Allow external consumers to specify AES/MD5 implementation
HOME: Replace direct usage of transforms with built-in wrapper methods for easier API replacement.
BDSP: Replace incremental hash with one-liner for easier API replacement. Handle dirtying manually.
Uninitialized sectors are now no longer updated for checksums
Checksums will be updated if not uninitialized (replacing battle video)
Not that the game really checks the checksum (lol)
PK5-PKMEditor no longer sets Hidden Ability flag for Rotom under HaX -- only set if unique hidden ability.
Differentiate move source tagging for HOME, DexNav, and GB-Evolution
fix some comma spacing
Add Cap Pikachu const value updating for USUM, also set Magearna const for USUM (not only SM)
Remove `NotDistributed` property from WC3 as only CXD events used it, no longer WC3 type.
Delete ArrayUtil; move remaining methods into the StorageUtil class that used them for compressing/inserting bulk into boxes.
Add shiny wormhole flag
Extract byte array strings into spans, faster tests and less overhead.
PK9: Fix writing box bin of self-owned SV eggs clearing nickname trash, also clear any hint of trading completely
SAV1: ensure current box is index:0 if uninitialized
Improve perf of GUI scrape by only making forms once, don't fully set up Main
Add method to get a list of translated Enum names
Adds translatability for size markings
Closes#4266
BizHawk Gambatte stores a 0x16 byte footer, but the correlation previously used isn't always true.
Just implement a generic detector that allows for a reasonably sized footer for the Gen1-3 formats.
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
- Adds editors for the Seal, Accessory, and Backdrop inventories in Gen4
- Adds a line in the Gen4 Mystery Gift editor to display which Goods, Seal, Accessory, Backdrop, Pokétch app, or Route Map is contained in a gift
- Changes the HG/SS Apricorn editor to display localized item names instead of hard-coded English strings
`main (17)` now backs up as `main [...].bak` instead of `main (17) [...]`
Adds a debug-callable method to clean the main backup folder via:
`CleanBackups(Main.BackupPath, true);`
* Display Medal type in SAV_Misc5
* Add CHT localization for Medal names
* Add localization for Medal type names
* Update Chinese localization for DPPt Underground
* Add additional G1/G2/G3 item name localizations
* Fix some typos in the Japanese names
* Add Korean names for G3 items
* Correct e-Reader Berry name format localizations
* Italian games use the format `BACCAENIGMA` (capitalized normally as `Baccaenigma`), so the entire item name needs to be titlecased, not just the Berry name.
* Add missing Gen2/3 location name localizations
* Minor corrections to existing languages to match in-game
* Minor tweaks
* Swap GC nickname fields
The first nickname field is used for the displayed nickname, such as for EFIGS PKM whose names get truncated in Japanese games.
The second nickname field stores the actual nickname, which is restored when a PKM is traded back to the GBA games.
* Add StringFont3GC
* Add GC/GBA string conversion tables/logic
* Refactor GC region conversion
* Minor tweaks
Skip copying nickname/OT on generic conversion method; derived impl will remap the trash for us.
Extract the DisplayNickname truncation function and deduplicate. Use buffers directly when updating
Make CurrentRegion/OriginalRegion properties GCRegion instead of int/byte
Extract local func for font check skip for clarity
Adding an entity to an uninitialized save's box data will force all data to be flushed unless the final destination was (initially zeroed and has no slots to set).
If the boxes are not initialized, skip reading of box data
If the boxes are empty when saving, don't write if {dest 0} or {boxes uninitialized} to retain old data.
If the boxes have any slots when saving, set the flag that boxdata is good.
Remove flag from SAV2, game is different from SAV1. Only use the boxdata, just mirror to CurrentBox data as Stadium only looks at boxdata.
Legality check now catches buffer overflow mons.
Now that I have each type exposing a trash length & charcount, should be easy to have some reusable trash byte measuring methods (see the old branch)
Handles Nidoran's shenanigans as well as more clear method names
- Add normalization for PK7->PK8 (no more 0xE... usage for the gender symbols... maybe more chars?)
- Not sure if Gen3 gamecube encoding needs sanitizing. Who is transferring Nidoran to CXD? :)
Requires some silly usage of Language passing as arguments. Future improvements can be made to revise the half/full encoding determination when setting a string. Probably has issues since we're just doing a naive check without considering nicknames w/ special chars.
Closes#4174
Was looking in the wrong segment of save data. Now points to the correct span (pokedex).
Extract a few more save blocks and interactions.
Basically try to get rid of any remaining `SAV.Data` references. Still a few left, but aren't broken.
Closes#4259
* Split Gen1/2 string & pokelist conversion methods
* Refactor pokelist to direct read/write, skip on save if blanked
* Add settings editor for SaveLanguage overrides
Default false, current behavior.
Previous commits (years ago) would show Gender, but only current-format properties are shown now.
Fix some form scaling settings that haven't been reported, match other controls.
PKM property copy now checks if src==dest property type; for Gen6<-Gen7 markings, converting ushort -> byte can cause the conversion to fail if more than 8 bits are used. Just ignore copying the marking value, by only copying properties that have the same name AND type.