Kurt
99c790a4b0
Update File name/path/folder fields
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original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field
move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
87056aaf7c
Increase save list population speed
2018-07-16 15:31:23 -07:00
Kurt
f51ac7d1f3
Update translations
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Internal repositioning to match source
(auto generated changes)
2018-07-16 15:12:40 -07:00
Kurt
93ed2a8bb9
Restore location suggestion
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closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1
Update undo/redo
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Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
9a1695f319
Update 18.07.16
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Update event binaries with latest from the Event Gallery
2018-07-15 21:44:50 -07:00
Kurt
921374c8eb
Allow resize, add filename indication
2018-07-15 21:28:27 -07:00
Kurt
a81c28f114
Upgrade FolderList to show recent/backups
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sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0
Rework recent savefile detection
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return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
f5bed410b4
sync csproj
2018-07-15 12:25:28 -07:00
Kurt
f3225d1c47
Extract pkm preview to individual files
2018-07-15 11:12:02 -07:00
Kurt
cce7f34f05
Re-add 'unused' qr pattern methods
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simplify out the floor operations while we're at it
should have been a func array in the base lib but whatever ;)
2018-07-15 10:57:37 -07:00
Kurt
b749db10d8
Null check property value
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EggMetDate, if none set, returns null.
https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
46ece28f4c
Add vc/gen1-2 search option
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refactor out some searchable methods
2018-07-14 22:18:24 -07:00
Kurt
8d89776ae9
Remove unused portions of lib
2018-07-14 21:55:26 -07:00
Kurt
fae36e2086
Add layerimage overload
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transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
6c8374f26f
Extract inner sprite building to class
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any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
6b7ba49cba
Remove unnecessary logic
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gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
77c5d13034
Simplify memory ui handling
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abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8
Simplify binding to ComboItem logic
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could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149
Refactoring
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max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af
Extract color config values
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easier to modify
2018-07-14 13:17:56 -07:00
Kurt
baac632218
Enable editing gen1/2 hidden power type
2018-07-14 10:56:11 -07:00
Kurt
625a77589b
Extract geolocation logic to interface
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mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
5d20c79568
Add showdownset localization for slot previews
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Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
296d1c20ed
Use ITrainerInfo interface for trdata
2018-07-12 18:15:20 -07:00
Kurt
6d0dda1df0
Update 18.07.09
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Update event binaries with latest from the Event Gallery
(surpassed 2.5 million cumulative downloads!)
2018-07-08 21:16:42 -07:00
Kurt
94ad351979
Update translation files
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new release soon
-opower6 now fully editable
-box export to showdownset added
2018-07-08 18:25:43 -07:00
Kurt
4dcac24f34
Add roamer3 active/level editing
2018-07-07 21:31:07 -07:00
Kurt
816c40429b
Reuse language data source for trainer editors
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provides nice descriptions rather than 3 character codes
2018-07-07 17:02:17 -07:00
Kurt
d4c1093dd9
Add RS badge flags
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make logic generic
2018-07-07 17:01:47 -07:00
Kurt
990eb73f8a
Misc simplifications
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recordmax is simplified
2018-07-07 15:38:11 -07:00
Kurt
e46aed4b0b
Relocate bean logic to core
2018-07-07 15:37:47 -07:00
Kurt
ca16f08e36
Use new trainerstat control
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misc cleanup/reorg inside control
2018-07-07 12:22:30 -07:00
Kurt
e915cd170b
Extract trainer stat to interface / usercontrol
2018-07-07 11:48:03 -07:00
Kurt
2e02ec9719
Refactoring
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Move some logic out of saveditor/subs
2018-07-07 11:20:05 -07:00
Kurt
e588565657
Refactoring
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reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
0c2d302997
Show tid7/sid7 for gen7+ origin
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https://projectpokemon.org/home/forums/topic/46050-box-data-report-doesnt-display-correct-gen-7-tids/
2018-07-05 16:57:29 -07:00
Kurt
397de97f3c
Remove excessive references to Util.Rand32()
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all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
d8c643f9f0
Add plugin initialize order
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wtb c# 8 with default interface values to not break consumers
2018-06-30 15:02:17 -07:00
Kurt
9f8edc89bf
Refactoring
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put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
346c401727
Rework initial evochain trim
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push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq
can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
9728d7a09f
Fix gender formes carrying over to others
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Closes #2022
Thanks @iiippppk !
2018-06-19 17:27:44 -07:00
Kurt
f3ef122214
Refactoring
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continued simplification
core.cs is pretty much the following:
misc one-off junk
moveset fetch
encounter table fetch
evo chain fetch
might eventually move things around a bit further for cleanliness so
that misc meta junk is the only thing that remains in core.
2018-06-18 21:56:30 -07:00
Kurt
3a7a257a01
Add export current box to showdown pastes
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Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box
Hold control to... export all boxes :)
I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00
Kurt
39ce7e56e4
Cancel boxmenu if not clicking tab
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contextmenu is set causing it to open for anywhere in the box area
that's white
only show if right clicking the tab at the top
2018-06-16 17:03:22 -07:00
Kurt
b81cad84ab
Fix arg providing for GetRandomPID call
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Closes #2012
2018-06-16 10:51:53 -07:00
Kurt
be3eeb4036
Hide batrev trainer/inventory buttons
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Closes #2010
2018-06-16 07:52:45 -07:00
Kurt
f8a1d26694
Fill empty ability values with ability1
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update handling that checked for this case to instead check for
equivalence to ability1 instead of 0
was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
cb5e1239ae
Refactoring
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Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00