This seems to do it for me. Previously, it looped all the way to the
earliest save and loaded that. This stops the search at the first match
ordered by descending write time.
* Fix getMoves with maxlevel 100
* Complete edge cases for pokemon generation 1 getUsedMoveSlots
There are pokemon who learn moves only in yellow and that moves are optional
Also some pokemon if they evolve at the minimum possible level they do before learning the fourth move, until the level when the evolution learn it the 4th move is optional
Redone the part for special pokemons like stone evolution and pikachu and nidoran family
* Missed distinct
* Fix comment
* Fixed moves in getUsedMoveSlots
Also updates lang translations for incorrect/missing strings
(ps: uncomment the line in main to copy the current localization strings
to clipboard for ez paste replace into notepad)
Move all sanitization operations from PK* and SAV* to PKX; add general
method for fetching a generation specific string
Changes the Text subform editor to show trash bytes when appropriate.
Special characters to be shown can be easily inserted in the future.
* Fix getMoves with min level, when SkipWhile and TakeWhile is used together the index i in TakeWhile is calculated from the enumerator that results of the SkipWhile function, not the index of the initial array, those giving an incorrect index to check Levels array in the TakeWhile
* Fix getMoves when levelmin or levelmax is above max level in the levels array, TakeWhile and SkipWhile return empty list if the while goes beyond the last element of the array
* Include player hatched egg in the list of possible encounters for parseMoves only if the pokemon was an egg
Also change the valur of WasEgg for gen1,2,3 pokemon if the encounter analyzed is not an egg
add the non egg encounters to the list instead of checking the non-egg encounter inside parseMovesWasEggPreRelearn
* Fix for gen3 egg encounters
Remove non-egg encounters without special moves if there is an egg encounter because egg encounter already cover every possible move combination
Do not add daycare egg encounter for gen3 unhatched egg if there is another encounter, that means is an event or gift egg, not a daycare egg
Remove duplicate encounters
* Gift egg should not allow inherited moves even it they dont have special moves
Those gift eggs are hatched only with the species base moves
* Added getEncounterMoves functions, to be used for generation 1 encounters to find what moves have a pokemon at the moment of being caught because there is no move reminder in generation 1
* Added GBEncounterData, structure for refactor the tuples used in generation 1 and 2 encounters
* Add LevelMin and LevelMax to IEncounterable to get the encounter moves by the min level of the generation 1 EncounterLink
Add iGeneration to difference generation 1 and generation 2 encounters for GB Era pokemon
* Mark generation in gen 1 and 2 encounters
There is no need to mark the generation in gen 3 to 7 encounters because in that generations it match the pokemon generation number
* Add min level for generation 1 moves in getMoves functions
Add function to return the default moves for a GB encounters, for generation 1 games that included both moves from level up table and level 1 moves from personal table
Fix getMoves with min level when the moves list is empty, like Raichu generation 1
* Add maxSpecies to getBaseSpecies function for gen1 pokemon with a gen2 egg encounter
Refactor VC Encounter changing Tuples for GBData class
* Fixed for gen 2 Checks
Also do not search for generation1 encounter if the gen2 pokemon have met location from crystal
* Fix VC wild encounters, should be stored as array or else other verifyEncounter functions wont work
* Add generation 1 parse moves function including default moves
* Clean-up get encounters
* Verify empty moves for generation 1 encounters, in generation 1 does not exits move deleter
That means when a move slot have been used by a level up move or a TM/HM/Tutor move it cant be empty again
Does not apply if generation 2 tradeback is allowed, in generation 2 there is a move deleter
* Added two edge cases for pokemon that learn in red/blue and yellow different moves at the same level, this combinations can not exits until a later level when they learn again one of the levels in the other game, only happen for flareon and vaporeon
* Check incompatible moves between evolution species, it is for species that learn a move in a level as an evolved species and a move at a upper level as a preevolution
Also added most edge cases for the min slots used for generation 1 games, i think every weird combination is already covered
* Fix gen 1 eevee and evolutions move checks
* Cleanup
* Move the code to change valid moves for generation 1 to a function
* Fix getMoveMinLevelGBEncounter
* getUsedMoveSlots, removed wild Butterfree edge case, it is not possible
* Filter the min level of the encounter by the possible games the pokemon could be originated, yellow pikachu and kadabra can be detected
* Fix b2w2 tutor move
Iron tail(231) is taught at Lentimas city.
* Fix B2W2 Tutor Move
Iron tail (231) is taught at Lentimas city. Also fix the string ID of
Tutor Move
Change reference offset to absolute offset in order to read data independently and for troubleshooting
Swarms species ID of dppt can be read from encounter raw file (2 x int32 starting from 0x66)
[Swarms species ID of hgss is at 0xBE but lacking encounter type info]
Timereplace slots of dppt only have morning and night slots, the 1st slot is just swarms
Pokeradar slots should replace normal slots 4,5,10,11 (tested)
While replacing slots, skip the encounters with same species ID (always it's because there is no such slots)
* Fix Eevee eggs in gen7 and cleanup
Needs to mark EncounterstaticMatch as null after verifyencounterstatic
failure
Egg moves were checked in parseMovesWasEggPreRelearn, so verifyeggmoves
function is unnecessay
No need to search friend safari for gen4 transfer
Simplify parsing special egg moves
Skip level-up moves when checking higher level moves
* Add PokePark Encounter
* Fix eggmoves and eventmoves conflict checking
* Add Egg Pokémon Present Eggs
Solve issue #987
Use special move to distinguish eventegg
* Fix Transferred gen3 egg Checking
Refactoring location in gen4transfer
* Fix species recognition of event eggs
include preevolutions checking
* Check encounter before egg for transferred pkm
Remove prerelearnencouner function.
The existence of RelearnMoves is checked in parseMovesSpecialMoveset
* Fix Chinese Characters mixup
Some chinese characters are shared by tranditional CH and
simplified CH, should be remapped as a whole. There is no chinese OT/HT.
The remapping only happens at gen7 species nickname
* Fix about HGSS Togepi gift egg
Should upcase eggname when compare egg nickname at generation < 5
Remove unnecessary `wasegg`, it's checked before entering the function
Get egg move from encounter table
EncounterMatch should be as EncounterStatic type not a List.
Remain only special move for in-game gift egg for order checking.
Change default Static moves length to 0
Remove duplicate dratini
* Avoid duplicate relearn move suggestion
The move already in the move list above would be suggested again (was
flagged)
* Fix up some duplicate location strings
Duplicate location string will affact location ID
* Revert conflict parts to merge
populates a list of possible encounters and iterates over all of them
the encounterstatic / mystery gift loop check was the same, and all they
provided was a set of special moves. Introduces an interface for easy
moveset retrieval.
fix typo in defaultmetlocation var name
add egg check for mystery gifts if transferred (can't transfer eggs
across generations)
Thunderpunch is tutorable to Dragonite in B2W2; slightly reduces the
amount of comparisons by yielding the more generous encounter first.
Sprakling -> Sparkling comment typo fixed
* Fix hgss safari zone encounters
* Add fishing slots at night (hgss)
* Fix Japanese Special Character (gen 4)
* Add gen4 ball with HA legality checking (gen7)
Males can pass the ball with HA females ONLY when they have the same
pokedex number
* Add safari ball with HA checking (gen7)
* Fix ball legality checking for shedninja
Poke Ball only
* Map Unicode Chinese characters to in-game chars
Chinese species names in sun/moon were remapped by GF.
* Add nickname legality check for east asia language
Can not give Chinese or Japanese kanji nickname to pkm.
* Remove hiding nickname textbox for chs/cht
Since remapping and legality checking are implemented, There will be no
strange character or misunderstanding.
* Refactor getValidStaticEncounter to return a list instead only one encounter, for those encounters with the same data except moves like Dream World Dragonite
The treatment of the encounters is similar to the list of mystery gift encounters
parseMovesIsEggPreRelearn change to use only the split breed species equal to the egg species
Remove EventEggMoves array for parseMovesRelearn function, that array is only used for gen2-3 encounters that can be normal eggs or special eggs, gen 4-7 event eggs have the event moves in the SpecialMoves array
* Add optional paramter to the methods for getting evolution tree to use for gen 1 and 2 encounters, when searching for a gen 2 encounter maxSpecies should use gen 2 max and for gen 1 encounters gen 1 max species no matter in what format is the pkm
Also changed the ordenation of encounters by min species to use the less evolution form including generation 2 pre evolutions, for example for a gen 2 Hitmonlee whose static encounter could be gen 2 Tyrogue gift
* Added the same maxspeciesorigin criteria for wild encounters
* Fix memory card restore backup
* Fixed some other parseMoves function where staticencounter was not changed to staticencounter list
Separate VC Events for GB Era Events, VC Events was filter out for valid static encounters if was selected not allow GBCartEra exclusive encounters
* Fix getValidPreEvolutions
Adds game selection subform for RSEFRLG/Memcard game selection
Backs up entire memory card instead of just gci when loading from
memcard
Reduce string usage (easier dialog translation if that ever happens)
Does the memory card store date last saved? Could be used to autodetect
the last saved game and load directly instead of selecting.