sora10pls
a437cbb9ca
Update FormConverter.cs
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Display 0-9999 for Galarian Yamask formarg values.
2020-11-26 18:41:45 -05:00
Kurt
771086a222
Show all valid yamask-1 formarg values
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from 319 (max HP-1) to 9999 (max saved value).
Causes a little bit of GUI lag when loading 10k items to the combobox; could be a number entry but meh. Lazily allocate the 10k strings; wait until it's requested.
2020-11-24 12:40:56 -08:00
Kurt
d6294d42f7
Update SAV1.cs
2020-11-24 10:51:31 -08:00
Kurt
1bde155c4d
Move tolerance permissions to pget
2020-11-23 16:25:34 -08:00
Kurt
21669d3f77
Update EncounterTrade1.cs
2020-11-23 13:24:02 -08:00
sora10pls
8e8fa233ae
Update Shiny Galarian Articuno sprite
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As per 0253884c50
2020-11-23 16:21:04 -05:00
Kurt
624c65b937
Update EncounterMovesetGenerator.cs
2020-11-23 12:53:32 -08:00
ShadowMario3
80c0d73e18
Fix order of RB Ingame Trades ( #3095 )
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* Fix Gen1 traded JPN Dugtrio nickname
* Fix order of RB Ingame Trades
2020-11-23 10:29:59 -08:00
ShadowMario3
ba8b8f706b
Fix Gen1 traded JPN Dugtrio nickname ( #3094 )
2020-11-23 08:44:15 -08:00
Kurt
69ad16c30f
Remove has move check for static encounters
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Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.
Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.
bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
Kurt
37782f0ce4
Consolidate EncounterTrade1 level objects
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Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.
I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
e701bf2725
Add Frostpoint Field for dens 175/176
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Closes #3091
2020-11-20 18:20:00 -08:00
sora10pls
dea6c57dc1
Add Shiny Sprites for Crown Tundra
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Many thanks to @msikma for these sprites!
2020-11-20 12:13:06 -05:00
Kurt
dba7dc9911
Forest distribution raids
2020-11-19 16:06:43 -08:00
Kurt
038903a2f9
Update BoxMenuStrip.cs
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Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2020-11-19 15:59:33 -08:00
Lusamine
6a91dfbaba
Fix parsing SID error ( #3090 )
2020-11-19 15:38:56 -08:00
Kurt
ce17fd4050
Minor tweaks
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Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
9d8b528437
Update EncounterMovesetGenerator.cs
2020-11-19 07:33:35 -08:00
Kurt
0af0c05bac
Update go slot list yield and move fetch
2020-11-18 21:34:40 -08:00
sora10pls
f8dd2cf977
Update PogoType.cs
2020-11-18 21:05:46 -05:00
zzzzRuby
34321ee52c
Add some event flag of gift pokemon for Platinum version ( #3088 )
2020-11-18 08:28:38 -08:00
sora10pls
3b66e2e9b1
Add min. Level requirement for PogoType FieldP
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Mew, Celebi, Jirachi and Victini (one-time Mythicals) require Lv. 15 with at least 10/10/10 IVs.
2020-11-17 21:56:47 -05:00
Kurt
4a8ad8b149
Expose raw evolution chain methods
2020-11-17 14:23:15 -08:00
Kurt
037db7b8a3
Add xmldoc for new obj/func related to GO legality
2020-11-16 21:17:45 -08:00
Kurt
e6a60ec210
Add single day tolerance to end of appearance period
2020-11-16 15:41:39 -08:00
Kurt
26e0f31c95
Include date legality parameters for LGPE
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Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
2020-11-16 15:32:22 -08:00
Kurt
770f7584c9
Behavior tweaks
2020-11-16 14:33:21 -08:00
Kurt
f25a7c7cf2
Apply valid ball on create
2020-11-15 20:51:07 -08:00
Kurt
d393773fb0
Update EncounterSlot8GO.cs
2020-11-15 18:32:30 -08:00
Kurt
d7dc69104b
Fix year check
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still testing
2020-11-15 18:12:58 -08:00
Kurt
0ba2f6a53a
Update EncounterSlot8GO.cs
2020-11-15 17:44:13 -08:00
sora10pls
a4125472f4
Add PogoType for GO Battle League Mythicals
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Covers Darkrai and any other future Mythical rewards from GBL.
2020-11-15 18:48:33 -05:00
Kurt
b1ae53ec63
Set empty slots if party not full
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Closes #3086
2020-11-15 14:31:33 -08:00
Kurt
b6da6c1207
Add raticate form list for gen8+
2020-11-15 08:31:58 -08:00
Kurt
760adb4945
Check date legality
2020-11-15 08:31:48 -08:00
sora10pls
d5e1447f7c
Add additional PogoType enums, add min Lv/IVs
2020-11-14 19:36:07 -05:00
Kurt
cb57e807ce
Update EncounterSlot8GO.cs
2020-11-14 15:33:32 -08:00
Kurt
377ec02c9b
Minor clean
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Remove GoPark as a "Type" since it is now baked into the encounter object type
2020-11-14 12:55:30 -08:00
Kurt
ad9e9ddfa0
Relocate go encounter maintenance outside of pkhex.core
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PKHeX.Core now accepts generated pkl binaries from PoGoEncounterTool (PGET).
Refer to pporg's repo. This will be treated like event data; occasionally updated.
2020-11-14 12:51:24 -08:00
Kurt
81110b4231
Upgrade netcore build to NET 5.0
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keep with the times, kids
handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
5e22c119be
Continued refinements
2020-11-13 08:20:51 -08:00
Kurt
67a796e982
Update EncountersGO.cs
2020-11-12 22:08:13 -08:00
Kurt
82c016639d
Update EncountersGO.cs
2020-11-12 22:00:09 -08:00
Kurt
f366d27bdb
Revert Mothim form
2020-11-12 22:00:02 -08:00
Kurt
3e4d685d37
Update EncountersGO.cs
2020-11-12 20:50:39 -08:00
Kurt
01c597cba7
GO checks round 2
2020-11-12 20:41:01 -08:00
Kurt
7db746b9d4
Downshift types to remove curse type from g4 personal vals
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kchart for gen4 games now shows the correct typings
2020-11-12 15:46:12 -08:00
Kurt
98f602fc87
Require tracker for HOME gifts too
2020-11-11 21:27:33 -08:00
Kurt
72e209a156
Split some methods, handle flow for go enc
2020-11-11 21:22:13 -08:00
Kurt
edd9ace51e
More pogo rules
2020-11-11 21:03:47 -08:00