Commit graph

318 commits

Author SHA1 Message Date
Kurt
a62e169258 Use precompiled rand for honeytree rand level
Add note that No Guard works the same as Illuminate and Arena Trap.
2024-03-12 00:46:52 -05:00
Kurt
819f6009bf Fix some gen4 fish slot check inaccuracies
Pt doesn't do Sticky Hold/Suction Cups right for fishing (not just D/P)
HGSS has a follower boost that is now implemented
lol at my GetSuperRod comparing range wrong for slot4

For HGSS follower boost, don't bother indicating differently even though it's not entirely transparent. We just assume the most permissive case (+50) even though people looking to replicate in-game might not have >= 250 friendship.
2024-03-12 00:03:09 -05:00
Kurt
c432c56ca5 Update 24.03.10 2024-03-10 18:38:47 -05:00
Kurt
564025ae72 Fix ruins of alph unown form check 2024-03-09 23:10:01 -06:00
Kurt
30d85c95a0 Handle radar slot bypassing / chain shiny 2024-03-09 18:13:09 -06:00
Kurt
6d8504bf82 Misc tweaks for slot4 level check 2024-03-09 13:50:15 -06:00
Kurt
8206427d21 Add display of pla static encounter seeds
Show single shiny roll slots for PLA too

Update MiscVerifier.cs
2024-02-23 22:37:37 -06:00
Kurt
43cd9300fb Display raid seed for valid SW/SH raids
Yay leadslot for making this possible
Sure we do a little bit of extra work (checking seed twice) but it's negligible overall.
2024-02-23 20:54:56 -06:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
10c5adadb8 Misc tweaks
Add more xmldoc
Move files/functions to better spot
Less allocation on hover glow
fix honeytree dppt group/slot/shake rand call (ty real.96)
2024-02-03 14:11:17 -06:00
Kurt
aba7c800b3 Add LCRNG distance calculating method
Solution known for over a decade, finally reminded myself that it'd be nice to have this available. Probably will use this for displaying Method J/K/H frame info when that branch is more mature.
2024-01-30 19:14:04 -08:00
Kurt
c591e9b809 Misc tweaks
Fix ug editor again
b4aeb1ac7c

make framegenerator info a struct (8 bytes); will be rewritten later anyway
2024-01-11 20:38:11 -08:00
Kurt
608f7ebe12 Update Roaming8bRNG.cs 2024-01-05 09:47:53 -08:00
Kurt
8fa951bcd7 Refactoring
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
2024-01-03 23:06:09 -08:00
Kurt
01c82e472e
Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00
Kurt
1fe2b4f29b ArgumentOutOfRangeException
Use the new NET8 API
2023-12-09 15:21:10 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
a71597f3a8 Handle gen4 manaphy egg gift pid checks correctly
ty lincoln for bringing this to my attention and explaining the possible actions & outcomes

game checks an un-updated ID32 (original recipient, different if traded hatcher), not "oops Ranger is no longer stored"
2023-12-01 22:33:08 -08:00
Kurt
64ed92a566 Minor clean 2023-11-09 22:02:23 -08:00
Kurt
be574948db Add more xmldoc, conditional flawless IVs
Rerolling IVs now rerolls correctly for SOS hidden ability encounters.
2023-10-29 20:27:42 -07:00
Kurt
5c7ce2c0a6 Misc tweaks
Fix g12 str set (jp/en was swapped, oops)
add more xmldoc
minor readability/short circuiting
2023-10-27 21:01:11 -07:00
Kurt
16aba45371 EncDB: Fix colo starter yield
Improve enc->ck3 creation, inline the shiny/gender reroll logic instead of trying again outside the loop.
Rewrite the pidiv logic to be more obvious

colo starters now show up in encdb list
2023-10-26 01:07:20 -07:00
Kurt
da27814504 Minor tweaks
I quite like the DeSmuME footer check simplification.
2023-10-14 19:28:46 -07:00
Kurt
b6a42d414b RNG: Move files & extract some logic
Rearrange some folder organization to extract some common/reusable logic for dealing with RNG operations for specific gens/games.
2023-10-11 19:28:51 -07:00
Kurt
abcaaa44cd Extract pokewalker logic from template ctor
Actually searching (instead of brute-forcing) for a spread will forever be haunting.

Add to Legality Check matching with vague partial match
2023-10-07 23:14:34 -07:00
Kurt
707898d4e2 Add Pokewalker IV validation methods
Not yet hooked into the legality analysis (MethodFinder doesn't know about encounter template info).
2023-10-07 00:00:36 -07:00
Kurt
96e74a05d0 Add HoneyTree API 2023-09-28 17:35:29 -07:00
Kurt
0cda774b97 Misc tweaks
Closes #4016
Closes #4018

Adds interface to fetch 64bit correlation seeds from template
Improves re-entry performance for 64bit seed search
2023-09-26 09:32:49 -07:00
Kurt
7703576088 Update 23.09.16 - Teal Mask
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-09-15 23:36:21 -07:00
Kurt
b536388d0d Misc tweaks
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
2023-09-10 21:17:47 -07:00
Kurt
2b55232998 Add Vespiquen as combee-genderbranch
Remove allocation in SetRandomChainShinyPID

Add Salazzle for completeness
2023-09-04 08:53:06 -07:00
Kurt
3fdfd29e4b Misc tweaks
Gift1: use IVs if required
Gift2: Enforce 0 TimeOfDay
Egg9: Require Egg Location to match encounter
PGT: keep requested gender in the event of antishiny
PGT: never yield Korean Ranger Manaphy for Format4

Simplify ushort range checks
Rename `EReader` bool to `IsEReader`
Extract Gender/Nature fetch for unfixed encounters
Remove Unown PIDIV branch when template has no Unown
Remove unnecessary loop for Pokewalker PID creation
2023-09-04 00:50:26 -07:00
Kurt
63c027879f Account for Snorunt->Froslass Pokewalker PIDIV 2023-09-02 16:46:23 -07:00
Kurt
1b22453870 IsIVsCompatible -> IsIVsCompatibleSpeedLast
Fix implementation as all uses are checking IVs Speed Last, but the method wasn't thinking like that.

Improve base ROM raids for SWSH to ensure the Rank roll matches the output.
2023-08-30 19:08:00 -07:00
Kurt
978bcfa56f Misc enc template tweaks
Skip string fetch for Trade1
Set gender for Trade8
Add record to wrap Gen8 raid generate params, return & use bool for filtering results, fallback to unrestricted if none succeed
Fix gender comparison for Entree5 slot
Simplify gen2 ResetKey fetch (byte sum of Money/ID/OT(used)
Closes #3970 by filtering gender inside the method like Encounter9RNG with an early return
Adds IV filtering inside the method with an early return like Encounter9RNG
2023-08-29 22:22:23 -07:00
Kurt
5222fdc6ad Add more tagging for IFixedGender, IFixedNature 2023-08-28 21:09:52 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
c6a961bda6
Add Xoroshiro128Plus Solver, SW/SH Raid verification (#3961)
Due to how the game generates the Pokémon data, the first two (or three) RNG calls are used to set the 32-bit `EncryptionConstant` and `PID`. With 2x 32-bit and 1x 64-bit values, we can algorithmically reverse the movement & manipulation of bits to recover the initial seed. Notably, certain bits of the initial state are not captured by our first two (or three) outputs, so we must brute-force guess at the initial state, and verify the RNG's output yields the expected values.

**With the ability for real-time Xoroshiro128+ seed reversal, we can now validate RNG correlations for SW/SH raid encounters natively within the program.** For now, the legality fail error message is extremely vague and any validated seed won't be "remembered" for the Legality Parse like other RNG methods. These seeds are 64bit, while every other "remembered" `PID/IV` seed-info is 32-bit.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2023-08-14 20:01:38 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
a49508b354 Check scale copy in non-SV formats
Rather than ignoring it
2023-07-11 11:05:55 -07:00
Kurt
41693b0142 Misc fixes 2023-07-06 19:41:27 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
8cc1220056 Minor clean 2023-06-11 10:38:51 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Kurt
998b8f1ce0 Minor tweaks
Add unit test for VC kata/hiragana edge case
De-duplicate some slot change notifications
Span in more spots
2023-04-22 17:51:32 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
52f1bf081c Add SizeType9 for fixed range Scale values 2023-02-26 16:14:11 -08:00
Kurt
387ab6d546 Pass species/form as param; toxtricity nature
Need to know the original encounter species rather than current species. Gotta pass this information in.

Closes #3739 ty @javierhimura !
2023-01-26 18:07:27 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00