Launching from args sets the Environment.CurrentDirectory to that of the
files that launched the program; instead we want the
Application.StartupPath (where the exe is, which is where our backup
files are).
Closes#948
Incorporates files from #190
Skeleton added for future implementations; currently missing gifts,
encounter info, and the fine tuning that follows.
Basically sets up areas for future implementation... feel free to submit
pull requests filling in the EncounterStatic/EncounterTrade blocks with
the basic info. I'll probably focus on gen5->4->3 in terms of priority.
Encounter slots need to be marked up for encounter slot legality (yay
32bit RNG), and will be used for PIDIV detection too.
XD/C is not in this round of implementation. Pretty much every pkm 3-5
will show up as invalid until this round of dev is finished.
Remove duplicated SAV pkm set method (byte[] instead of PKM, was unused.
All it did was getPKM(decryptPKM(data)).)
Tweak Seen/Caught count expression body to use the HasPokeDex bool, as
GB(A) games did not use the PokeDex int offset. Things were simpler back
then :)
Remove unnecessary toarrays
fix 3->4 items being deleted even if they were valid
be nice and allow held item to transfer 4->5 if it can still be held
invert purification values, heart gauge is [-100,0] not [0,100]
Apply same logic to PKM exporting; the existing setup was manually
triggering validation by changing focus; now just call the
ValidateChildren method on the form.
Closes#936
Thanks @Storm-Eagle20 !
Closes#860 by adding in prompt for Gen1 saves to determine if the save
originated from VC. Will disable Gen2 legality sources when checking pk1
files.
--
Fixes froslass/gallade evolution tree pruning movesets. For whatever
reason, the level argument of the Evolution is not 0 when using the
item; I manually edited the evos_sm.pkl binary to set the 2 evolutions
from [XX] -> 00.
Fixes gen1 ingame trades slipping through the getEncounter12 preference.
Gen2 has set TIDs, so check if TID is set.
Loosens checks for Gen7 trades (including prior transfers) as trading
between games clears the memory.
Add 3 more g7 trainer stat records too.
Thanks Holla!
--
Add getMoves(100) optimization as gen7 learnsets can grab 1->100, better
than looping over the range every time it's checked.
only use it when repopulating move legality
skip repopulation when clicking moves or met location since it's updated
at the end of the respective method
ResetBoxes reduce method calls for new blank/setting, just set data.
160ms->4ms
ComboBox Validation calling SelectedText.Length=0 no longer needed 3y
after it was originally added.
268ms->0ms
speeds up main thread by a third of a second (wowww), but the
selectedtext removal makes the program snappier during regular use
(loading/modifying)
Button not visible -> onClick method not called; just call the method
directly.
(import a set on the Met tab via the tools dropdown, with shiny. won't
import a shiny pkm).
Exception thrown due to medium form ("M") getting set to gender, then
screwing with the updateForm method (returning -1 for current form if
the gendersymbols are unicode). Fix both sources of error.
Refresh the image if the team slot indication needs updating
(true->false, false->true), else stay lazy and just set the image.
Could just refresh the image regardless but muh negligible speed
Prefer lowest level wild encounter; expand suggestion for evolved pkm.
Add click event to Current Level (for gen1+ pkm since Met Location not
visible).
Add Nickname CheckIdentifier to change incorrect identifiers in Nickname
check.
Initially populated with a filtered list, was unfiltered when
repopulated for legal moves. Just split legal/illegal, have the main
form choose which one is the stored list.
Remove unnecessary linq for other forms
Have only tested pk1 format so far; there's still a few cases that are
unhandled (move discrepancies between games, trade gifts, event mew,
tmhm).
pls no report bugs unless you are very detailed (include WHY it is
wrong).
use last char of file extension if available. edge case for pk[m]
considered:
pk[m] => 0x6D, -0x30 = 61d, &7 = 5, which prefers 6 instead of 7+ :)
adds a check for transferred pkm not having their CurrentHandler being
flagged as the save file (impossible for a transferred PKM to be still
handled by the OT).
Thought it'd be good to add a way to generate a TID/SID based on desired
G7TID. Using code from my repo at
https://github.com/ReignOfComputer/Reverse-G7TID-Calculator, thanks to
@PP-theSLAYER and @SciresM. For your consideration to add :)
Closes#814 thanks @JortonMV !
Closes#818 thanks @egzonqj !
(both were instrumental in regards to this commit, much appreciated)
Refactors to move the slot image generation per the save file to an
extension method, instead of having 4 methods (2 in main, getQuickFiller
& getSlotFiller, and 2 in box viewer, same names).
Uses the legality marker unscaled in the bottom left corner of the
sprite.
Fielded a few ideas in IRC (a commented-out line that tinted the sprite
red remains in the src), but the folks in IRC preferred the indicator.
When toggling the legality indicator, the box viewer has to be updated
as well as the main box slots.
existing logic put mnuLLegality back into mnuL, causing the getSlot call
to return -1 (not from a box/party slot, ie read from tabs).
new logic should have the intended behavior
Hold Control when right clicking a Box/Party/etc slot to get the
Legality menu item to appear.
Improve the SD card locked check when saving for multiple exception
types.
Use S/M met locations for Pokémon GO origin
Changing to VC1 or GO now autofills met location
Un-alphabetize RGBY games and move to end of games list (+go)
Mark unused region names (Kanto string appears twice in text bank 3,
30013 is used)
Move hypertraining stat toggling to pkm object
shift 1->7 logic to repeat less operations
add more 1->7 logic pertaining to memories
add RefreshAbility method (0 based input, not 1/2/4)
Extrabytes index selection done in setPKMFormatMode
if (visible) is bad, why do I forget? If the control is not shown (ie
another tab) but possible to be visible it'll return false. Use enabled
instead.
Fix blank sav creation for gens 1-3 (data vs Data references, version
overrides)
Fix main form init with gen2 first (check for altform usage like all
other gens)
Use GameVersion specific blank fetch instead of generation ID
Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
Updating legality with an invalid move name causes SelectedValue to
equal null. Use the util function that has null check for combobox &
selectedvalue.
bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
Grab an example PKM (from main window) to get the current value to
assist users in creating their modification scripts.
Added 3 tooltips for hovering over property/type/value controls