Kaphotics
ed2f6f238f
Fix 12char HoF nickname length
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Thanks Holla!
Totally not worth refactoring into a get/set class
2016-10-15 21:38:42 -07:00
Kaphotics
a36eca40e6
Update shortcut listing
2016-10-15 21:28:36 -07:00
Kaphotics
283ee64e4f
Convert battle video interaction to class obj
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Makes it easier for gen7 battle videos; none of this info is new (comes
from pkBV).
2016-10-15 21:28:14 -07:00
Kaphotics
bc9893415b
Refactoring
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Simplify HeldItem / SpriteItem
Egg Nicknaming user automation added (checks nicknamed & adds egg if
isEgg ticked)
Remove some unnecessary data caching
Allow QR codes for games NDS+ (for program use only, no QR browser
exploit works
2016-10-11 22:59:19 -07:00
Kaphotics
bae964dfc4
Explicitly set checksums
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Closes #319
Thanks @ninjistix !
'Bug' happened due to pk3 not calling refreshchecksum when set back to
save or something. Pretty sure this fixes batch edited files too.
2016-10-11 19:23:04 -07:00
Kaphotics
c544a2e16d
Refactoring
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Redefine/move logic for maintainability.
2016-10-11 19:11:24 -07:00
Kaphotics
74c817ffe3
Fix pt encounter type vis on load
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Thanks Ammako!
2016-10-11 07:45:36 -07:00
Evan Dixon
ab413b4ddc
Fixed file size being altered when loading a dsv save ( #316 )
2016-10-11 07:44:28 -07:00
Kaphotics
43c036641d
Use MaxCount when storing items
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Rewritten, HaX can now bypass this limit (still constrained for
overflow)
Closes #314 , thanks @Ninjistix !
2016-10-09 18:38:04 -07:00
Kaphotics
e9859a7b03
Simplify BigEndian io
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Use BigEndian class now that it exists, instead of operating off little
endian and specifying swaps.
leads to less method calls and more obvious means
2016-10-09 17:41:44 -07:00
Kaphotics
50fd543012
Store level regardless of gen
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Change focused to visible as Level/EXP are in the same tab.
2016-10-09 16:59:55 -07:00
Michael Scire
241b367c0b
Fix Gen1/Gen2 Level loading ( closes #312 )
2016-10-09 16:39:31 -07:00
Kaphotics
f9a72abb4c
Increase gen3 sav loading stability
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reject if game has only been saved once, the trainer block is
inexplicably not set up to be able to be detected.
#305
Old code would default to RS (reading from any uninitialized 'block0'
yielded 0, gamecode for RS.
#305
2016-10-05 21:25:36 -07:00
Evan Dixon
95ca86033a
F/general refactor ( #308 )
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* Set text_ItemsG2_en build action to None
* Publically expose static MysteryGift functions
* Add more pre-defined string lists in Util
2016-10-05 21:06:24 -07:00
Kaphotics
fcb205ca82
Fix mystery gift extension suggest
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Generate in the abstract class based off of the class name, no need to
define it in the individual classes.
Closes #307
Thanks @sora10pls !
2016-10-04 17:50:15 -07:00
Michael Scire
f58515cc2c
Fix Held Item Check for Colo/XD
2016-10-03 22:35:33 -07:00
Michael Scire
05cbad4377
Merge branch 'master' of https://github.com/kwsch/PKHeX
2016-10-03 22:24:26 -07:00
Michael Scire
337f58504e
Fix Gen II Held Item bug, Gen II JP<->EN bugs, many Gen I<->Gen II conversion bugs.
2016-10-03 22:24:03 -07:00
Kaphotics
54980483b4
Fix gen3 once-saved saves
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The uninitialized half of the save was tripping everything up. The
getIsG3SAV now checks both save partitions for validity. The constructor
now checks both save partitions to see if the 0th block is present when
determining the active save file.
Closes #304 , thanks @Ninjistix
2016-10-03 21:57:50 -07:00
Kaphotics
10fbcfcd74
Disable clickgender for gen2 saves
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Also clear RedoStack on set/delete
2016-10-03 21:41:59 -07:00
Kaphotics
41bc841eaa
Tweak pokepuff GiveAll
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GiveAll now gives the varied all assortment, but the CTRL gives the +10
puffs only (since +6 sucks)
Thanks @diegofg10 !
2016-10-03 19:48:13 -07:00
Kaphotics
031d7d78b1
Add Undo/Redo for box slots
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Closes #301
Reset undo/redo stack when a new save is loaded, juggle undo&redo when
reverting changes.
2016-10-03 19:27:48 -07:00
Kaphotics
4eeb90dd87
Fix mega form showdown set
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Cosmetic text regurgitating
replace Mega Y->Mega-Y
old method would forget the leading hyphen
2016-10-03 19:24:46 -07:00
Kaphotics
f2ee9492e6
Fix GC export & XD ribbons
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ribbons are big endian bools, invert bits
2016-10-02 19:50:38 -07:00
Michael Scire
0266fd1eb7
View current box instead of Box 1 on load ( closes #294 )
2016-10-02 16:48:12 -07:00
Kaphotics
4ce29b392d
Add C/XD transferring
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reflection is neat
when making c/xd format, recalculate stats
2016-10-02 10:18:31 -07:00
Kaphotics
503452e1c6
Add encrypted format dragout from box
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Same as the preview sprite.
Fixes bug with RS Box dragging out 84 bytes instead of 80 (yay for 4
metadata bytes, not worth another PKM class)
2016-10-02 10:16:47 -07:00
Kaphotics
fe34ed6091
C/XD met locations & items
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Fix set/delete party too, the games don't store PartyCount as far as I
know, so just manually generate the value.
2016-10-01 21:43:23 -07:00
Kaphotics
78cb0d87fa
ShadowID/Heart Gauge editing
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improve box sorting while we're at it (sort forms too)
2016-10-01 16:52:29 -07:00
Kaphotics
7b6ecd11ba
Add strategy memo editing
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Saves folder getting pretty populated, move to substructures
2016-09-30 19:05:35 -07:00
Kaphotics
97919a5354
Allow filtering by all properties
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Even private
Closes #298
2016-09-30 15:12:58 -07:00
Kaphotics
3689597e1f
Speed up reflection property checks
2016-09-30 15:12:23 -07:00
Kaphotics
edcb13e3b4
Save user settings
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Closes #291
The following settings are saved:
Language, lastRunVersion, Unicode, SetDex, SetPKM
Appending a 2char language ID to the exe name no longer needed.
Changelog will be shown if an updated program is detected. First run
will not alert.
Fixes unintended Program Text clearing (PKHeX - Save name etc) when the
language is changed. Store, translate, restore.
2016-09-29 22:41:35 -07:00
Kaphotics
4784291ef8
Invert changelog
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most recent changes are now at the top
#291
2016-09-29 22:10:45 -07:00
Kaphotics
ca6851061a
Fix keldeo array accessor
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if it doesn't have move it returns -1, bump to 0
thanks sciresm
2016-09-29 20:17:37 -07:00
Kaphotics
60cb2888f6
Keldeo Secret Sword, flag specific move, not 0.
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Thanks @Nessus009 !
Closes #293
2016-09-29 19:52:07 -07:00
Kaphotics
f1a504e676
Misc CXD improvements, exporting/reading fixes
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Add XD checksum fixing/checking, now implemented
Fix XD xk3 r/w sizes. Was using colo size
Fix XD xk3 filename checksum. getCHK does checksum over 8-232, XD is too
short. just use ccitt16 for the random identification piece of both
xk3's and ck3's.
2016-09-28 18:32:20 -07:00
Michael Scire
6d025833ca
Better Items in illegal mode (thanks anon)
2016-09-27 23:53:53 -07:00
Kaphotics
10c45e06b9
Fix nickname checked for first pkm loaded
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Language combobox isn't set, so the nickname detection thinks the 'none'
language'd pkm nickname does not match the supplied nickname. Disable
this check until fields are loaded.
2016-09-27 22:43:03 -07:00
Kaphotics
14818ca9e2
Fix block pointer
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Doesn't fix any bugs as this code will never be hit (safeguard)
2016-09-27 22:42:13 -07:00
Kaphotics
97d35be553
Misc CXD improvements
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item editing, party viewing for xd
still a bit more to go
2016-09-27 20:15:31 -07:00
Kaphotics
12dbbf9745
Update XD support
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Still not fully implemented; can now load boxes and misc data.
2016-09-26 23:07:17 -07:00
Kaphotics
7440df66de
Refactoring
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Use bigendian class for pbr, misc nonfunctional-related changes
2016-09-26 16:43:52 -07:00
Kaphotics
3eedb7ffa7
Merge branch 'master' of https://github.com/kwsch/PKHeX
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# Conflicts:
# PKHeX/Saves/SaveUtil.cs
2016-09-26 16:18:10 -07:00
Kaphotics
05000b7697
Sync current Colo/XD implementation
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Not working yet, need to pull in PBR support
2016-09-26 16:15:40 -07:00
SciresM
33b0dc587d
PBR support ( #290 )
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* Initial (still buggy) PBR commit
* Basic save slot support
2016-09-26 16:14:11 -07:00
Kaphotics
3114c658d9
Fix EV cap to 255, not 252 for gen3
2016-09-25 13:42:03 -07:00
Kaphotics
52cadac99f
Fix gen3 ribbon reading (Smart/Tough)
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Thanks mariosmentor!
2016-09-23 21:16:57 -07:00
Kaphotics
3bb2970d68
Relocate header/footer checks
2016-09-23 18:47:03 -07:00
Kaphotics
c76aa1d5d8
Fix gen5 party count offset
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Dunno what the first 06 is for, but shift the offset by 0x4.
2016-09-23 15:13:36 -07:00