Kaphotics
af5b2e09f9
Silly for-loop fix
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Wrong way.
2016-03-12 09:13:52 -08:00
Kaphotics
d1e98cb429
Tweak egg prerequisites
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Moved Met Level check into the encounter check, don't care about it for
checking an egg's relearn moves.
2016-03-12 09:13:27 -08:00
Kaphotics
5b87114a2a
Bugfix Invalid Checksum alert
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PK6 Object may be modified in parent form, resulting in invalid checksum
errors if the same PK6 is reloaded.
Solved by not passing object, pass raw data.
2016-03-12 09:12:51 -08:00
Kaphotics
019d074f0d
Speed up startup time
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SelectionLength takes a lot of time when loading fields, so only start
doing it when the form is totally loaded.
2016-03-11 20:57:55 -08:00
Kaphotics
9210ef06c6
Add Move checking
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Tweaked some inner logic to validate moves on creation of new
legalityanalysis for use in display, with refresh methods.
2016-03-11 20:56:40 -08:00
Kaphotics
20257ffc32
Abort legality check if not gen6
2016-03-11 19:57:33 -08:00
Kaphotics
c4612e2d9f
Legality ContextMenu now returns analysis
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Hooked up all the methods and can spit out if invalid.
I plan to put a legality indication where QR! was, but the legality
analysis needs more checks (moves, ability, nickname, ball, fateful...
you get it) and stability.
Have fun playing with the initial legality checks 😄
2016-03-11 19:43:40 -08:00
Kaphotics
9e4daf9a26
Merge branch 'master' of https://github.com/kwsch/PKHeX
2016-03-11 18:40:11 -08:00
Kaphotics
0e1599e9d5
Farewell QR! label
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Moved into the contextmenu.
shortcuts available:
shift click picturebox -> out QR (to window)
alt click picturebox -> in QR (from clipboard)
2016-03-11 18:40:08 -08:00
Kaphotics
65767423b1
Merge pull request #80 from easyworld/master
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update zh translation about puff, superTraining, trainingBag.
2016-03-11 07:41:21 -08:00
easyworld
e3f0b8c6a3
update puff, superTraining, trainingBag.
2016-03-11 18:24:45 +08:00
Kaphotics
b6fca5b306
Add some basic legality checks
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Besides moves/encounters, we can check validity of certain traits.
2016-03-10 20:36:32 -08:00
Kaphotics
9604589a4a
Add slot legality fetch for pk6
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calling getEncounterSlots(pk6) yields a list of locations and valid
slots for given input pk6.
For later use in suggestion of legal values.
Flexible enough for future fetch of past gen, but I doubt I'd ever be
motivated enough to implement past gen checks.
2016-03-09 21:32:42 -08:00
Kaphotics
9729e5a30e
Merge pull request #79 from chenzw95/unown-pid
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Generate legal PID for Gen III Unown
2016-03-09 00:38:05 -08:00
chenzw95
f405840ba5
Generate legal PID for Gen III Unown
2016-03-09 16:29:18 +08:00
Kaphotics
97a8825406
Add legality text exporting
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WIP -- no text is returned from the called method.
Fixes the Control Click preview box not exporting ek6 (was right click
previously).
2016-03-08 19:20:29 -08:00
Kaphotics
e18aeedebb
Merge pull request #78 from easyworld/master
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zh translation fix
2016-03-07 21:23:45 -08:00
easyworld
102697695b
update ja words to zh.
2016-03-08 13:12:38 +08:00
easyworld
eefeda79bd
Update some ja words to zh. Fix some bad translation.
2016-03-08 13:06:38 +08:00
Kaphotics
64759c7487
Remap unicode to ingame value
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Don't rely on string setter either.
2016-03-07 19:31:22 -08:00
Kaphotics
eb4abb28d1
Unicode remap Nickname/OT
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Thanks Localhorst! I suspect this isn't going to be final...
2016-03-07 18:49:42 -08:00
Kaphotics
0a4e27e501
Fix typo
2016-03-07 18:45:17 -08:00
Kaphotics
d284256088
Update EC for pre Gen6 randomPID/shiny
2016-03-06 22:21:54 -08:00
Kaphotics
9ab426aa80
RandomPID: Simplify + Add Gen6 return option
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Although our origin checks are done every loop, the speed difference of
such checks is negligible compared to the benefit of readability
2016-03-06 20:00:33 -08:00
Kaphotics
caaad37cee
Merge pull request #77 from chenzw95/nature-pid
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For Gen III & IV Pokemon, generate PIDs to ensure legal nature
2016-03-06 19:42:08 -08:00
chenzw95
f731dd9248
For Gen III & IV Pokemon, generate PIDs to ensure legal nature
2016-03-07 11:24:34 +08:00
Kaphotics
d34db0a4a9
Improve encounter level met check
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DexNav boosts levels (up to 10?)
Non boosted => met level == slot level
2016-03-06 17:08:04 -08:00
Kaphotics
fea468e112
Encounter Slot met level check
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Met Level should match the encounter slot's level.
Obviously for past gen checks this can't happen as the met level is
modified.
2016-03-06 16:46:07 -08:00
Kaphotics
bc71969277
Reduce legality checking footprint
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No need to have recursion; profiler now indicates a >10x reduction in
processing power for this feature
2016-03-06 14:42:20 -08:00
Kaphotics
b1dfbdd419
Add Bank event checking
2016-03-06 11:19:09 -08:00
Kaphotics
ff64a875fc
ComboBox empty text => index 0
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Easier clearing of values; instead of saying "stuff is wrong", it's
obvious the user deleted the text so just set it to the 0th item.
2016-03-05 16:59:16 -08:00
Kaphotics
e9a85e8a88
Cleanup
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Unused code from donor project
2016-03-05 16:58:20 -08:00
Kaphotics
ce2f970bad
Simplify level calc
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start at level 1, change loop to be less wordy
2016-03-05 07:58:22 -08:00
Kaphotics
6ece2a5f1e
Relocate JPEG code
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-14 lines
2016-03-04 22:09:54 -08:00
Kaphotics
aa40e9af5a
Minor Fix (interpolation)
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Line 2552 wasn't interpolated, leading to {BackupPath} getting spat out
literally.
With that I split up the nesting to make the logic more clear.
2016-03-04 20:48:27 -08:00
Kaphotics
464d686997
Refactor, Check WC6 evos, Check WC6 egg
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Moved the wc6 fetch logic, added event egg; added a little linq finesse
and things are clean!
Added features and cleaned with 0 net lines 👍
2016-03-04 20:43:00 -08:00
Kaphotics
ea09161ffd
Min Size = Initial Size
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One pixel less resizes the listbox to one entry smaller. Fix by making
it not able to do that.
2016-03-04 19:39:43 -08:00
Kaphotics
9b55c015b6
Refactoring
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Fix getValidPreEvolutions not decrementing level (the evo level is the
actual value, not 1 for levelup.
Did some performance analysis and optimized a little; the Valid Moves
are now only obtained once instead of 4 times in a loop; used a list to
hold the moves instead of constantly ToArray() which is a little
computation intensive.
2016-03-03 22:12:22 -08:00
Kaphotics
83b0c2992e
Check TID for WC's
2016-03-02 15:46:22 -08:00
Kaphotics
2d5fb503f3
FixMemories loop
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Cycles through
--X-X => XX--- instead of -X-X-
2016-03-01 20:15:08 -08:00
Kaphotics
54595b063b
Re-fix FixMoves
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On second thought, that wasn't the best way. Just loop back and fix if
it created a hole. Coul always use a recursive call instead, but I think
this is a little cleaner.
The reverted change didn't fix PP or PP Ups for moves; I didn't think of
this new fix at the time!
2016-02-28 22:18:34 -08:00
Kaphotics
1817c52baa
Revert "Fix -X-X moves => X-X-, now XX--"
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This reverts commit b03c106599
.
2016-02-28 22:10:35 -08:00
Kaphotics
b03c106599
Fix -X-X moves => X-X-, now XX--
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Shortest way is using linq; this takes another line but is easier to
port for those unfamiliar with linq.
2016-02-28 17:16:53 -08:00
Kaphotics
5ea193819e
Add WC6 move checking
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Using PPorg's wc6 database.
2016-02-28 17:05:38 -08:00
Kaphotics
82cdcf0e3b
Add pgf retrieval
2016-02-28 13:50:06 -08:00
Kaphotics
4cfa9e322f
Cleanup
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Nothing.
2016-02-28 13:49:58 -08:00
Kaphotics
572e1b9e32
Add 5th Gen save file object
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new SAV5(data) => easy access to boxdata/party for export.
2016-02-27 19:28:41 -08:00
Kaphotics
accbbd89eb
Add Sun/Moon Version IDs
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We'll see if this guess holds up.
Possible that the VC games will have Version IDs afterwards.
2016-02-27 18:25:27 -08:00
Kaphotics
e024d7824b
Modifying Met Locations update Legality analysis
2016-02-27 18:10:02 -08:00
Kaphotics
37ad88a4ce
Feelings for Trades
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0-9 Bank
0-19 Trade
Thanks suloku
2016-02-27 10:59:40 -08:00