* Swap GC nickname fields
The first nickname field is used for the displayed nickname, such as for EFIGS PKM whose names get truncated in Japanese games.
The second nickname field stores the actual nickname, which is restored when a PKM is traded back to the GBA games.
* Add StringFont3GC
* Add GC/GBA string conversion tables/logic
* Refactor GC region conversion
* Minor tweaks
Skip copying nickname/OT on generic conversion method; derived impl will remap the trash for us.
Extract the DisplayNickname truncation function and deduplicate. Use buffers directly when updating
Make CurrentRegion/OriginalRegion properties GCRegion instead of int/byte
Extract local func for font check skip for clarity
GBPKM allow spa/ita lang as fallback (so that nicknamed species just use fallback)
SK2 GetNonNickname reuse the passed language ID instead of recomputing
Legality check now catches buffer overflow mons.
Now that I have each type exposing a trash length & charcount, should be easy to have some reusable trash byte measuring methods (see the old branch)
Shows on all tabs to make it clear.
Obviously, status condition is only saved in formats that save status condition in their slot's resting format. Gen3 box mons won't store Burn, etc.
Default false, current behavior.
Previous commits (years ago) would show Gender, but only current-format properties are shown now.
Fix some form scaling settings that haven't been reported, match other controls.
PKM property copy now checks if src==dest property type; for Gen6<-Gen7 markings, converting ushort -> byte can cause the conversion to fail if more than 8 bits are used. Just ignore copying the marking value, by only copying properties that have the same name AND type.
#4222
SuggestAppend species dropdown
Indicate trash-to-be-applied when hovering on button
Fix ClickOT in pkmEditor applying English on Japanese Gen3 saves
Gen1 VC mew OT name set
Gen1 Japanese stadium language get
Tab control edge case index redraw
Home Tracker & EC control ordering now grouped by flowlayout panel
event flag editor gen5-7
rs/frlg/dp/hgss enc->pkm version choice
pb7 party stats loading
daycare slot now shows when present
remove unnecessary `GameVersion.Unknown`, use Invalid instead. Might be worth removing Invalid in favor of changing `Any=0` to `None=0`.
* Check nicknames/OTs against characters in font
* Update translations
* Do not show warning for Gen4 and earlier
* Use Gen5/7 font for Gen 3-4/1-2 transfers
* Minor style pref
* Remove font legality checks
* Add missing/update Switch fonts
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
Hover tooltip thread was throwing exceptions (silently, cuz thread); program starts with empty box slots, hovering between them would never show -> can't hide a never-shown (no handle) form
Fix quirk with stat ordering and visibility toggling
Closes#4156
Extracts to an interface, varied implementations in the appropriate PKM classes. No longer an abstract property inherited from the base `PKM` class.
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
Use an enum to know which raids to use rather than passing the specific raids so that the save changes copy back operation only happens when a user saves modifications and thus won't flag the save as modified if nothing was changed.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
Adds a new primary Hover Preview tooltip form. Users can change setting to use the old tooltip if they want.
When the user hovers over a slot in their Box / Party, PKHeX displays a tooltip indicating details about the Pokémon. This text tooltip shows the Showdown text (with some localization based on program setting), and includes details about the encounter the legality check matched it to.
* Refactor Gen 4 extra blocks
* Replace FetchHallBlock with extra block getter
* Add UI to convert save to/from Korean
* Do not modify uninitialized General/Storage blocks
* Detect invalid extra blocks