Commit graph

19 commits

Author SHA1 Message Date
Kurt
346c401727 Rework initial evochain trim
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq

can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
f10cc183a7 Refactoring
Relocate Evolution Chain logic
minor reorg of check arguments for nesting / grouping
2018-06-19 17:14:22 -07:00
Kurt
2e1081086d Refactoring
Split evolution data specific DexLevel properties from DexLevel

use IReadOnlyList instead of IList for covariant collection
2018-06-18 19:10:21 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
08603c5664 Fix xd miror b encounters not receiving versionID
version was set to Encounter_XD, which did not contain the miror b
encounters.

simplify XD check to be O(1) now that version is stored in the encounter
obj
2018-04-29 08:31:57 -07:00
Kurt
dd7684735a Add Frame mismatch illegal message handling
encounter will no longer be ignored as valid, will instead show the RNG
frame mismatch message.
2017-11-28 21:30:53 -08:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
7974943bcf Refactoring
slight simplification related to #1486
2017-09-23 16:24:22 -07:00
Kurt
0b4e6a0733 Refactoring
relocate ribbon checks/class to more focused location
reduce amount of GenNumber checks (use stored Generation value instead)
2017-09-03 19:51:29 -07:00
Kurt
d3a30ebf35 Refactoring +docs
Add some documentation for the high-level encounter finding
Fix encounterstatics not being filtered for the associated game version
(closes #1372)
was a side effect of refactoring this week
2017-07-30 12:31:17 -07:00
Kurt
cb8777f767 Refactoring
now that the logic has become more stable, polish away some complexity
2017-07-29 11:54:52 -07:00
Kurt
68aa9aeec9 Relocate encounter data loading to separate files
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.

fix resource name typo
2017-07-25 00:28:43 -07:00
Kurt
23c4e81dea Add invalid match alternatives to verbose output
Indicates why another type of encounter to match to was rejected, mostly
useful for diagnosing past gen specimens to figure out what changes need
to be made for that encounter to persist.
2017-07-12 09:02:03 -07:00
Kurt
fd1c7419b1 Set fateful for xd pkm transferred away
Only way to know if it originated in XD is to check the matched
encounter data

Closes #1290
2017-07-04 13:24:18 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
javierhimura
0b1fcbbe6d New legallity checks (#1196)
* Add move source to the check result for current moves, it will be used for analysis of evolution with move to determine how many egg moves had the pokemon and determine if the evolution move could be a egg move that was forgotten

* Verify evolution for species that evolved leveling up with an specific move learned, the evolution must be at least one level after the pokemon could legally learn the move or one level after transfer to the first generation where it can evolve

* Check to detect traded unevolved Kadabra based in catch rate and moves exclusive from yellow or red/blue
If pokemon have data exclusive from one version but is in another version that means it should be evolved

* Check no tradeback moves for preevolutions, like Pichu exclusive non tradeback moves for a Pikachu, that Pikachu could not have at the same time Pichu gen 2 moves and gen 1 moves because move reminder do not allow to relearn Pichu moves and gen 2 moves must be forgotten to trade into generation 1 games

* Legallity strings for non tradeback checks

* https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_breeding#Passing_moves_down
Eggs only inherit a level up move if both parents know the move, that means genderless and male only moves could not have any level up move as an egg except the base egg moves because Ditto is one parent
Nidoran male and Volbeat excluded because they can breed with Nidoran female and Illusime

* Small check to not search for egg moves in genderless pokemon, generation 2 data include egg moves for Starmie

* Fix female only species

* Stomp is not a possible egg moves of Stanee

* Fix Steenee evolution move, it cant be inherited as an egg
2017-06-06 20:10:05 -07:00
Kurt
5823425f42 Add PIDIV checking for encounters
Fixes HGSS egg moves, and improves encounter detail detection.
example: togepi from FRLG transferred up, old detection couldn't
differentiate the gift egg from a regular egg; however, PIDIVs can lend
a hand -- eggs don't have a PIDIV!

fixed shiny BACD spread detection (in regards to antishiny rerolls).
Shiny WISHMKR now detected correctly.
2017-06-03 00:12:05 -07:00
Kurt
9a7dc9998c Misc fixes
Track gen1/2 origin game as well  as generation
fix pk2 gender setting (incorrect bitmask & wasn't set from tabs)
extend female gender check for gen2 to apply to GS encounters -- if met
location is missing, was traded to gen1 which clears gender.
2017-05-28 16:56:51 -07:00
Kurt
858aa50689 Refactor encounter matching
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.

There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval

reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.

As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.

If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.

Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).

Should now be easier to follow the flow & maintain 😄
2017-05-27 21:17:57 -07:00