Commit graph

173 commits

Author SHA1 Message Date
Kurt
301350d32b Make IEncounterable expose IVersion get 2020-05-19 21:07:30 -07:00
Kurt
6164884700 Merge IGeneration into IEncounterable
all but egg exposed it; now, just make egg expose it and remove the unnecessary interface

we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
2020-05-17 12:32:28 -07:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
ffa70e7626 Move files
no functional change, just putting stuff in a more appropriate folder
2020-01-25 17:22:20 -08:00
Kurt
5be9c6bcc8 Remove unnecessary null handling
objects are no longer null
2020-01-20 23:32:05 -08:00
Kurt
8312c52cc1 Make Move[] readonly list
contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Archit Date
897b97ceed comment typo fix (#2535)
lul
2019-11-28 10:35:18 -08:00
Kurt
7a51e48747 Add wc8 star/square pid types 2019-11-28 09:46:48 -08:00
Kurt
08e293dadc Add SimpleTrainerInfo constructor
zeroes out console region data if not present in game
2019-11-26 16:55:28 -08:00
Kurt
7960f2d748 Don't set console region data for pb7/pk8+ 2019-11-26 10:46:32 -08:00
Kurt
f88388cb70 Add Form (AltForm) to IEncounterable interface
All of the encounterable templates have Form anyway; funny that I was
consistent naming them all differently than pkm.AltForm :)

Closes #2452
2019-11-18 22:20:55 -08:00
Kurt
4bcf60746b Add egg move sharing checks
Was referencing wild caught mons that are given a single egg move; this
logic handles shared egg moves too via daycare.

Probably need to rework SplitBreed into a dictionary; this might not
catch Mime/etc split breeds if they have different tables.
2019-11-17 17:14:21 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
21e7f4317e Minor updates
increase readability, simplifly some expressions
relocate hot path for legality report string creation
2019-05-11 10:12:14 -07:00
Kurt
d975081a86 Add short/long name property differentiation 2019-03-17 22:19:37 -07:00
Kurt
78ff441e8b Update iencounterable api with new criteria arg
rearrange some logic for clearer function (extract some methods)
2018-12-29 22:24:34 -08:00
Kurt
f358c0e4cf Handle all deviating met location string versions 2018-11-22 10:11:51 -08:00
Kurt
6495dc41af Add move/enc/loc references 2018-11-11 22:49:17 -08:00
Kurt
f38c46f5ec Misc updates 2018-11-10 21:07:31 -08:00
Kurt
8f9cc6cd7e Fix xmldoc ampersands 2018-10-31 13:52:09 -07:00
Kurt
d02b87a7b2 Expose checkresult properties
can now check individual strings / identifiers in a LegalityAnalysis
object by:

var la = new LegalityAnalysis(pkm);
var parse = la.Info.Parse;
if (parse.Any(z => ReferenceEquals(z.Comment, LegalityCheckStrings.X))
...
should be faster than doing string.Contains
2018-09-05 21:27:52 -07:00
Kurt
91c37ab573 Update legality check message string style
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.

updating the translation files with the remapped variable names shortly

remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
4656909d98 Misc reorg
use shared class for pk1/2 setnotnicknamed
fix extendedeurope values (copypaste from extendedAmericas)
move ball out of verifiers, move nature/movetype with ball
2018-08-26 16:29:52 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
f4bfdb8311 Remove unnecessary empty array allocations
yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
711157f3ea Refactoring
Extract trainer pkm origin check to interface extension
2018-07-25 20:40:57 -07:00
Kurt
625a77589b Extract geolocation logic to interface
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
d11a89d52d Move relearn required flag to checkmoveresult
reduce usage for non gen6+ relearn move cases
save contains result for later usage instead of recomputing the inverse
2018-07-01 21:34:17 -07:00
Kurt
021ac7c54f Refactoring
where!contains -> except
relocate special tutor
2018-06-09 16:04:06 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
ab71ea2d8b More generator updates
Graveler (SM Trade) -> Force applying handling trainer details for
ingame trades
Ponyta (Ranch Trade) Apply correct ability for encountertradePID

Up to 98 : Wild Gen2 Krabby (safari zone impossible location needs to
get filtered from possible encounters)
2018-04-29 21:29:34 -07:00
Kurt
b2c54b7a43 Apply trade memory when changing handlers for pk6 2018-04-28 15:58:53 -07:00
Kurt
71faaee31c Refactor savefile tid/sid to int
can now use TrainerID editor control on a savefile... soon?
2018-04-28 11:06:58 -07:00
Kurt
0b62ab85a1 Nature -> byte instead of int 2018-04-21 09:18:53 -07:00
Kurt
ba4c911566 Refactoring & finish eevee test case
generates a legal pk* for every possible encounter; there's likely other
scenarios and more roughness to smooth out, but seems legit for now
2018-03-31 20:37:36 -07:00
Kurt
a89c0c3312 Rename egg game->version
add more gameversions (soon)
2018-03-30 21:37:01 -07:00
Kurt
b38abc22e2 Refactoring
add IVersion interface with common interactions
2018-03-30 16:31:40 -07:00
Kurt
2ea1fea5f5 Refactoring
add GameVersion to generation
fix generating pk2 eggs
relocate some logic
2018-03-29 21:00:38 -07:00
Kurt
1e13220e6e Add IEncounterable -> pkm interface method
egg,slot,static,link,trade need to be implemented later

remove IEncounterable from PL6
2018-03-28 20:38:07 -07:00
Kurt
314a92b67b Extend core api
add copy/fetch new
2018-03-28 20:34:58 -07:00
Kurt
e026a8ab49 Add default trainer info
use in pkmeditor and utilize
2018-03-28 18:52:50 -07:00
Kurt
a0eb658ef2 Extract minimum trainer information requirements
If one wanted to extend ConvertToPKM to other IEncounterables, this
would be the provided obj containing the receiver's info

allows pkm gen without a savefile, which is nice?
2018-03-28 15:55:19 -07:00
Kurt
f55028c1a0 Fix KChart errors
gen1 & gen2 types aren't laid out contiguously (yay bird type and extra
types)
fix gen2 type accessors looking at the wrong byte

type sprites now load correctly, and 3rd ability no longer throws an
error (forced to None).
2018-03-18 11:22:20 -07:00
Kurt
e9a3b4acf1 Merge PIDType and bool? shiny property
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always;
not gonna bother updating for just that one

bool? occupies 2 bytes; enum:byte is 1 byte.

should probably move validity checking logic into the IEncounterable
objects instead...
2018-03-16 19:35:55 -07:00
Kurt
21cdf4f642 Reorganization
wonder if it's possible to provide a more lightweight core by pulling
out legality stuff to a separate project?
2018-03-05 20:49:45 -08:00
Kurt
999427f484 Update gen2 egg generator
Level = Level is equivalent to Level = 0

update EggInfoSource to use Level instead of LevelMin (LevelMin returns
Level, just be clear on usage)
update VerifyCurrentMoves so that only gen1/2 do the gen1/2 move update
methods. Recently extended all encounters to have a generation property;
we only care about gen1/2 here.

https://projectpokemon.org/home/forums/topic/43655-pokemon-crystal-egg-mark-as-not-legit/
2018-01-30 20:36:22 -08:00
Kurt
836566004f Use CXD met location string on verbose output
was previously using RSEFRLG locations for CXD encounters
2018-01-30 20:24:45 -08:00
Kurt
735ff26486 Rework GetEncounterMoves to match games
Closes #1787

Noticed that the search-backwards approach for GetMoves yields Sludge
for muk even though it shouldn't be allowed
im fine with this for now because gen2 never had online checks and any
current-gen checks allow relearning.
2018-01-28 00:09:11 -08:00
Kurt
fb6738f18b Add unown 2->7+ shiny check
closes #1755

also:
fix vc transfer checks not being called (EncounterOriginalGB is no
longer GBEncounterData).
remove usages of GBEncounterData -- class is (as of a ~~month ago) now
never leaked out of the EncounterGenerator -- always returns the actual
encounter data as the wrapper is not needed.
simplify logic flow / references
2018-01-10 16:16:35 -08:00
Kurt
0f21fc2217 add location interface for verbose analysis output
indicates met location for transferred mons
most gen1/2 encounters won't show values due to the location not being
stored respective to the string tables (anyone wanna do a location remap
after initial load?)
2018-01-02 12:00:41 -08:00
Kurt
5e59e20ea1 Store matched encounter generation
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
2017-12-18 16:17:21 -08:00
Kurt
80baaea3b7 add b2w2 n's pokemon PIDs
add b2w2 fixed PID encounters (N's Pokemon), move nsparkle to this class
redo static encounter cloning
2017-12-18 15:25:40 -08:00
Kurt
816ebf6b0e Refactoring
no functional change
2017-12-11 16:01:24 -08:00
Kurt
5bc2e6da88 Refactoring
de-linq some areas where direct accessing is possible (list/array)
2017-12-04 20:16:54 -08:00
Kurt
6773a2801d update static/magnet slot permutations
using certain slot modifiers (swarm/game pak) causes different
arrangements of slots for different static/magnet pull groups to pull
from

store a list of permuted/different slots and add them to the table at
the end with the rest

move static/magnet pull marking into gen4 methods (only leave for gen3)
move trophy slot generation into gen4dppt area fetch (necessary for
static/magnet permuting)
fix electric off-by-one (yay for curse ??? type shifting everything)
2017-12-03 12:20:53 -08:00
Kurt
15ab0d5aff Add origin seed for frame output
looks like for gen4 I have to yield twice as many frames (for FixedLevel
and non) as level call usage is dependent on encounter
2017-12-01 16:33:03 -08:00
Kurt
9930e8765a Add frame level checking
still WIP but should be working fairly well
2017-11-29 23:20:49 -08:00
Kurt
187726b4af Use static/magnet pull values
reorganize a little for lead use cases
2017-11-26 16:09:24 -08:00
Kurt
0f3529e764 Add gen3 swarm encounter slot call
via pret/pokeemerald (and pokeruby); rate is set at 50%
swarm pokemon have the ability to have 4 fixed moves, so derive from
EncounterSlot to have moves, and remove special handling from
VerifyCurrentMoves (now picked up by IMoveset pattern
2017-11-26 11:00:54 -08:00
Kurt
2be84b6005 Rework encounterslot location fetch
store ref to area instead of location, useful for fetching sibling slots
from the parent.
2017-11-25 18:16:50 -08:00
Kurt
b8a5657d5a misc tweaks
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
2017-11-22 21:45:30 -08:00
Kurt
d5411f1453 Add nickname flag override for encountertrade
closes #1649
2017-11-22 08:11:53 -08:00
Kurt
8958646ae6 Fix game specific pair evolution comparison
US table with SN result in false; just check the even/odd for these (as
they are pair specific).
Closes #1611 , thanks @Ammako !
2017-11-16 14:20:13 -08:00
Kurt
139e130b82 evo table / check update
prune froslass/gallade evolution tree pruning by editing the binary like
prior commit for sm

fe66a65464 (diff-e0f20441fd5149efa4e829994c94f683)

revise banlist interaction for usum evos (need to trade to USUM to be
able to undergo these evolutions).

Closes #1570 (evolution table issues), other open issues can catch any
other/unrelated fallout.
2017-11-09 19:47:01 -08:00
Kurt
5e2e4fd6f1 Add usum evo table
repacked garc as mini uu
2017-11-09 19:27:16 -08:00
Kurt
9ef4152736 add more xml docs 2017-11-06 22:44:51 -08:00
Kurt
f48afaf12d Switch slottype to flags
simplifies some logic, adds some documentation, speeds up loading very
slightly
2017-11-03 17:14:18 -07:00
Kurt
495eb26740 Rework colo starter PIDIV detection
force colo starters to be male only
use some c# lang features for EncounterType flags

add edge case PIDIV detection for starter gender/shiny lock scenario

adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.

Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
2017-11-01 21:12:44 -07:00
Kurt
60e719a65a Misc refactoring
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
0e9960909b Refactor encountertype check to bitflags
#1379
need to double check none permissive later
2017-10-27 23:57:21 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
a03ac10fc5 Misc refactoring
no functional change
2017-10-22 23:26:37 -07:00
Kurt
059451d66e misc tweaks
dictionary species check, max deviation beginnings for USUM
simplification for gen1/2 pokemonlists
2017-10-05 22:37:45 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
a52f88dd5c Add ice punch feraligatr non-relearn link gift move
Thanks cicciochiave!
2017-09-27 08:32:35 -07:00
Kurt
9ef2016d35 Encounter Learnset move duplication fix
a level 15/16 magmar has leer/smog twice in its learnset (at level 1 and
at actual levels); returning just the 4 previous learned moves at level
15/16 yields duplicates for Smog. [Smog, Leer, Fire Punch, Smog | Leer,
Ember]. By ignoring moves already added, the true movepool is acquired

also fix TradebackType getting overwritten at the end of the method (in
case of nontradeback like korean/egg)
2017-09-24 10:36:16 -07:00
javierhimura
f3743e490b Korean language restrictions
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon

- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language

Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
2017-09-23 20:46:10 +02:00
Kurt
496da9e4ab Add ranch ingame trades
debut of the long awaited EncounterTradePID class

gist to generate trades from folder (using LINQPad):
https://gist.github.com/kwsch/d778f1f63e4c393e5440dfb0e14cfcc3

Closes #1458 , although Mew/Phione's PIDIV method is unknown.
2017-09-20 21:28:29 -07:00
Kurt
c23cc81212 More usum prep
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
2017-09-19 21:35:30 -07:00
Kurt
973675b6c4 Handle bad evolution table data edge case
for whatever reason, slowpoke's gen7 data -> slowking didn't clear the
level to 0; so handle the edge case by sanity checking
2017-09-05 22:11:52 -07:00
Kurt
9f8cbf3e46 Add more usum prep
Closes #1438 ; SM evo table wasn't being loaded as the gameversion was
changed to USUM.
Will see if there's any evo changes soon!
2017-09-02 08:41:36 -07:00
Kurt
d1aa02fb31 Refactoring
split up current move parsing a little
2017-09-01 23:15:57 -07:00
Kurt
84c90e973e usum prep
Copied binaries from sm, references set up for saving time later

I assume not much will change in terms of structures, so it should just
be a file replacement & filling in static encounter table => 'working'
legality checks
2017-08-31 22:37:28 -07:00
Kurt
072f1ba83d Refactor level-evolution checks slightly
Allows evolution met level check to be skipped
Adds minimum level constraint for evolution chain generating

Closes #1430

also adds deferral to the gen3 encounter generator as encounterstatic
gifts can collide with wild encounters when transferred
2017-08-28 18:12:57 -07:00
Kurt
4f7c19d0cd Refactoring
Extract mystery gift matching criteria into separate method
2017-08-24 10:09:34 -07:00
Kurt
9864d84704 Misc fixes/improvements
Reduce memory usage for evo method banlist (static banlist references)
Fix gen6 mega evo flag truncation
simplify QR encode/decode logic a little
Don't apply transparency if transparency is already 100% (skip the loop)
Add gen5 wild pid/tid-sid correlation check
Fix validation value reset (loading gen3-4 pkm without looking at met
tab causes the met location to get reset); fixed by prematurely
validating before setting the value
Fix gen3 pkm with gen4 contest ribbons in gen4/5 getting flagged
incorrectly
2017-08-13 00:21:42 -07:00
Kurt
deb7ec417e Add feebas slot clone for mt coronet
both mt coronet fish slots are the same, first one is at index 10 of the
slot arrays.
Closes #1318
2017-08-05 14:32:12 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
2344098745 Refactoring
Add more docs, clearer code
Fixes gen2 national park / route 14 swapped strings in EncounterVerifier
2017-07-31 17:09:16 -07:00
Kurt
cb8777f767 Refactoring
now that the logic has become more stable, polish away some complexity
2017-07-29 11:54:52 -07:00
Kurt
30f7345218 Fix goodra gen6 evo check
Remove 31 from argevos, was wiping goodra's evo for whatever reason. No
idea why it isn't 4 sliggoo, but oh well, now works as intended.

Apply a little bit of performance increases for the loading of
evotables.
data length checks unnecessary as the the following iterator will throw
an exception
2017-07-20 19:34:41 -07:00
Kurt
dc0a43ae8f Handle link gifts without ribbons
Link gifts had the possibility of having all those ribbons (even
Event3), but none were used.
2017-07-14 20:42:51 -07:00
Kurt
cb76d51e38 Simplify vc transfer checks
supply met level so the static encounter has a level to work with
instead of 0
Closes #1316

in other areas:
level 48 charizard VC1 transfer changed to mewtwo causes minlvl >
maxlevel, handle instead of throwing exception.
2017-07-09 08:47:17 -07:00
javierhimura
7b1812f184 Added check for pokeradar shiny grass patch
Not allow cutecharm pid iv method for swarm pokemon
Fix loading time encounter for generation 2 and mark crystal location slots in any gen 2 tables
Typos in tree areas comments
2017-07-07 13:53:21 +02:00
Kurt
ca04abfca6 Refactoring
misc cleanup/breaking up large methods from recent PR
2017-07-06 17:01:29 -07:00
javierhimura
461fb70f90 Generation 1/2 Legal improvements (#1310)
* Added location to encounter slot to make verification againts the location of the encounter when the pokemon has lost met location, like generation 2 heabutt tree, jhoto surfing in route 45 and in the future generation 4 munchlax tree

Added version to generation 1 and 2 encounter locations to filter by catch rate based of the version of the encounter and check initial moves of the encounter only for the game that match the encounter

Filter generation 2 pokemon for crystal who have met location based of the time of day when it was captured

Completed version to static and traded encounters for gen 1 pokemon, to avoid check a red encounter with yellow initial moves, if an encounter is possible in both games with diferent moves it is duplicated (like eevee), if it is possible in both games with the same moves is left as RBY, the encounter will only use red/blue moveset

Verify some invalid gen 2 encounters. Crystall heabutt encounters based on the TID, using the tree selection algorithm of the game to determine if the encounter is possible for the TID (implemented base on https://bulbapedia.bulbagarden.net/wiki/Headbutt_tree#Mechanics). Coordinates of Crystal trees obtained with the programa G2Map

Added checks for fishing encounters for unreacheable water tiles in gen 2, route 14, national park and the beta safari zone.

* Fix gen 1 static encounters and trade encounters filter by version

* Missing strings
2017-07-06 16:03:41 -07:00
Kurt
1c4a1af633 Misc updates
Detect channel, only detect Channel PIDIV for RS origin (only really
care about method1/2/4 being used when it shouldn't)
Channel does this weird thing called not setting the met level.

Refactor set suggested met location to a method that can suppress
popups.
2017-06-29 19:32:29 -07:00