Kurt
2bfa98db09
Refactor dragdrop managing logic
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Relocate class out of main form for reusability/less lines in main.cs
refactored to be a bit more oop
2017-05-16 08:56:13 -07:00
Evan Dixon
23f2c9dcaa
Add missing package for MemeCrypto in .Net Framework
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Closes #1123
2017-05-12 12:16:11 -05:00
Evan Dixon
916c352fba
Added packages required by .Net Standard
2017-05-11 23:41:18 -05:00
Evan Dixon
52c4fbbe97
Converted PKHeX.Core to .Net Standard
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Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Kurt
bbc6915114
Add RTC Editor for Gen3
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FRLG doesn't have an RTC, so only permit the editor on RS & E.
2017-04-13 19:11:01 -07:00
pokecal
7d430387f8
add Gen4 MiscEditForm
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there is now only a tab Poketch.
2017-04-08 18:20:16 +09:00
suloku
1dc5831921
Added Honey Tree Editor for DP and Pt savegames. ( #1029 )
2017-04-06 17:39:36 -07:00
Kurt
3ae6256459
Refactoring
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Adds game selection subform for RSEFRLG/Memcard game selection
Backs up entire memory card instead of just gci when loading from
memcard
Reduce string usage (easier dialog translation if that ever happens)
Does the memory card store date last saved? Could be used to autodetect
the last saved game and load directly instead of selecting.
2017-04-02 13:42:42 -07:00
Kurt
0715f133d2
Add misc info editor for gen3
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Closes #193
If there's more offsets found, this would be the place to edit oddball
stats.
Also threw in BP/Coin (& Rival Name FRLG only) editing.
2017-03-09 19:38:57 -08:00
Kurt
4874c174d8
Add gen4 pokedex editor
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Fixes the setDex implementation for gen4
why u have to be so weird gen4
hgss has 0x1C extra form flags in the first form array... unused?
2017-03-06 22:43:46 -08:00
Kurt
5ecf01e481
Add gen5 pokedex editor
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Cloned and modified from XY's editor
might as well simplify the dex setting for gen5. / -> >>, % -> &
2017-03-05 17:34:30 -08:00
Evan Dixon
91459f66a7
Made clickonce less intrusive to normal builds
2017-03-01 14:50:38 -06:00
Kurt
c930b7eb7e
Relocate box load/dump/verify to extensions
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now with shiny new documentation
2017-02-04 14:58:30 -08:00
Evan Dixon
da4df453de
Added "Any CPU" build configurations
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Prefer 32-bit is enabled, so there will be no functional difference from before, except that any of the assemblies can be referenced by a 64-bit process.
2017-02-02 23:41:58 -06:00
Kurt
2fb56a99bf
Bump .NET to 4.6
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Farewell XP support. :godmode:
2017-01-30 20:45:34 -08:00
Kurt
469e0940c2
Add gen7 hall of fame editor
2017-01-16 22:40:28 -08:00
Kurt
db5e084ef9
Further refactoring
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Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
2017-01-11 17:55:42 -08:00
Kurt
c9e721fc5b
Update settings load
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bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
2017-01-09 19:15:46 -08:00
Evan Dixon
87dffcfe57
Updated build paths
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to be more consistent with PKHeX.Core
2017-01-08 08:35:23 -06:00
Evan Dixon
1acfdf8f92
Removed "Any CPU" build configuration
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Since the solution level one didn't build the dependencies and the project level one built as x86 anyway
2017-01-08 08:28:28 -06:00
Kurt
595c7eb4c5
Split winforms to separate project
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resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00