Kurt
6a0a6aa82a
Add methods for 7b quirks
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nidoran m/f when sanitized with the old way show the gender symbols as
'?'
2018-11-14 22:51:53 -08:00
Kurt
90f1d0cb09
Misc cleanup
2018-09-29 12:22:13 -07:00
Kurt
f5b09c2bea
Add key item sprite for mysterygift display
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closes #2110
2018-09-03 14:23:27 -07:00
Kurt
cc20bb38d7
misc updates
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use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
70a6cd9421
Remove untranslatable content
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sav6 recently added trainer appearance editor, prior commits removed pt
translation (only official ingame translations)
2018-08-13 19:24:49 -07:00
Kurt
c3136187de
Style updates
2018-08-04 10:06:06 -07:00
Kurt
1486b7f14a
Misc style & minor tweaks
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Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes
no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
f4bfdb8311
Remove unnecessary empty array allocations
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yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
3fd21db51e
Style & function extracting
2018-07-29 16:39:15 -07:00
Kurt
c7175fbdb4
Misc reorg
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bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
b749db10d8
Null check property value
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EggMetDate, if none set, returns null.
https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
6b7ba49cba
Remove unnecessary logic
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gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
77c5d13034
Simplify memory ui handling
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abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8
Simplify binding to ComboItem logic
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could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149
Refactoring
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max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
625a77589b
Extract geolocation logic to interface
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mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
4b8cb9b8fb
Add entree forest editor & randomizer
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ezpz
(clear trailing spaces from entree forest comments)
2018-05-28 08:26:52 -07:00
Kurt
6004886a56
create new binding for memory arg var
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https://projectpokemon.org/home/forums/topic/45331-textvar/
possibly shares a reference thus causing it to be shared.
Thanks Davil!
2018-05-21 15:43:07 -07:00
Kurt
b1478043ba
Add range check
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getting sloppy not checking myself
2018-05-20 20:11:21 -07:00
Kurt
bbe6762d24
Misc fixes
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Off by 1 for MemArgType
div/0 for no instructions
Thanks Davil!
https://projectpokemon.org/home/forums/topic/45324-menories-error/
2018-05-20 20:05:27 -07:00
Kurt
30dc87df7e
Misc ui fixes
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move distinct filter to reflectutil as it is spitting out
inherited(overriden) property names after the current class' property
name.
remove original (default) memory strings; had removed Items.Clear()
earlier (why would I need to clear if there was nothing there?) but
there was something there needing to be cleared. Remove the useless
initialization to fix that :)
Thanks Davil!
https://projectpokemon.org/home/forums/topic/45321-distsupertrain/
2018-05-20 07:46:59 -07:00
Kurt
ca14b43b62
Relocate memory specific data to own file
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allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00
Kurt
be0f864b42
Relocate memory datasource to core
2018-05-19 08:30:36 -07:00
Kurt
8cf70770cf
clean up batch editor
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refactor some logic to make it easier to reuse
add some xmldoc
2018-05-18 19:19:15 -07:00
Kurt
d772a82953
Move batch editor logic to core
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previous hurdle a year ago was propertyinfo fetching not looking at the
base class's properties; dig deeper for all properties to mimic existing
code for netframework
end result is batch editing now possible without gui
2018-05-17 22:43:07 -07:00
Kurt
e818a587ff
Split Boxes and Party in batch editor
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Closes #1948
2018-05-16 16:51:38 -07:00
Kurt
75b16393b1
More simplifications
2018-05-12 19:07:32 -07:00
Kurt
0e6db90de2
more minor tweaks
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add 2 overloads for encounter generator
more simplifications
2018-05-12 18:11:47 -07:00
Kurt
99005d8fc0
Refactoring
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more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147
Remove trailing whitespace
2018-05-12 08:41:29 -07:00
Kurt
e91cb806e5
Extract extension->prefer format method
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fails for 'pkx' (returned 8 instead of 6); establish standard behavior
2018-04-21 14:38:18 -07:00
Kurt
1d4e815689
Extract more mesage strings
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all common strings in forms used by multiple generations
would rather rework the individual generation strings to be unnecessary
with better interaction instead (if possible), as translating hundreds
of limited exposure strings is a drag.
2018-04-06 21:23:09 -07:00
Kurt
48cf658abd
Update translations
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#1885
removes content not present, moves dev code to separate debug-only class
2018-04-03 18:46:32 -07:00
Kurt
9ed2c594f2
Reorder form init
2018-04-02 20:36:13 -07:00
Kurt
d794e71175
Extend contest-affection check to pre-gen6 transfer
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Closes #1881
Thanks @ijuintekka !
Thanks @sora10pls !
2018-03-28 16:07:03 -07:00
Kurt
42f5f9b051
Add smart move[] setter
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Closes #1871 (smart-move setting is also done by batch editor)
2018-03-20 08:35:41 -07:00
Kurt
24982fe8c5
Misc simplifications
2018-02-28 21:05:50 -08:00
Kurt
a00f3ed894
random IVs with specified count
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Closes #1553
removes duplicate logic in batch editor
2017-11-02 09:05:44 -07:00
Kurt
8c2dcb2dd3
Use generation specific species name
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nickname resetting should use the generation specific value
2017-10-24 20:59:58 -07:00
Kurt
07133e22fd
Add $suggest for HyperTrainFlags
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#1521 didn't consider trick room speed IVs
can possibly consider EVs in the suggestion, but meh
2017-10-13 17:31:53 -07:00
Kurt
a28fe9d6a0
Allow batch editor to process many instructionsets
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Closes #1521
separate each list with ;
=CurrentLevel=100
!IV_HP=31
.HT_HP=True
;
=CurrentLevel=100
!IV_ATK=0
!IV_ATK=1
!IV_ATK=31
.HT_ATK=True
2017-10-13 17:24:26 -07:00
Kurt
c7dfc3d9b0
Cleanup
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union / count usages
remove unnecessary stuff
2017-10-06 21:03:23 -07:00
Kurt
1e377c2963
interpolation++
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no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
ed1b934374
Misc refactoring
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expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
2017-09-28 22:20:27 -07:00
Kurt
0b6446b980
fix trashbyte editing for korean saves
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sorta ugly but works
2017-09-22 21:34:15 -07:00
Kurt
311ea4bc50
Refactoring
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relocate memory type detection tables out of MemoryAmie editor
remove casting reference to get text (invalid memories no longer throw
exceptions)
2017-09-07 17:46:21 -07:00
Kurt
072f1ba83d
Refactor level-evolution checks slightly
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Allows evolution met level check to be skipped
Adds minimum level constraint for evolution chain generating
Closes #1430
also adds deferral to the gen3 encounter generator as encounterstatic
gifts can collide with wild encounters when transferred
2017-08-28 18:12:57 -07:00
Kurt
80196f75ef
Refactoring
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split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
502093b8b2
Misc tweaks
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fix pcd detection (yield brewk needed to be inside brackets
remove brackets from single line lambda expressions
2017-07-05 23:05:49 -07:00
Kurt
d4aff0632e
Add ability to batch edit trashbytes
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Raw editing of byte fields
.Nickname_Trash=$[]43,00,65,00,72,00,66,00,72,00,6F,00,75,00,73,00,73,00,65,00,00,00,00,00
only use cases are OT/Nickname trash bytes
not too concerned about speed re-parsing values or storing it to an auto
property; it's fast enough.
2017-07-04 22:22:04 -07:00