Kurt
8c970ec991
Minor tweaks
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no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f
Minor clean
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Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
b2e4ca393b
Minor perf improvements
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GetHexStringFromBytes: don't allocate temp slice array on heap
Tile: Span Slice toarray rather than new+copy
2021-05-23 10:56:25 -07:00
Kurt
904ba8787a
Uppercase gamesync ID
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ok matt
2021-05-21 19:24:30 -07:00
Kurt
fc8f9ebd56
Add first row for subregions, remove header from countries txt
2021-05-19 09:36:20 -07:00
Kurt
99f0978630
Extract random date to util
2021-05-18 16:58:53 -07:00
Kurt
4e12e54028
Replace regex parse with string find
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Only remaining uses of regex in the sln are wordfilter (required), and unescape for QR replies from web api.
This is slightly faster -- cover all cases if the response json changes (shouldn't).
2021-05-15 12:39:37 -07:00
Kurt
ad4aec3439
Improve resource loading speed by precomputing full manifest lookup
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no longer needing to compare manifest names with case insensitivity before finding the manifest name.
muh startup speed
2021-05-15 11:56:06 -07:00
Kurt
44affe3caa
Add flag unit tests, more xmldoc
2021-05-15 11:32:25 -07:00
Kurt
acdbda4e12
Split DateUtil from Util class
2021-05-14 16:46:48 -07:00
Kurt
3ac1882151
Move BinaryCodedDecimal conversions to separate class
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Add unit tests, clarify names
2021-05-14 16:32:26 -07:00
Kurt
50b15cd740
Use range/index
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More in line with modernizing the codebase with latest c# syntax
improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
014835ed14
Add BigEndian span conversions
2021-05-14 12:23:12 -07:00
Kurt
013aac602f
Don't clone string resources on fetch
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Hardcode egg names, don't rely on string resource loading order for SpeciesNames to get an un-mutated copy.
fixes the infrequent race condition for legality unit tests
2021-05-10 18:41:01 -07:00
Kurt
ef4857fa9f
Improve perf of byte->hexstring parse
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just use a stringbuilder
2021-05-10 16:07:25 -07:00
Kurt
01f75f8441
Add test for hex string (arbitrary length) convert
2021-05-09 23:33:54 -07:00
Kurt
96d941db69
Preformat csv files, remove header
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Shaves off a few kb
2021-05-09 15:47:21 -07:00
Kurt
f25ad054ef
Selectively TrimEnd without extra robust logic
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TrimEnd has some loops and stuff which isn't necessary for single-char, single-time trims
2021-05-09 13:21:59 -07:00
Kurt
31142ee297
Replace some linq usage with direct logic
2021-05-06 23:26:38 -07:00
Kurt
f063014879
Improve clarity of plugin load failures
2021-05-02 18:27:04 -07:00
Kurt
0d45075d4b
Rewrite settings handling; enhance some user experiences ( #3193 )
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- Settings now stored as json next to exe
- Settings now exposes all legality checking setttings that can be changed
- Slot hovering now can play cries in MGDB/PKMDB/etc, not just the main boxes.
- Enhanced hover text for mystery gifts and encounters that have movesets
- Show recently loaded save files in ctrl-f browser
- Toggle auto-load savefile setting to be none/detect-latest/last-loaded
- Custom extensions & extra backup paths can now be configured directly in the json settings
- Settings editor now uses propertygrid & tabs.
2021-04-11 18:09:54 -07:00
Kurt
6bce4eea14
Minor clean
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Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
155e0283ce
Inline some string logic, extract magic values, xmldoc
2021-03-09 21:31:53 -08:00
Kurt
41096fb56e
Minor xmldoc / usage updates
2021-02-21 15:01:28 -08:00
Kurt
680e8b711d
Add some code analysis for try-return with nullable out
2021-01-17 00:05:07 -08:00
Kurt
613e6db744
Use StringConverter api consistently; use stringbuilder when possible
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Retain a stringbuilder to mutate the string rather than finalizing temporary strings
yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
Kurt
1138cd44bc
Minor rearranging
2021-01-07 18:05:21 -08:00
Kurt
934316d68d
Simplify some expressions for game datasources
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Reduce allocations for ball
Use a clean switch expression for version->met list
2020-12-28 13:32:36 -08:00
Kurt
d225f3391a
Split up DataUtil to separate files
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ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
Kurt
0303eada32
this is not that
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clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
6d030831ab
Bump PKHeX.Core to C#9 language version
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Add FrameworkUtil.cs which is compiled if the build isn't net5+, needed to support init setters & records
2020-12-21 16:52:11 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
23e765e550
Add opening for rental team dumps
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Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
7132750c9b
Placeholder crown tundra logic
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To be updated:
- Tables8: magic numbers for maximums
- IGigantamax: any new gigantamax forms?
- FormConverter: any new forms? (calyrex)
2020-10-10 13:14:32 -07:00
Kurt
2c8e0bc8f7
Add automatic byteswap
2020-09-30 22:46:07 -07:00
Kurt
2b7e06e217
Refactoring
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Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
5d3bc289b6
seal hunting
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Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
9191f023a3
Minor clean
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Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
b03a5f2818
Fix pika beach score reading
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fix reads as little endian instead of big endian
fix truncation if editor value from byte => ushort
Closes #2976
2020-09-01 16:05:52 -07:00
Kurt
9c99e7ab7b
Add some overloads with 1 less allocation
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kinda splitting hairs but whatever
2020-07-19 16:35:52 -05:00
Kurt
9f20aa2f4f
Remove unnecessary comparison
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in Array.Resize, an array is only created if the size is not equivalent
we're just repeating the same logic; let the jit optimize out the null check
2020-07-19 16:35:31 -05:00
Kurt
808ca8f307
Add a temp size that isn't 100% dlc sized
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dunno what RoC did but it exists?
2020-06-19 19:58:56 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
09cbe47240
Add battle tree scout edits
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Closes #2833
2020-05-24 18:31:52 -07:00
Kurt
c4326698a5
Add prompt for loading new save with unsaved changes
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Closes #2823
remove old gen6 powersaves decrypted-xorpad strings (unused logic)
remove gen8 save fixing beta-pkhex-caused corruption (behaved for 6months)
2020-05-24 11:03:23 -07:00
Kurt
e9406599e0
Remove more unnecessary null checks
2020-04-16 13:11:27 -07:00
Kurt
3100471299
Strip out some unnecessary logic
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notnull => no need to check for null manually
2020-04-16 12:58:48 -07:00
Kurt
f4952faa6f
Add zh2 trade localization
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ye it's different from the zh strings, resulting in different nick/OT
ty @Lusamine !
add another gyarados location while we're here
2020-03-21 10:48:26 -07:00