio.
not editable from GUI, use ExtraBytes editor.
Re-add 0x86 (array was copied from pk4?) and reorder/comment
Didn't really feel like pulling out the shared structure get/set
operations, only the derived properties & overall fixer methods. Should
be easier to maintain if any handling updates.
Clean up pb7 unused stuff; removes ribbon logic since none are used.
c# 8.0 interface defaults can maybe pull out more logic (ex making
FixRelearn and relearn moves into an interface); multiple inheritance
can be useful as features are added/dropped between generations.
Make extrabytes a pkm property (don't mutate array pls)
reconfigure startup loading to only initialize after initial load of sav
& pkm (using blanks if not provided)
there's a value in trainer pokes that gets set to an unused pkm byte
this byte is fetched in the stat/cp calc, but is never used (param
unused)
plans for future? it's right next to friendship in trpoke7b, maybe there
might be another stat amp?
https://www.serebii.net/magikarpjump/trainerrank.shtml
stronger trainer => stronger monz /speculation
2d array -> 1d
skip copy by cloning instead
eliminate %24 (number is 0-31) by duplicating 0-7 as 24-31
dropping a modulo, >1 bounds check, and a half loop unroll should be
less cpu cycles :)
Closes#2160 , use Batch Editor to modify slots; it's not worth GUI
presence as it's only saved for party format mons and is undocumented
for anything besides affliction flags
Closes#2167
Based off sub_71001D16A0 with shortcut modifications:
* code marks new entries for evolution processing later using the low
bit (hence the << 1); in save files I can't see any bits set, but I
can't see anywhere in the code that DOESNT set this bit. Thus the
assumption of post-processing.
As noted in gameplay, a new capture doesn't set Min and Max; it only
sets it if it is above the usual sizing values.
Megas apparently don't set until seen in battle, so don't worry about
setting the other forme based indexes.
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)
remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
Derived from WC7 with minor alterations (dynamic OT/Nickname which is
stored in the Full data). Since the 0x108 is not stored in the save
file, just keep the full data around.