Kurt
1a26ecbf40
Update 22.03.18
2022-03-18 15:59:07 -07:00
sora10pls
f94c16c40f
Add new distribution raids 🦴
2022-03-17 20:04:14 -04:00
sora10pls
5b9b5e4faa
Update Tables8bs.cs
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Sweet Heart still unobtainable (why did they give it a sprite if it's not functional ingame?)
Azure Flute is now obtainable
Sacred Ash was never obtainable
2022-03-17 14:40:35 -04:00
sora10pls
df408ced45
Revise Shining Pearl Hall of Origin location string
2022-03-17 13:29:40 -04:00
Jonathan Herbert
9222bfa919
Fix BDSP V1.3.0 Suffix ( #3465 )
2022-03-16 08:01:25 -07:00
Kurt
9aa5bbea2d
BDSP v1.3
2022-03-15 19:24:17 -07:00
Kurt
434f89fa0f
Merge branch 'master' of https://github.com/kwsch/PKHeX
2022-03-15 19:23:20 -07:00
Kurt
9a0f9f5119
Minor tweak
2022-03-15 19:23:13 -07:00
Kurt
70ea1f7048
Move some files around
2022-03-15 19:23:03 -07:00
sora10pls
5c8d1ceeec
Unban BDSP Ver. 1.3.0 locations + Sketch Judgment
2022-03-15 21:36:26 -04:00
Kurt
d91d242719
Stackalloc EV/AV checks
2022-03-13 22:33:17 -07:00
Kurt
5942a74147
Expose SpeciesID3 for CK3/XK3
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Closes #3463
Not going to add unobtainable species IDs to the GUI.
2022-03-13 19:53:46 -07:00
Kurt
d95ba482f3
Reduce allocation in methodfinder IV set
2022-03-13 19:39:38 -07:00
Kurt
d5ae6764aa
Stackalloc IVs for template->pkm fill
2022-03-13 19:24:08 -07:00
Kurt
8f8726ac5e
Disallow encstatic1 yield catchrate not tradeback
2022-03-13 18:29:47 -07:00
Kurt
8afc6814eb
Disallow matching BU statics for non-JP
2022-03-13 17:45:01 -07:00
Kurt
4841a01b4e
Update GO pickles, move Shiny.Never before Always
2022-03-12 17:39:01 -08:00
Kurt
801892b59e
potential revisions for gible ( #3462 )
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ddc6f414df
caused it to be `<=` instead of `<`, but maybe the underlying issue was fixed a different way since all tests still pass with this reversion.
2022-03-12 17:39:01 -08:00
Kurt
69fafcab83
Performance: Slightly reduce allocations in moveset validation ( #3460 )
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* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.
Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
93255efcb8
Disassociate Shiny enum from WC6 PIDType ( #3461 )
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Have `Shiny.Random` be `0`, so we can skip init on this field for EncounterStatic. Plus makes it a little less brittle for future expansion if shiny qualities change.
2022-03-12 17:38:59 -08:00
Kurt
85b7541c9f
Update EncounterArea1.cs
2022-03-10 18:04:39 -08:00
Kurt
2e6364dceb
Fix pk2->pk1 nickname copy
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nobody noticed until I did
2022-03-10 18:00:45 -08:00
Kurt
b45ce123da
Show rainbow bean index
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14 -> 15
Clean up some API functions
2022-03-08 21:02:06 -08:00
Kurt
5359a140a6
Handle fixed ability for 8b RNG
2022-03-08 08:44:55 -08:00
Kurt
bb8dee1e6c
Return block value
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oops, refactoring forgot to add return
Closes #3458
2022-03-08 08:36:17 -08:00
Kurt
f77b6fa405
Master moveshop moves on set import
2022-03-07 21:45:46 -08:00
Kurt
1185c63b15
Update MoveApplicator.cs
2022-03-07 21:42:51 -08:00
Kurt
d98f8eee9e
Show orange line for increased exact exp level
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Use encounter (if available) for checking eggs since Met Level isn't accurate.
2022-03-07 21:39:48 -08:00
Kurt
33537465ca
Simplify batch editor loading method
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Lazy init the all-any-byType sorted string list, static ctor unneeded for some nuget users
2022-03-07 19:42:08 -08:00
Kurt
218f8b05c3
Fix AV load
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oops
2022-03-07 18:43:52 -08:00
Kurt
4e1276a954
-8 bytes from each encounter template
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saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
462ef70ffb
SlotNumber/MagnetStatic int->byte
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more size reductions
2022-03-06 22:47:03 -08:00
Kurt
ba9d3c95af
Fix bean get/set
2022-03-06 15:33:33 -08:00
Kurt
8f9de86347
Span-ify BreedInfo, saves 10bytes heap alloc
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the Actual result still needs to leave the stack, so that has to be heap allocated.
2022-03-06 13:04:56 -08:00
Kurt
9049ef99fd
Minor allocation reduction
2022-03-06 13:03:39 -08:00
Kurt
b869107c84
Randomize seed for multithreaded rand
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ALM runs each legalization attempt in a separate thread, and if things are fast enough, we get multiple threads with the same Environment.TickCount seeding their Rand generator, resulting in the same PID/EC if similar templates are used.
2022-03-06 12:23:11 -08:00
Kurt
7911cd6d5c
Seal some classes
2022-03-06 12:16:36 -08:00
Kurt
e1414a0bea
Move some interfaces to different folder
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No code changes
2022-03-06 12:06:50 -08:00
Kurt
c51d51d381
More specific primitives for Memories/others
2022-03-06 12:01:47 -08:00
Kurt
47f7efab2c
Update SCBlockAccessor.cs
2022-03-06 00:46:10 -08:00
Kurt
9632ad44fd
Span-ify HiddenPower methods
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Zero heap allocation Hidden Power bruteforcing via Heap's algorithm
2022-03-06 00:43:49 -08:00
Kurt
41d2dd9294
Update EncounterTrade for Shiny metadata
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Doesn't need to be stored in most cases
Now permits EncounterTrade1 to be shiny
2022-03-05 21:04:18 -08:00
Kurt
e17483fe46
some linq reduction
2022-03-05 20:03:52 -08:00
Kurt
1c0f842173
Remove unnecessary Clone method for Items
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Remove linq using by doing things slightly more efficiently
2022-03-05 19:51:16 -08:00
Kurt
1b266c1e4b
Handle PLA MMO formarg deferral
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Can capture formarg evolved stuff directly in wild
2022-03-05 18:54:50 -08:00
Kurt
3d9c7dc750
Reduce IAwakened from int->byte
2022-03-05 18:46:03 -08:00
Kurt
b20566eb59
Use actual primitive instead of int
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Some interfaces aren't needed to be exposed as int
2022-03-05 18:30:35 -08:00
Kurt
9696da2eb3
Minor clean
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Seal ComboItem
Reorder methods for easier reading
Fix BulkGenerator living dex setting CurrentLevel -- needs to be after species,form as EXPGrowth can vary for forms.
2022-03-05 18:13:31 -08:00
Kurt
3c567c0c97
Rearrange some scblock logic
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No functional change. just increasing robustness
Decouples exportable state from get/set values
2022-03-05 17:46:03 -08:00
Kurt
1370d9ab0f
Merge SAV8 into SAV8SWSH
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Was originally expected that gen8 was going to be a pair+revision generation, but with BDSP and PLA being totally different games, there's no need to have inheritance complicating a single SWSH class.
2022-03-05 17:34:09 -08:00