Commit graph

205 commits

Author SHA1 Message Date
Kurt
4cb80b5463 Update memory feeling localization files for gen8
Keep the old localizations around for displaying gen6 format memories in their original localization.

I didn't rename the files so the git diff was clean for showing the re-localized lines.

Closes #3302
2021-12-04 11:40:40 -08:00
Kurt
73159053e2 Shift x0001 offset textfiles to x0000
Removes a lot of the offset-by-1 indexing, notably in the `GameStrings.GetLocationName` method which shifted everything 1. BDSP files we dumped don't replicate this off by 1, and I don't see a reason to maintain this off-by-1 for prior games since it's unnecessary quirks to maintain.

Zero indexed ftw.
2021-11-28 14:32:05 -08:00
Kurt
5d98e41efb Indicate true met location value for debug builds
Adds in the group offset
2021-11-24 13:11:30 -08:00
Kurt
27e899ffdd Yield SP eggs in encounter db, detect "link trade" correctly 2021-11-21 18:36:36 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
87a268fa7f Clean up memory generation parameter fetching 2021-08-25 19:45:47 -07:00
Kurt
0e2dac3ff6 Minor tweaks
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
9f1a8d1da1 Split memory text string resources
Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
277b1b658d Un-nest 3ds console region bitflags
Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
5a769312fd Finish renaming EncounterType->GroundTile
Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
09ff78ba71 Simplify memory list creation 2021-07-03 22:10:45 -07:00
Kurt
871de4e213 Add more xmldoc 2021-06-06 11:56:54 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
d83b2331ac Enhance nullable indication of array
Fix off by one unit test
2021-05-20 08:52:47 -07:00
Kurt
d6b8a018e6 Fix 3DS console region indexing
mystery gift region ID is not the same indexing as 3DS console region
2021-05-19 09:11:54 -07:00
Kurt
74e0cba3b0 Minor tweaks
use assert instead of manual exceptions
span
remove some dead logic
2021-05-18 16:16:48 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
1fe77c004c Cache transfer location arrays if created once 2021-05-11 23:32:29 -07:00
Kurt
b97b54e5e4 Skip first indexes if requested
Fixes partition2 calls
2021-05-11 23:25:36 -07:00
Kurt
1cad57e35d Build results in place, no linq
O(n) for speed & memory usage, as good as we can get.
Modified method is now less dumb. Array Copy doesn't have to worry about same-array overlapping src/dest regions
2021-05-09 22:48:24 -07:00
Kurt
96d941db69 Preformat csv files, remove header
Shaves off a few kb
2021-05-09 15:47:21 -07:00
Kurt
96ea7f0b39 Fix toxtricity neutral StatNature generating 2021-05-08 08:29:20 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
8a2d115df3 Sanity check nature for Criteria parameter 2021-02-01 10:45:53 -08:00
Kurt
d2d20c13e0 Don't emit JP-BU as a random gameversion 2021-01-31 21:28:33 -08:00
Kurt
62bf1c2755 Add stubs for verifying memories regarding items
Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
76ae6b2b3d Minor tweaks
Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
a235cae9e0 Add Move enum, similar to Species/Ability
dash,apostrophe,space => empty
Z Moves have P/S suffixed
10mil volt thunderbolt "TenM"
2021-01-09 13:07:29 -08:00
Kurt
6a3fa4c90f Shift puff strings down by 1, remove init shift 2021-01-09 08:43:57 -08:00
Kurt
89a4dde4ee Minor perf improvements for location list init
Strip out unused lines [~ XX]; behaviorially equivalent to empty strings.
Mutate original met list rather than making a copy and moving any changes into it (saves extra allocations)
Change initial loop start to pre-skip iterations not meeting criteria
Manually mark duplicate lines (only 2 exist); no more linq/searching.
Wipe merged location sub-names prior to merging (bounds check optimization, maybe? already accessed, setting should be fine).

Tests still pass :)

Check for negative met location IDs to return empty (fuzzing?)
2021-01-08 19:26:20 -08:00
Kurt
1882d284bd Enable Gen1 slot location indication
Change "FRLG" -> "Kanto" as strings are reused

Used lines:
39c3968e5e/Gen1/DumpUtil.cs (L5)
table.Where(z => z != 0).Select(z => lines[z]).Distinct()

The only two that had FRLG are now showing "Kanto"
2021-01-08 13:59:18 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
0a46f45b00 Split MetDataSource from GameDataSource 2020-12-28 21:12:46 -08:00
Kurt
934316d68d Simplify some expressions for game datasources
Reduce allocations for ball
Use a clean switch expression for version->met list
2020-12-28 13:32:36 -08:00
Kurt
74ee22e66e Make ComboItem a record 2020-12-28 11:57:34 -08:00
Kurt
e44100a9fd Remove unnecessary ComboItem logic 2020-12-28 11:56:00 -08:00
Kurt
c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
324ce9d6ac Minor clean 2020-12-23 09:34:29 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
d225f3391a Split up DataUtil to separate files
ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00