Commit graph

845 commits

Author SHA1 Message Date
Kurt
be574948db Add more xmldoc, conditional flawless IVs
Rerolling IVs now rerolls correctly for SOS hidden ability encounters.
2023-10-29 20:27:42 -07:00
Kurt
65bc027f22 Improve perf of dummied move check
O(1) of a not-allocated array is faster than O(1) of an allocated HashSet.
2023-10-29 20:25:23 -07:00
Kurt
06c36130c5 Add IFixedIVSet; better reroll IVs for fixed sets 2023-10-28 22:02:12 -07:00
Kurt
738c51d596 Save/Open file dialog init
Initialize outside of object initializer, solves warnings if any property sets throw exceptions
2023-10-14 19:26:56 -07:00
Kurt
12ee201431 Extract EV limit logic 2023-09-27 22:15:59 -07:00
Kurt
96c0e199e1 Add Kitakami Raid edits, new dex block edits
Closes #3992

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2023-09-17 19:49:26 -07:00
Kurt
45216dfa1b Set template version as byte
Be consistent with other templates

Also sets OT details for Static8a
Closes #3979
2023-09-04 18:50:35 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Kurt
07042233be Allow US/UM new moves in Relearn for S/M 2023-08-17 17:43:11 -07:00
Kurt
6a373ee5db Tweak pokerus load indication
Closes #3957
2023-08-15 17:47:12 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
0876c8044a Set TR flags for all evos, indicate yellow 2023-07-10 18:41:56 -07:00
Kurt
26cabd022b Update 23.07.09 2023-07-09 14:10:40 -07:00
Kurt
04e7baaeee Fix Stat Editor randomize buttons centering
Hiding and Showing doesn't trigger an update to the FlowLayoutPanel's width; force a layout to happen so the size updates prior to re-centering controls. Only move if it is a different X coordinate (perf?)
2023-07-08 19:29:46 -07:00
Kurt
79729de90c Misc fixes
ty matt
2023-07-08 08:40:57 -07:00
Kurt
014cd8c738 Ban voltorb-1 ball inheritance 2023-07-07 21:20:15 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
abcboy101
b0da14b71e
Add Geonet/Unity Tower editor (#3909)
Adds a basic editor for recorded Geonet/Unity Tower locations for the Gen 4/5 games, building on this [post by Danius88](https://projectpokemon.org/home/forums/topic/62055-bw-b2w2-unity-tower-geonet-and-passerby-research/).
So far, I've implemented buttons that set all locations (including unused ones), set all legal locations, and clear all recorded locations; and checkboxes to toggle whether the whole globe is visible (used in Japanese games) and whether the ferry to Unity Tower is unlocked.

Haven't implemented any UI for editing the status of individual locations, since I'm not sure how to lay it out.
Also haven't implemented anything related to how the data of the other players in Unity Tower is stored.
2023-06-11 09:38:24 -07:00
Kurt
a0200ec7e5 Remove more autoscale override settings
68c94a93b2
2023-05-09 12:22:43 -07:00
sora10pls
ea052fb6d1 Update ContextMenuSAV.cs 2023-05-08 08:15:24 -04:00
Kurt
e75da5d3b7 Misc tweaks
More readonlyspan for the rest of the defined ushort[] arrays, less dictionary/hashset
Simplify some slot-empty checks, makes it easier to see an api for slot interaction (future?)
2023-05-07 13:32:29 -07:00
Kurt
f9ac5eae15 Pass box-to-show to ResetBoxNames
Previous commit changed the behavior to not check SaveFile's CurrentBox, only keep current index. If we want a specific index (like a new SaveFile's latest box), we must pass it.
2023-05-06 19:42:48 -07:00
Kurt
8e177708b7 Skip box name repop if same names 2023-05-05 14:16:58 -07:00
Kurt
68c94a93b2
Make all AutoScaleMode.Inherit (#3874)
Also changes the Main form from Dpi to Font

Attempt to resolve:
https://projectpokemon.org/home/forums/topic/63374-text-sizing-with-windows-settings-ease-of-access-make-text-bigger/
2023-05-03 21:45:58 -07:00
Lusamine
62597d17e1 Update Designer automatic code generation 2023-04-21 23:29:50 -05:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
9a768dded3 Permit pkrs strain 0 & 8 on Gen3+ context
Ruby & Sapphire had a bug that only looped when (rand) == 0 !!! instead of (rand & 7) == 0.
End result is that the pkrs giving method yields strains 0 & 8 with 30/255 & 1/255 rarity.

Gen2: z80 assembly does NOT work as intended, and has a separate bug that causes strains 9+ to never be obtainable. So close to a neat statistical separation.

Revise the GUI to disable the events on field loading, and allow for selecting Strain0 w/ days !0.
VC2->7 does not transfer pkrs; not that it matters since Gen3++ transfers can spread every strain.

Thanks @SNBeast for clarification on Gen2's assembly logic and repro!

Co-Authored-By: SNBeast <21327530+snbeast@users.noreply.github.com>
2023-04-20 21:20:25 -07:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
aeb6595887 Show move elemental type in PKM Editor
Note this is only SV types, so moves that had their type changed (=>dark/steel/fairy) will be inaccurate in past game formats.

Would need time to dump the info.
2023-04-04 14:38:07 -07:00
Kurt
37eb076bd4 Use placeholder sprite for not-yet-affixed
ty matt
2023-04-01 17:46:10 -07:00
Kurt
c3e51d414d Add click event for affixing ribbons easier
Click affix ribbon via cosmetic tab to open Ribbons (same as Ribbons Button). None affixed, but ribbons/marked available, will show an empty square.
Click possessed ribbon to affix.
2023-04-01 17:23:04 -07:00
Kurt
3b54ac6ecc Show affixedribbon next to markings
new Visual Studio version made my designer code ugly
maybe I should refactor the GUI like they recommend :P
2023-04-01 16:52:12 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
Kurt
aa13c93e65 Add misc generic constraints
Resolves some allocation analyzer issues
2023-03-25 23:28:28 -07:00
Kurt
0087ccb44f Use span for savefile slot API
No more offset fetch
2023-03-25 23:14:50 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
Kurt
4615e3577a Span-ify MoveSetApplicator 2023-03-21 21:02:13 -07:00
javierhimura
66d897c41a
ResetBoxNames in UpdateBoxViewers (#3839) 2023-03-19 10:33:55 -07:00
Kurt
812aa0a2d3 ThrowIfNull net7 2023-02-23 01:07:46 -08:00
Kurt
39a7007541 Extract Bulk Analysis components 2023-02-08 17:24:47 -08:00
Kurt
b8b499a797 +1char lgpe CP textbox
Now 5 digits visible.
2023-02-07 21:52:31 -08:00
Kurt
3871b2f316 Add focus border setting
Can set to -1 to remove it
2023-02-06 18:11:30 -08:00
Kurt
163ffac671 Fix gender GUI click event double toggle
Private event already toggles it
2023-02-06 09:05:34 -08:00
Kurt
dde075432b More accessibility tweaks
#3758
2023-02-05 15:00:31 -08:00
Kurt
839433792d Tweak gender accessibility
#3758
2023-02-05 11:31:12 -08:00
Kurt
3d7bfcfe11 Revise some GUI interactions, accessibility
https://github.com/kwsch/PKHeX/issues/3758#issuecomment-1417458988

Removes the Level textbox behavior that resets the text to "1" when the textbox is empty. Can be left empty, and will be treated as 1 when values are stored.

Adds an accessibility label for the "Make Shiny" button
Adds an accessibility description and enter/space keypress to toggle similar to the click event.

For determining if something is shiny, if the Shiny button is not tab-able, it is shiny. I wasn't able to get the Shiny star/square indicator to be able to be tabbed to for some reason.
2023-02-05 11:18:05 -08:00
Kurt
79a05caff5 Accessibility: narrate pictureboxes
Pipes the Showdown Set description or object detail dump into the accessible property. When the control Enter event is fired, send an Automation notification so that the Narrator narrates what was just tabbed to.

Closes #3758
2023-02-05 00:42:37 -08:00
Kurt
d8b8646de6 Use selectable picturebox
Closes #3757
Allows tabbing between windows, or pressing the keyboard's contextmenu key to pop up the context menu without ever needing to use the mouse.

changes pkmeditor dragout, box slot displays, sav-mystery gift r/w, and all the encounter/pkm db's
2023-02-04 14:52:38 -08:00
Kurt
3d29cc5a19 Misc tweaks
- Allow paradox species to receive master rank ribbon
 - Resize & center IV/AV rand button (localizations
were too wide for AVs)
 - Highlight blue the most recently toggled Ribbon
2023-02-01 16:55:38 -08:00
Kurt
39fe454840 Revise natureamp clicks
now behaves correctly without off-by-1 behavior
2023-01-31 18:31:40 -08:00
Manu
0dc9deb137
Fix PKMEditor sidebar scaling (#3752)
Closes #3750
2023-01-30 10:22:02 -08:00
Kurt
93c4abbbd5 Misc tweaks
Un-fix main panel, guess this might help for scaling the GUI via OS settings. Add an overload to rescale ItemSize for the vertical tab control; don't think it is ever called though.

Make EvoChain get method public for archit
2023-01-28 19:23:43 -08:00
Kurt
3572097c96 Update 23.01.26
Hello .NET 7
2023-01-26 21:58:04 -08:00
Kurt
1c626ca412 Tweak tab order 2023-01-24 23:45:09 -08:00
Kurt
a804ca95c7 Misc gui tweaks 2023-01-24 20:10:08 -08:00
Kurt
71eeb7072b Fix gen4 set all TMHM bits
oops
make other personalinfo consistent
show legality triangles if previous parse failed (oops)
2023-01-22 14:55:35 -08:00
Kurt
7b910504ce Use Current Level instead of Stat Level for pk1/2
Closes #3704
all other impl of LoadStats get CurrentLevel
2023-01-21 22:01:30 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
f5ea250975
Show star square for everything in Gen9 (#3689) 2022-12-18 00:16:29 -08:00
Kurt
d9982bcd47 Reset Version to 0 if SV IsEgg 2022-12-17 14:42:41 -08:00
Kurt
ee9f8f0558 Allow click correcting Gender icon 2022-12-17 14:04:22 -08:00
Kurt
1de869f541 Flag pp ups on non-PP up move IDs
Previous logic wouldn't flag "None" move w/ ppup>0
Also now flags sketch & revival blessing.
2022-12-17 13:29:06 -08:00
Kurt
ae2d13432b Aggressively hide formarg label on format change 2022-12-17 13:04:37 -08:00
sora10pls
715391e3b0 Hide 7 Star Raid editor on non-SAV9SV 2022-12-09 19:08:26 -05:00
Kurt
72877b7f0c More fallback behavior for Met list population
Should probably rewrite this into an API that isn't so janky.

Closes #3669
2022-12-05 19:02:43 -08:00
Kurt
50e7e3204c Show egg TID format based on SAV, egg met list=sav
Generation of version-less eggs is -1, so just default to the format it is.
Met location lists weren't reloading if the version was 0; could load a non-SV entity followed by an egg and it would keep the old lists. Fall back to the save file's group if no list is available.
2022-12-03 21:00:25 -08:00
sora10pls
fcff2925f1 Add 7 Star Raid record editor 2022-12-02 22:20:43 -05:00
Kurt
aecdb5c7f6 Show "Form Argument:" text label when formarg only
Rather than just an unlabeled NumericUpDown.

The table layout panel will hide the second label if Form+ComboBox is already showing.
2022-11-26 14:40:31 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
d012134d23 Improve display precision of size floats
Use the Round-trip format when converting to string.
https://learn.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings#RFormatString

The default behavior in net4.~ ToString doesn't use "R", hence me assuming F6 would be sufficient, but it does not display as a round-trip value.

netcore3+ changed the default behavior and aligned it with standards ~ https://devblogs.microsoft.com/dotnet/floating-point-parsing-and-formatting-improvements-in-net-core-3-0/

now, both net461 and net6 builds display the same values. Doesn't resolve the mono issue where legality check flags calc != stored.
2022-10-16 18:36:33 -07:00
Kurt
f1dcc33168 Update movepp sig to use ushort 2022-09-18 23:06:02 -07:00
Kurt
3a085c6607 Show "Add" button next to batch command dropdowns 2022-09-17 02:00:06 -07:00
Kurt
d8923fe3fb Keep GroupViewer in front when popped up
Closes #3588
2022-09-15 17:37:23 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
553e9ac1b3 Disable events when loading ordered moves
Closes #3573
2022-08-21 20:45:35 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
Kurt
23d726e69a Add ShowLegalBallsFirst setting (default true)
Shows the legal (green background) balls before illegal (red background) balls.
Little easier than hunting around for the green background balls :)
2022-08-16 17:16:39 -07:00
berichan
ef0b3f9607
Prompt user for clipboard directory use if present for box dump/save (#3566) 2022-08-09 18:03:00 -07:00
Kurt
59fad0e8cf Minor tweaks
Extract some logic (origin markings)
Revise directives for NET7 targeting, remove old net5 refs
2022-08-05 16:18:42 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
70cab2aea7 Extract batch editor's entity raw value viewer
Add to the advanced tab of all 3 searchers (encdb/mgdb/pkmdb) per #3542
2022-06-27 19:59:36 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
f5bc23d8af Enhance setting suggested handling trainer via GUI 2022-06-12 09:18:55 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
b01ec96ac8 Dispose of discarded slots when adding new 2022-06-11 09:37:44 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
428ce52c27 Add Current Handler checks & toggles
Default settings do not flag, as Database view does not track the savefile (LegalityAnalysis only indirectly references the latest loaded save file, not the true source).

Bulk Analysis will flag them correctly if run. Can be turned off.
2022-06-05 13:18:31 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
1b70fb7053 Recalc h/w for PA8
Already did for PB7
2022-06-04 20:29:28 -07:00
Kurt
2cfccb8caf Load indexes with clamped minmax
Bad DynamaxLevel values no longer throw an exception, and just clamp back to the normal range.
2022-06-04 20:21:36 -07:00
Kurt
382ea5cd61 Extract move info api 2022-06-04 13:14:50 -07:00
Kurt
db03a77c55 Refactor Marking access 2022-06-04 00:59:52 -07:00