Commit graph

103 commits

Author SHA1 Message Date
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
1906a1040f Relocate console-location data setting to PKMConverter
When adding data, check if the current Trainer has valid console data; if not, use a default value.
2020-01-05 21:41:32 -08:00
Kurt
e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
d736f24bb7 Heal PP on transfer
force everything to their current pp count
2019-12-26 15:28:04 -08:00
Kurt
3c4e668d9a Add alcremie formArg gui
Closes #2538
Standardize nomenclature as FormArgument, add interface for those
exposing the property.
2019-11-29 10:44:52 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
fcc993784b Rename abstract pkm inherited class names
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
a481757b45 Relocate CheckEncrypted to PKX
PKX references within the method; no dependence on anything in
PKMConverter
2019-04-16 22:51:01 -07:00
Kurt
bbe56a3318 Simplify trade trainer parameters
Bank was always false, don't try to minimalize gets by fetching before
call (be simple)

remove unreachable branches now that dust has settled
2019-03-30 22:05:28 -07:00
Kurt
8a08d32dff Simplify pkm constructors
remove Identifier param. 99% of the time, identifier is not provided,
resulting in a useless call

end result:
provide 'create new' and 'create from' constructors
2019-03-16 18:41:56 -07:00
Kurt
fb76032a39 Remove unnecessary null checks on constructors 2019-03-16 18:23:50 -07:00
Kurt
52dd2d6701 Misc tweaks
replace linq for Encrypt/Decrypt pkmdata fetch with faster length check
& optional resize (Span pls!?)
update pk6 comment for why affection is not cleared
2019-02-23 16:05:01 -08:00
Kurt
d792c0d3a0 use u/L
use 'u' to denote uint values, so that less IL ops are required
~(21->17) in the case of IVs
no functional change, just a fun exercise looking at generated IL and
finding ways to use less ops
2019-02-23 15:36:26 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
ca0e012c5c Add Heal, make status_condition a pkm property
also split out battle box slot offset fetch
if anyone finds where colo&xd store their status bits, lmk 👍
2019-01-11 22:25:48 -08:00
Kurt
d85bb76208 Mirror order of operations from pb7
see prior commit; this doesn't make any difference since
CurrentFriendship isn't being called; but we're just matching the flow.
Closes #2235
2019-01-08 18:35:26 -08:00
Kurt
9db771c0d5 Split out common 6+ pkm format to abstract class
Didn't really feel like pulling out the shared structure get/set
operations, only the derived properties & overall fixer methods. Should
be easier to maintain if any handling updates.

Clean up pb7 unused stuff; removes ribbon logic since none are used.

c# 8.0 interface defaults can maybe pull out more logic (ex making
FixRelearn and relearn moves into an interface); multiple inheritance
can be useful as features are added/dropped between generations.
2018-12-25 22:56:32 -08:00
Kurt
2d774ac7cc Allow dynamic default savefile type load
Make extrabytes a pkm property (don't mutate array pls)
reconfigure startup loading to only initialize after initial load of sav
& pkm (using blanks if not provided)
2018-12-19 22:10:32 -08:00
Kurt
efb9b7eba2 Misc cleanup
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
3d7f3caef8 Add status condition prop to all mainline formats
Closes #2160 , use Batch Editor to modify slots; it's not worth GUI
presence as it's only saved for party format mons and is undocumented
for anything besides affliction flags
2018-12-02 21:23:10 -08:00
Kurt
cfbdb7c26c Add parameter-less constructors
Removes null check for hot path where data is actually provided
2018-11-21 14:15:48 -08:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
625a77589b Extract geolocation logic to interface
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
6cff642ff1 Skip format check on pk* init
also remove ck3/xk3 no-op call (no encryption for those formats, like
bk4).
2018-06-04 20:25:54 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
ca14b43b62 Relocate memory specific data to own file
allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
ea357cd57a Add GetRandomFeeling
fixes tests & transfers where an explicit range is not legal
2018-04-28 12:59:11 -07:00
Kurt
d794e71175 Extend contest-affection check to pre-gen6 transfer
Closes #1881
Thanks @ijuintekka !
Thanks @sora10pls !
2018-03-28 16:07:03 -07:00
Kurt
0d69e803e1 Add gen4/5 synthetic trade logic
was previously present for gen6 and gen7 only, resulting in eggs in
gen4/5 not getting link trade values applied. that's really all.

https://projectpokemon.org/home/forums/topic/44437-bug-eggs-transfer-for-gen-4-dppt-and-hgss/
2018-03-21 21:10:23 -07:00
Kurt
a1f2f8708a Refactoring
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526 Remove unnecessary array cloning
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
18796d6f92 Misc tweaks
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
2017-12-16 14:11:41 -08:00
Kurt
e5aa39a6bb Refactoring
get language list now doesn't return new objects (or re-enumerate)
update rand usage to be inclusive for top bound, extend shuffle to
collections
remove unnecessary location overrides (already overriden in legal fetch)
2017-12-14 20:58:55 -08:00
Kurt
a9ff74059a Misc perf tweaks
checking untraded should just check for the first character (rather than
creating string object)
hashset for wild6 balls
2017-12-13 16:12:53 -08:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
ea751e26b1 Convert chinese string only if species name
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)

Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road
2017-10-03 18:15:15 -07:00
Kurt
47ca69f92b Legality edge case fixes
Some incorrect IDs, some additions (unbreedable hidden abilities in
genV)

https://projectpokemon.org/forums/forums/topic/41407-pkhex-legality-errors-on-gen-6-updated/?tab=comments#comment-219459
2017-09-05 18:28:38 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
a91764b283 Add hot springs as valid egg location for gen6
split table references, remove per-format calculations as they all
behaved the same as the main method
2017-07-10 18:56:13 -07:00
Kurt
4b1e91677e Fix misc legality issues
Closes #1273
not noted anywhere was encounterstatic pikachu on gen6 (pokewalker->6)
would get flagged.
2017-06-24 17:24:37 -07:00
Kurt
9b76d9b214 Next round of ribbon checking
Returned messages are slightly misleading since missing/invalid are
mixed together with the static method.

#1250
~322 lines to check ribbons, on top of the interface abstraction... so
much required... kinda understandable as there's over 100 ribbons to
check.
2017-06-20 21:57:03 -07:00
Kurt
6921a2ebee Initial ribbon refactor
remove legality check's use of reflection which checked individual
properties; add interfaces to interact with the ribbons of each PKM
type. With this, every ribbon attribute is accessible via its
corresponding interface (cast)

will have to add checks for individual interfaces as per #1250

I didn't feel like adding much documentation, is pretty straightforward.
Cast a pkm object to the desired ribbon set; if not null, can access
ribbons regardless of pkm format.
2017-06-19 21:43:44 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
0ae907e4d0 Update unused byte usage knowledge
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.

The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.

Thanks @SciresM !
2017-06-06 22:13:12 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
a70a4d5e3f Switch to c# 7 get/set expressions
Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/PKM/PK6.cs (Browse further)