Kurt
e614aa9ac8
Relocate xd/batrev encryption
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update some xmldoc too
2019-03-30 21:28:32 -07:00
Kurt
609db23dc5
Consolidate pouch load/set
2019-03-30 16:10:14 -07:00
Kurt
bb8cf5d3d8
Simplify get/decrypt pkm access
2019-03-29 19:43:33 -07:00
Kurt
b1ead9e630
Split StringConverter into smaller pieces
...
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations
reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.
String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
0d5ee9489b
Fix memcard sav cloning
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Closes #2267 , Thanks @PMArkive && @Subject21J !
2019-03-07 18:05:55 -08:00
Kurt
fb8aa3bba0
Lowercase parameter
2019-02-19 20:26:20 -08:00
Kurt
a385a8481d
Misc tweak to savefile export
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Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
258f0f0ad4
Minor refactoring
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clean up some gc logic, no functional changes
2019-02-17 10:42:43 -08:00
Kurt
f481404503
Misc clean
2019-02-02 10:19:41 -08:00
Kurt
4c1232855f
Add getstring method with non-sav data
2018-12-04 22:00:57 -08:00
Kurt
b280ffcfef
style updates
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should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
316341e140
Misc updates
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Remove unused sav properties
Add translatable strings for autodetect SAV error suggestion
add speculated gg dex formtable
- no eevee forms
- increments 1 for pikachu since it already exists in table
- stops at mewtwo (no other formed-species available)
im currently setting up skeleton stuff for lgpe since we're <70 days
from release; by doing some pre-work like prior games I can get a good
idea of what needs to be adjusted prior to crunchtime!
2018-09-06 20:35:55 -07:00
Kurt
02a6d26e1b
Break apart BAKName into smaller components
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simplifies definition & makes it easier to update bakname usage later
2018-07-29 21:51:45 -07:00
Kurt
b16015e8e5
Split InventoryPouch to inheriting classes
2018-07-29 13:55:07 -07:00
Kurt
79f0b3665f
Differentiate C/XD cologne IDs
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https://projectpokemon.org/home/forums/topic/45685-pokémon-xd-and-scent-bag/
Thanks Asia81!
2018-06-09 12:44:30 -07:00
Kurt
99005d8fc0
Refactoring
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more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147
Remove trailing whitespace
2018-05-12 08:41:29 -07:00
Kurt
71faaee31c
Refactor savefile tid/sid to int
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can now use TrainerID editor control on a savefile... soon?
2018-04-28 11:06:58 -07:00
Kurt
9bb4120ff9
add faster pkm slot presence check
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instead of checking if the array is empty, only check PID and species
2018-03-18 16:22:21 -07:00
Kurt
af0e05f6af
Fix sav editing from direct memcard saves
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Thanks @sora10pls for finding this
(just use the existing MC data)
2018-02-06 20:33:32 -08:00
Kurt
a1f2f8708a
Refactoring
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pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526
Remove unnecessary array cloning
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new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
816ebf6b0e
Refactoring
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no functional change
2017-12-11 16:01:24 -08:00
Kurt
60e719a65a
Misc refactoring
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more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
69cf1eaa9c
add more pkhex.core xml documentation
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adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
80196f75ef
Refactoring
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split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
3f38b123a3
Refactoring
...
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.
all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
8f833d8171
Simplify max item count give/modify
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999 is true max, set suggested give count to -4 from max (or 1).
Apply giveAll's max value restriction to modifyAll
Prevent giveall/modifyall for PCItems/FreeSpace due to mixed item types.
Closes #1228
Closes #1227
2017-06-14 18:43:28 -07:00
Kurt
a70a4d5e3f
Switch to c# 7 get/set expressions
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Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
Evan Dixon
52c4fbbe97
Converted PKHeX.Core to .Net Standard
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Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00