Commit graph

181 commits

Author SHA1 Message Date
Kurt
af357587f9 Add Pocket Monsters Stadium support
https://projectpokemon.org/home/forums/topic/38108-gen-1-pokemon-stadium-save-file-structure/

untested, need to find a save file somewhere??
2020-09-30 12:45:41 -07:00
Kurt
fb4734472b Add notation for language-specific save types 2020-09-26 13:30:17 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
741fbd5296 Add stadium sav readonly support of registered teams
no checksum logic performed, just a WIP preview
2020-09-09 22:44:46 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
b5677758be Change default TID/SID for gen7+ 2020-08-30 17:54:58 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
3e21924adc Document some save sizes 2020-06-20 12:08:51 -05:00
Kurt
808ca8f307 Add a temp size that isn't 100% dlc sized
dunno what RoC did but it exists?
2020-06-19 19:58:56 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
46b443903d Fix SM dex form fetch for spewpa
Closes #2826

It doesn't find it in the SM table, but didn't return -1
rework logic flow to return when found, rather than after loop finishes.

Also fix display off-by-1 since we're not using zero indexing for our entry numbers.

Thanks @Ammako !
2020-05-24 20:42:45 -07:00
Kurt
3100471299 Strip out some unnecessary logic
notnull => no need to check for null manually
2020-04-16 12:58:48 -07:00
Kurt
66dddc9101 Clean up some method parameters 2020-04-14 10:59:36 -07:00
Kurt
546412e410 Rename class/method name 2020-04-14 10:59:16 -07:00
Kurt
0ada4cbd77 Remove some unnecessary null checks 2020-04-12 13:20:40 -07:00
Kurt
270d984130 Minor clean
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
527442bb49 Only fetch strings when required for compat check
if item == 0, don't bother checking. Fetch strings only if there's an issue with the item.
2020-01-25 12:16:45 -08:00
Kurt
643c0c1cc7 null/empty check -> check both 2020-01-18 17:33:19 -08:00
Kurt
843330a375 Remove unnecessary null checks
this is a null free project /s
dont provide null, else u deserve to get an exception
2020-01-18 16:57:25 -08:00
Kurt
bbd1aff5fe Add new lengths
new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
65b921f806
Only apply 3DS geoloc data for 3DS blank saves
Closes #2560

Different logic in SimpleTrainerInfo applies it to <=Gen5, but that's fine... 414cb2d39e/PKHeX.Core/Legality/Structures/SimpleTrainerInfo.cs
2019-12-04 14:00:53 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
4f3745e3c6 Change enumerate -> array fetch to force eval
https://projectpokemon.org/home/forums/topic/54426-pkhex-error/
trycatch will trip here rather than be uncaught when evaluated later
tbh I don't like pkhex's method chain (enumerable, bool, throws), but
this fixes the error.
2019-08-14 16:45:21 -07:00
Kurt
9ed47cc8fd Minor tweaks, no functional change 2019-07-21 12:30:21 -07:00
Kurt
894237449b Allow differentiation between SAV2 blanks
Choosing G/S will initialize as GS
Choosing C will initialize as C
calling via their own code (GSC/GS) will choose the most recent (crystal
if possible).
Closes #2359
2019-07-14 15:13:13 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
ReignOfComputer
7625ab66b4 Fix Import Count on Load Boxes (#2308)
Calculation was wrong if non-overwrite is selected. Also fixed OCD-triggering extra space in output message.
2019-05-15 09:11:48 -07:00
Kurt
2f2512b09c Reduce allocations for checking file write time
FileInfo inherits from FileSystemInfo, which initializes a bunch of
strings that we don't need
this isn't a great optimization, just a fun exercise finding a quicker
approach to get these values
2019-04-05 18:45:59 -07:00
Kurt
e614aa9ac8 Relocate xd/batrev encryption
update some xmldoc too
2019-03-30 21:28:32 -07:00
Kurt
5dcf2f4dc8 Use enum instead of nullable bool tristate 2019-03-29 17:52:26 -07:00
Kurt
5765ce8229 Extract gc version IDs to separate logic 2019-03-16 16:48:38 -07:00
Kurt
13a6d16cb9 Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
993bb00a61 Remove powersave unused logic
unused & deprecated in favor of using cfw (powersaves price >>>
ntrboot-b9s flashcart)
2019-02-23 18:02:50 -08:00
Kurt
7ba21c5d8c Use subsection fetch 2019-02-23 17:59:46 -08:00
Kurt
5b29e71954 Misc tweaks
no functional change, just rewrite some logic for better flow
fix subform popup count restriction (OwnedForms requires forms to be
added/removed manually; it doesn't automatically update)

sanitize box names when dumping boxes with separate folders (and bad box
names)
2019-02-23 14:58:48 -08:00
Kurt
17f954b4e8 Xmldoc
Reorder to match parameter order
add more xmldoc
2019-02-23 14:57:35 -08:00
Kurt
ca51edbdcf Change sav.LoadBoxes to return int
make MysteryGift specific method flexible so that any IEncounterable
enumerable can be passed.
2019-02-23 14:37:06 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
48e2bbcfed Refactor DumpBox to return 1 value
count < 0 implies an error; values >= 0 can be used to indicate actual
dumped count
2019-02-09 20:19:55 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
PMArkive
194ddb7c18 add offsets & save-size for ranch's platinum update (#2248)
I don't know yet if the OT offset is the same though
2019-01-25 15:24:01 -08:00
Kurt
13c13d5f49 Update 1MB invalid savefile message
trickles down to memcard, which is still invalid. Use a more generic
message if a memcard is the same size as a regular savefile.
2019-01-22 19:32:22 -08:00
Kurt
13090c0ced misc gen1 updates
sav1: assign personal table based on (detected/provided) version
catchrate editor: allow to use savefile personal
remove gb era prompt whenever gb/blank loaded; have it as a setting (can
be overridden for VC now). keep allowgbera as autodetect
personaltable: track format for debugging purposes/info

update translations
2019-01-21 20:06:02 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
ae6010f169 Add ranch r(/w?) support
not gonna edit the metadata

properly handle an irregular sized display box
2019-01-14 21:31:53 -08:00
Kurt
154f122369 Allow changing of default savefile type
kinda have to restrict these to 'valid' choices; should be enough of a
selection->result to be adequate for changing version

restart the program after changing the setting; won't take effect until
rebooted.
2019-01-05 15:42:20 -08:00
Kurt
7ab42e7cc2 Misc improvements
remove alloc on gc key advancement; advance keys in place
make g6 sizes an explicit comparison instead of new[].Contains
replace Any/Count with Array.Find calls (removes linq dependency from
savetype detection!)
2019-01-04 00:07:37 -08:00
Kurt
bdcabfa573 Update gen4 save detection
footer is different for Korean saves; checked JP/EN and they use the
2006 date. Probably the same for everyone-but-KO.

Simplify check further, only check the 0x4.... sav as it's the first
region saved to. No point wasting time checking the other!

a previous commit alluded to general/storage being initialized in
different slots
e8644280a1
, gonna ignore what was stated as I can't find any proof with the few
tests I did today (all init on second, and found no backups from that
time)
2019-01-03 23:37:49 -08:00
Kurt
e99c9a0999 Add pokestock gst/stk (3 & 4) bulk r/w
ezpz @kamronbatman
2019-01-02 21:56:33 -08:00
Kurt
2b5272a395 Simplify gen4 save type detection
footer identifiers work just fine for any legitimately created save
file; I might have had the checksum check code for pokesav blank
savefiles

dropping support for bad-blanks in favor of a non-negligible speedup is
favorable :)
2019-01-01 11:16:31 -08:00
Kurt
6f22599baf Prevent slot overwriting on bulk import
https://projectpokemon.org/home/forums/topic/48912-how-to-batch-import-pokemon-boxes-without-erasing-existing-pokemon/
2018-12-28 17:58:13 -08:00
Kurt
71fab815bf Provide more slot information
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot

locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes

can eventually show more specific sprite layers to denote party
indexes/team#/starter
2018-12-04 22:59:28 -08:00
Kurt
adeaaea0b4 Allow folder import to import mystery gifts & gp1
Closes #2176
2018-11-23 12:22:51 -08:00
Kurt
13e1debe3e Add sav7b object & detection util 2018-11-13 19:18:29 -08:00
Kurt
39f98a4a94 Misc qol updates
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
2018-10-27 21:59:31 -07:00
Kurt
f7f5d78beb Misc perf tweaks
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
39c3a0eea7 Rework sav3 version detect
Might still be flaky for FRLG, but can now (99.99999999%) determine RS
vs E...
2018-09-16 13:57:09 -07:00
Kurt
316341e140 Misc updates
Remove unused sav properties
Add translatable strings for autodetect SAV error suggestion

add speculated gg dex formtable
- no eevee forms
- increments 1 for pikachu since it already exists in table
- stops at mewtwo (no other formed-species available)

im currently setting up skeleton stuff for lgpe since we're <70 days
from release; by doing some pre-work like prior games I can get a good
idea of what needs to be adjusted prior to crunchtime!
2018-09-06 20:35:55 -07:00
Kurt
42deb0ad12 Add extra backup locations for savedetect
Closes #2109
Program boots -> load extra locations rather than constantly fetching.
These files won't change location or presence (not an external drive).

just store the locations instead of constantly fetching, we already call
detect once when loading the form anyway.
2018-09-03 10:40:40 -07:00
Kurt
493bef75eb Misc updates
condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
91c37ab573 Update legality check message string style
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.

updating the translation files with the remapped variable names shortly

remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
d40b10f4a4 Remove unused method
SaveFile already has ModifyBoxes which has better built in checks for
locked slots.
2018-08-22 22:35:50 -07:00
Kurt
ebb1e8a704 Update 'cant hold item' message
#2101
2018-08-21 07:46:55 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
32b90fab13 Simplify some logic 2018-07-29 21:54:02 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
64284eafef Add pk1/pk2 direct import checks
dragdrop: check
import files from folder: check
no other paths convert afaik

Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> &amp; for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
63b9b72a49 Relocate save detection to core
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
0c632604d2 Move files
Saves now has a similar folder structure to PKM
2018-07-20 21:33:55 -07:00