Commit graph

1546 commits

Author SHA1 Message Date
Kurt
41f909c08a Add Roto Rally score, copy Jersey # to other block
Closes #2635
2020-01-15 20:48:19 -08:00
Kurt
f1b1f5e64e Add dump customization options
Option to denote block start more clearly with an ASCII string (BLOCK XXXX)
Option to omit block type info
Option to omit blocks that aren't an array type
#2635
2020-01-14 19:03:04 -08:00
Kurt
1ba1597878 Dump decrypted/decompressed content instead of raw
more useful for analysis this way
2020-01-13 20:55:58 -08:00
Kurt
df1d317861 Add block dump/import
Can do block swaps with other saves (fashion block is d224f9ac) -- export the block and import it to another save!
2020-01-13 19:04:21 -08:00
Kurt
2e16fb058c Show form arguments in gen6/7
Clamp form argument load to current list bounds (used to throw arg range exception if invalid)
2020-01-13 17:09:03 -08:00
Kurt
5a20dc707d Rewrite encounter suggestions
Don't clone legality templates, and keep suggested information minimal -- this isn't automod
2020-01-12 19:40:36 -08:00
Kurt
eaeebea923 Remove another method shortcut
EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
82eaf39d45 Remove method alias for init mysterygift db 2020-01-12 11:41:23 -08:00
Egzon Qukovci Jusufi
fe13b3374d Spanish Translations (#2625)
* Update LegalityCheckStrings_es.txt

* Update lang_es.txt
2020-01-10 16:03:28 -08:00
Kurt
cf06335a22 Update 20.01.10
Update with latest events from EventsGallery
2020-01-09 21:13:07 -08:00
Kurt
bbd1aff5fe Add new lengths
new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
0dd4d1fe7a Remove unnecessary casts 2020-01-06 17:50:18 -08:00
Kurt
efbac28b91 Rework accessors for PKMConverter trainer cache
Might break downstream users, for the better. Internal behavior had to change!
2020-01-05 21:51:02 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
45c71aaabf Add short path for no criteria specified
Closes #2620
2020-01-04 11:09:50 -08:00
Kurt
87fbdf8222 Add Click PP label (not max) to refresh PP counts
https://github.com/kwsch/PKHeX/issues/2603#issuecomment-570754419
2020-01-03 20:07:56 -08:00
Kurt
90dabf5b87 Restore original background if hover-glow not done
Closes #2616
2020-01-03 19:46:04 -08:00
Kurt
852bd2af20 Relocate gui-only text files to WinForms project
Split up the DataUtil method to load text files so that the caching
functionality can be reused
2020-01-03 15:53:48 -08:00
Kurt
24412a2812 Add setting to disable sound on legality/sav load
Closes #2615
2020-01-03 15:29:12 -08:00
Kurt
166f8d82e5 Misc clean
Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Kurt
1e1c454885 Simplify equality comparison
string.equals works better for genesect or whatever, just do it this
way.
2019-12-28 18:57:36 -08:00
Kurt
c7e396ef14 Update 19.12.26
Update with latest event data from the Events Gallery
2019-12-26 19:07:04 -08:00
Kurt
26b4c991cb Split Friendship and Form layout panels
Closes #2569
hax form change update trigger from validated->textchanged

might be a little annoying to see the layout/order change, but it should
be better as stuff is now visually chunked.
2019-12-26 14:52:50 -08:00
Kurt
60d12e330c Handle bad gender values when loading
0/1/2 normally; I could just copy the genderless symbol for '3' as well
but eh
2019-12-26 14:27:17 -08:00
Kurt
9ee2b08ce5 Update rare flag logic
Closes #2601

Add ComponentModel attributes for properties, add u64 typeconverter for
propertygrid
2019-12-26 13:39:07 -08:00
Kurt
827a7649c1 Export PCD/PGT as encrypted format
add Write method for writing the data outside the program; only use Data
if you know what you're doing!
2019-12-24 23:24:28 -08:00
Kurt
97c3c6b610 Add raid/den detail browser
Hold alt when hitting activate all to dump instead
I've seen DenType=5 Event=2 for at least one raid so far... not sure if
the event/rare properties are accurate.
2019-12-23 23:30:21 -08:00
Kurt
a81a6cc61c Update QR popup view
Dynamically size the window based on contents, size and position layers
according to inputs rather than hardcoded values
enforce minimum width for pk1/2 (EVs are 5characters each, at most)
2019-12-23 20:16:34 -08:00
Kurt
ff61c66a56 Manually trigger form validation before loading SAV
Closes #2595
loading a new pkm template triggered the validation after the save
reference is swapped but the fields haven't been loaded

not gonna bother untangling things at this time
2019-12-21 15:33:20 -08:00
Kurt
ce463d057a Add Pikachu Beach Score editing for YW saves
Closes #2585
2019-12-21 15:17:05 -08:00
Kurt
4bf71de621 Minor clean
automatically update total_watt if insufficient
SAV8 is not SAV8SWSH
#2583
2019-12-12 22:58:18 -08:00
Atzgi
d9c59666e0 Add watt in trainer data editor (#2583) 2019-12-12 16:27:01 -08:00
Kurt
9285dc5b52 Reduce width of formArg & flowlayoutpanel
Closes #2569
-2 combobox width
-15 flowlayoutpanel width (two of them)

I assume this works. Please let me know! The width was capped out on my
machine; the different scaled users might be off by a pixel (too big),
which makes it appear invisible because it can't render it in the
too-small space
2019-12-09 21:24:06 -08:00
Kurt
f832cff689 Update 19.12.09 2019-12-08 20:24:15 -08:00
Kurt
5e1fd36b96 Account for memory feeling off-by-one bug
If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.

Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.

Slice the array differently for gen8 to include the empty line as index
0.

Closes #2549 , ty @crzyc && @architdate for testing index 0 :)
2019-12-08 18:56:37 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
5ddd59c9aa Fix runerigus/yamask partial load fail
320 is max hp (31IV 252EV), is this just -60 from max HP (threshold to
evolve at?)
might need some more research to see what is going on with this

only trycatch in release builds; was confused until I stepped thru and
saw the crash
2019-12-08 00:03:08 -08:00
Kurt
4611146807 Update memory verifier
Adds handling for SW/SH quirks
Closes #2545
2019-12-07 23:36:39 -08:00
Kurt
c2dd2c9145 Sync missing content
see previous commit, lol
2019-12-07 15:15:35 -08:00
Kurt
a178418c3d Fix clone to all slots behavior 2019-12-07 13:56:00 -08:00
Kurt
99a884c56e Add click nature label to copy other nature
For those who are annoyed that ShowdownSet does not import to Nature,
sure, you can do that with just one click now

(it's not overwritten automatically, just in case the event the
encounter is fixed nature)
2019-12-03 20:12:13 -08:00
Kurt
f45d730faf Add TrainerID for trainer card
Closes #2556
2019-12-03 19:54:34 -08:00
Kurt
20f3552e39 Add vc origin sprite
ty @sora10pls

reorder for preference
2019-11-29 11:21:35 -08:00
Kurt
3c4e668d9a Add alcremie formArg gui
Closes #2538
Standardize nomenclature as FormArgument, add interface for those
exposing the property.
2019-11-29 10:44:52 -08:00
Kurt
e9b0dc09b2 Hide geolocation history
Hide geolocation hist on non-geotrack
Update memory parse of no-memory to include nickname (new strings have
{0} for no-memory).
2019-11-28 14:02:05 -08:00
Kurt
65e2457762 Don't suggest relearn moves if not parsed correctly 2019-11-26 16:12:57 -08:00
Kurt
6627d7e2f4 Minor clean 2019-11-26 10:45:36 -08:00
Kurt
c0270b18e4 Add trainer card number editing 2019-11-25 23:26:01 -08:00
Kurt
5435a5d93e Minor updates
Fix mark (ribbon) read for index > 64
Heal party stats on set detail import
Wipe HT Language for eggs/untraded
Extract BST total color logic
2019-11-25 17:32:10 -08:00
Kurt
4a40d8c08f Fix thanks textbox anchoring
Closes #2524
it used to be anchored to the bottom right before the form was changed
to a tabcontrol setup
2019-11-25 13:01:25 -08:00
Kurt
5de7ef7ed0 Update 19.11.25 2019-11-25 10:36:32 -08:00
Archit Date
a05bed8f18 updated shiny indicator for xor0 (#2522) 2019-11-25 09:27:42 -08:00
Kurt
0dcd9b744a Include swsh held items to valid items list
Closes #2518
2019-11-24 22:34:51 -08:00
Kurt
32d8225023 Fix drag slot equality check
prevents deleting party slots if a slot is dragged into its original
slot (X->X); Equals check only checked reference
2019-11-24 06:42:41 -08:00
Kurt
27754afea8 Fix box list width crunching
Closes #2477
2019-11-23 08:51:54 -08:00
Kurt
b6f2dd623e Fix external drag restoring of image
Closes #2476
2019-11-22 22:22:30 -08:00
Kurt
9e997f1613 Trycatch all clipboard set-text operations
Closes #2486
redirect to a common method in the event that setting to the clipboard
fails; the handling is now the same for all usages (trycatched and a
shared error message).
2019-11-22 21:23:00 -08:00
Kurt
ea20b436ad Change initial blank save version
ppl who have launched the program (saved settings) will have to manually
change via settings, or load a save file...
2019-11-21 22:08:32 -08:00
Kurt
422b11bb42 Clamp max bp for bad vals
https://projectpokemon.org/home/forums/topic/55524-pkhex-191115e/
2019-11-20 23:05:38 -08:00
Kurt
a50169d3d2 Add shift-set shinyxor0 pid
Display xor value on hover, not gonna do alternate stars/square display
Closes #2482
2019-11-20 20:38:05 -08:00
Kurt
2aaa3763ee Fix record setting logic
Thanks @AnalogMan151 ! #2416
Fix method reference lol
2019-11-20 18:18:33 -08:00
Kurt
633d385482 Only weave on release builds 2019-11-18 22:19:02 -08:00
Kurt
f208df4070 Add GUI editing for Trainer Card name
Closes #2447
2019-11-18 17:57:54 -08:00
Kurt
cca33fc0f9 Fix Technical Records box size
all goofed out under certain conditions
2019-11-18 17:42:59 -08:00
Kurt
fac5182d4b Add a ChangeAllCount to current value dropdown 2019-11-18 16:25:27 -08:00
Ammako
acf5df07be Box Layout fixes (#2449)
* Enforce box name length in Box Layout

* Fix G4 box renaming

* Fix G7 box renaming
2019-11-18 16:01:36 -08:00
Kurt
7a77ca25f1 Show nature amps from statnature
Trigger update in stat pane when statnature is changed too
2019-11-17 16:00:23 -08:00
Ammako
2292c7eb1d Don't show notOT language on Gen. 6-7 (#2442) 2019-11-17 10:48:39 -08:00
Kurt
d077d8549e Add alcremie form display for dex edit
Nothing for the PKM Editor; not sure how I want to handle the reused
FormDuration work value.

For the meantime, just use the Batch Editor for a targeted write.

Closes #2441
2019-11-17 09:34:04 -08:00
Kurt
d6aeaeb657 Filter out unobtainable encounters
Closes #2440
2019-11-16 21:55:38 -08:00
Kurt
ac498fe643 Update box clamp
off by 1, gen6 battle box causes it to be out of range
2019-11-16 21:21:02 -08:00
Kurt
08aef9abc0 Increase program size if required for different DPI
Closes #2439
2019-11-16 21:03:24 -08:00
Kurt
76b20d0739 Update Database/MGDB/EncounterDB for new size
Closes #2431
2019-11-16 15:56:30 -08:00
Kurt
f836a3dddb Fix Daycare slot display
was redirecting to party; party was removed

all that remains in the slot list the SAVEditor manages is the two
daycare slots.
Maybe it'll be better to have a popup form in the future, that way
multiple daycares can be shown as appropriate.

Closes #2433
2019-11-16 14:45:21 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
0716e50fd6 Add Gigantamax owned flag logic
Closes #2430 ty @igniscitrinus !
2019-11-16 13:10:46 -08:00
Kurt
f66de2f8b3 Load unknown flag in dex editor
#2430
2019-11-16 12:29:59 -08:00
Kurt
ab25038b58 Update max gen, add pk8/wc8 to dropdowns 2019-11-16 08:25:05 -08:00
Kurt
627a236956 Add shift hotkey to apply current as TRs
no window popup required
2019-11-15 23:22:21 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
f0dfaa2e50 Add temp hotfix for broken swsh saves 2019-11-15 21:33:23 -08:00
Kurt
c87674fd6d Fix Game version set
ty @ReignOfComputer
2019-11-15 20:03:11 -08:00
Kurt
8c33318852 Unclamp battled count in dex
default was [0,100] for numericupdown, forgot to set max range (pretty
much uncapped)
2019-11-15 19:10:38 -08:00
Kurt
199570b12d Update 19.11.15
Introducing Sword/Shield support!

Legality is still a work in progress, and documentation of encounters
and game features with respect to save data is ready for community
effort!

-Kurt
2019-11-15 17:52:08 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
39d11f5f2f Simplify font logic
dont bother trycatching stuff that shouldn't fail
2019-10-26 23:14:00 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
fcc993784b Rename abstract pkm inherited class names
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
5dcee4fb9a Set random moves if GetMoveSet yields invalid set
Closes #2406
No clean way to check for these edge scenarios, so just double check the
moveset and return random moves if we fail
2019-10-24 18:11:25 -07:00
Kurt
08a88b876f Dispose dialog forms after use 2019-10-19 20:33:37 -07:00
Kurt
f77f0e8a4b Keep gen6 dex form flags
oops, forgot to include ...(+ i)

ty @Ammako

https://projectpokemon.org/home/forums/topic/55244-pokedex-displays-shiny-version-of-transfered-pokemon/?do=findComment&comment=249665

no need to set editing flag as I'm not changing anything

have sav6xy use the sav6xy accessor interface instead of the main one
2019-10-19 17:38:01 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
4302347366 Show missing editors
yay useless integer stores instead of checking if an interface is
implemented
2019-10-18 20:26:41 -07:00
Kurt
abe87eb369 Relocate maison stats to block access 2019-10-18 20:13:21 -07:00
Kurt
546ff01e5e Minor tweak
don't allocate byte array, just set directly
2019-10-17 20:16:03 -07:00
Kurt
c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
be26074e1a Remove explicit mono build, update readme
With the FontUtil rewrite removing any platform specific code, there is
no need to have two separate builds.

Remove the unused ClickOnce target, never implemented.
2019-10-16 20:52:09 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
a792e58d49 Fix poketch logic
ushort poketch_def
{
enabled:1
unk1:1
unk2:1
color:3
unk40:1
unk80:1
unk:8
}
byte currentapp;
u825] unlockedflags
...app-specific data follows
2019-10-06 20:27:34 -07:00
Kurt
e81deff512 Use pokegrid for encounter db browser
Add icons for the database contextmenu items
2019-10-05 14:29:15 -07:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
e104436924 Extract out filename fetch logic 2019-10-03 18:35:33 -07:00
Kurt
08561236f7 Relocate content not associated to SAVEditor 2019-10-03 18:29:53 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
39eedb1db2 Make PCBinary a method instead of get prop 2019-10-03 17:45:19 -07:00
Kurt
43e8b08ba8 Dynamically generate slot grids
Gen1/2 INT: 20 slots => 4 wide x 5 high
Gen7lgpe: 25 slots => 5x5
otherwise: 6x5
(maintain 5 rows)

Database(s): 6x11

Could probably wrap the initialization logic (grabbing savefile, etc)
but works for now

This is all in prep for box sprite resizing (56x68 as evident by lgpe
sprites); figured I'd add some display flexibility to handle prior games
with non-30/box layouts.

shave off a couple pixels for popup box view to make the edges of the
box directly at the edge (-2 bot, -1 right side)
2019-10-02 20:04:12 -07:00
Kurt
93ebbb10a7 Weave net46 dlls into single exe
back to the 1-file distribution strategy
2019-10-01 19:55:12 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
7db0657711 Fix context view/set/delete action
oops, dunno what commit broke it
2019-09-28 19:29:15 -07:00
Kurt
f47382e34f Fix GetUnderlyingControl call from ContextMenuStrip
https://projectpokemon.org/home/forums/topic/55096-unhandled-exception-error-pkmdb/?tab=comments#comment-249235
had recently moved the contextmenu to the designer, event handler has
sender as the ContextMenuStrip

use recursion -> while loop so that the input can be any of the 3 cases;
it'll drill down until it gets a picturebox or none.
make generic for giggles, update usages so Array.IndexOf uses
picturebox[] instead of object[]
2019-09-24 18:14:15 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
712a9cf4a0 Update 19.09.19
Update event binaries with latest from the Event Gallery
2019-09-18 15:29:07 -07:00
Kurt
32969a4d86 Switch save timestamp display to 24h clock
Closes #2388 thanks @fattard !

Now shows seconds instead of AM/PM
"hh:mm tt" -> "HH:mm:ss"
2019-09-18 15:06:45 -07:00
Kurt
b9246ece37 Extract y2k datetime logic, also wardrobe tweak
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
d26e294e58 Fix ao multiplayer tab visibility 2019-09-15 11:39:26 -07:00
Kurt
81e27eff7c Simplify expression 2019-09-12 18:58:32 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
02f36655a0 Reload box data cache on resetting slots
clear box and other calls to ResetSlots weren't reloading with the NEW
modified pkms.
2019-09-09 20:23:18 -07:00
Kurt
6d8ff992e2
Clean up / fix external drag in (#2383)
* stash

* Consolidate some logic
2019-09-03 19:54:41 -07:00
Kurt
11bc9f064f Make slots visible after resetting
Had removed the Visible=true from the inner UpdateSlot call in the
refactor; place here.
2019-09-03 18:44:35 -07:00
Kurt
d60731940c fix pokegear saving
oops 'sav' is Original save file
2019-09-02 21:51:51 -07:00
Kurt
4b8082be23 Add Pokegear number editing (hgss)
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
61bee67908 Misc fixes
revert HoF reads as they are stored outside the general/storage blocks
2019-09-02 20:25:38 -07:00
Kurt
ca2379982f Remove unused file 2019-09-02 19:32:39 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
f0df115ccd Fix box load on uninitialized box load
Closes #2376
probably will be rewritten at a later time; am reworking the slot info
messaging for drag/drop/display
2019-08-23 18:03:10 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
d0ae47eb6c Update 19.08.19
Update event binaries with latest from the Event Gallery
2019-08-18 21:51:40 -07:00
Kurt
39f5500d8a Show summary tooltip on mouse enter
Thanks SadisticMystic for the suggestion!
2019-08-14 22:51:49 -07:00
Kurt
7424cf6fb0 Remove GSC/C differentiation in PK2
Allows for no adjusting the game group
2019-07-28 13:26:39 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c7eecf5976 Extract summary object to core 2019-07-13 17:43:05 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
9a61f0de0f Minor relocation of logic
and the gradual shift to full-oop continues
2019-07-05 21:39:47 -07:00
Kurt
aa94c70df2 Hide gen6 dex logic behind zukan class
Same as prior commit for gen5 & gen7
2019-07-05 18:04:36 -07:00
Kurt
adbb3e842a Hide gen7 dex logic behind zukan class
Same as prior commit for gen5
2019-07-05 17:05:42 -07:00
Kurt
79a9269fbe Hide gen5 dex logic in Zukan class
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
01fee15c1f Show tooltip for inventory tabs
quality of life feature
2019-07-05 13:49:30 -07:00
Kurt
7f186048fb Really fix dex lang flag offset style
c345688f6d

base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.

Closes #2348
2019-07-05 12:16:09 -07:00
Kurt
808c1d2992 Update 19.07.05
Update event binaries with latest from the Event Gallery
2019-07-04 22:00:48 -07:00
pokecal
6b3d6999d1 update MailBoxEditor (#2344)
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
060a0a8596 Remove unused content
Now in QRMessageUtil
2019-06-28 22:20:25 -07:00
BlackShark
e911363399 added missing GameVersion check (#2340) 2019-06-26 07:11:19 -07:00
Kurt
39b837c252 Fix boxeditor show wallpaper
Closes #2334 ty @sora10pls
was unnoticed for >2y lol

parameter is expecting box index, not the wallpaper index
2019-06-25 17:50:09 -07:00
Kurt
f35a0d57a8 Fix revised alert message
Closes #2333
2019-06-24 20:50:21 -07:00
Matt
456d10bbec Update Let's Go starter sprites (#2331) 2019-06-23 18:34:14 -07:00
Kurt
7104f42f56 Trycatch savefile load, handle bad backups 2019-06-22 18:45:37 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
32df9f2c39 Update trainer name on import
repop all lul, works
2019-06-20 21:38:06 -07:00
Kurt
e0de0780c7 Add or/as secret base i/o
extracted some logic for oop, works well enough as is without redoing
everything
2019-06-20 21:30:35 -07:00
Kurt
523c36d982 Add qr parse util
used in pkhex.mobile, might as well migrate some logic into core
I'd rather not untangle the decode-api response parsing to use QRUtil.
2019-06-18 20:10:01 -07:00
Kurt
55d486af31 Extract event block diff logic 2019-06-18 18:10:48 -07:00
Kurt
3083b04223 Add all combinations of gameversions
closes #2327
recent refactorings resulted in B/W being returned instead of BW
2019-06-17 20:55:36 -07:00
Kurt
14138121a9 Fix importing qrs from non gen6/7
null\\/# instead of null/# when fetched via API
2019-06-15 15:29:45 -07:00
Kurt
455ab32722 Retain override version on clone
Also hide the pika friend label when YW features hidden #2283
2019-06-09 13:48:51 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
0007904cb4 Allow party only forms in party/bbox/daycare
Closes #2317 thanks @iiippppk !
2019-06-06 19:53:11 -07:00
Kurt
de774ed131 readonly ComboItem
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
9cdbc46740 Relocate apply basic template out of gui 2019-05-29 22:40:39 -07:00
Kurt
5879cc8a18 Extract some pkm gui logic
probably won't stay this way if things are eventually rewritten; too
much business logic in the pkmeditor.cs, would need a ton of abstraction
2019-05-29 21:35:52 -07:00
Kurt
8d781fd167 Simplify sorting to remove linq usage
create custom comparer to do the work
reorder some parameters
simplify gb hm set (All and FindIndex is duplicate work)

only usages of linq remaining are for the bulk action Where filtering
(ok)
2019-05-28 22:55:41 -07:00
Kurt
52bfa50641 Simplify font loading
Don't care about operating system; use the AddFontFile method instead.
Add fallback for font load failure.

This should be easier to maintain in the future, if multiple char->glyph
mappings are to be supported (gen6 is already different from gen7 with
some swapped glyphs).
2019-05-19 14:37:15 -07:00
ReignOfComputer
7421b137eb Fix WinForms C# 7 targeting (#2307)
* Fix WinForms C# 7 targeting

Explicitly target LangVersion 7.2.

* Fix WinForms C# 7 targeting - Part 2
2019-05-15 07:00:21 -07:00
Kurt
be8e8851e2 Update 19.05.15 2019-05-14 22:47:48 -07:00
Matt
44a257b832 Make Poffin names match in-game text (#2306) 2019-05-14 11:21:34 -07:00
Kurt
4570c7bb21 Bump required lang version for vs17 building
vs19 autodetects required language, but specify this for now since
everything hasn't been migrated
2019-05-14 07:25:09 -07:00
Kurt
091b9e2281 Add g4 poffin editor (misc edits)
Thanks @sora10pls for docs!
https://pastebin.com/jNeVJQi0
2019-05-13 22:56:45 -07:00
Kurt
56eeca0cbc Use custom savefile extension detection for err msg
#2305
Catches the following as SaveFiles:
"srm", // RetroArch save files
"fla", // flashcard
"SaveRAM", // BizHawk
and whatever else is added by the init
2019-05-13 15:58:36 -07:00
Kurt
018159ef4d Merge branch 'master' of https://github.com/kwsch/PKHeX 2019-05-13 15:54:02 -07:00
Kurt
04cd0da2ac Use generic pattern match
>7.0 c#
2019-05-13 15:53:27 -07:00
ReignOfComputer
6c42e3b1bb Enhance Invalid Convert Error (#2305)
Makes it clearer for conversion failure with Pokemon files - prevent confusion with save files.
2019-05-13 15:38:33 -07:00
Kurt
d4d26fd9b3 Fix eventflag data set to sav
cause:
300ef4d60a
Closes: #2301
2019-05-12 13:23:27 -07:00
Kurt
b5b4b67263 Fix template IVs getting overwritten on startup
Closes #2296
setting datasource triggers a changed event, which updates IVs
set flag to indicate this isn't the user doing this change
2019-05-05 12:57:56 -07:00
Kurt
706a9f2555 Disallow setting EVs for pb7 via label click shortcut
apply AVs instead
2019-04-29 17:35:31 -07:00
Kurt
300ef4d60a Minor simplifications
Use "SetData" method to automatically apply the Edited flag
Use appropriate method for CopyTo
simplify expressions a tad
2019-04-29 17:21:19 -07:00
Kurt
a220970124 Fix wallpaper resource display fetch
CB_BG is the background selection, not the box.
https://twitter.com/yajegamer/status/1120717928322748420
2019-04-23 18:37:51 -07:00
Kurt
9861128b63 Minor img processing update
Extract magic pixel shifting numbers for layering imgs -- SWSH will
likely use the large boxsprites, as hinted by LGPE's upsizing.
Remove new[] color array creation, just pass byte values
break up glowedges into steps
2019-04-22 22:25:14 -07:00
Kurt
5da9051431 More accurate sound option names
Deviating from official option names, reflect the end result instead.
clarity > accuracy
#2283
2019-04-15 15:46:03 -07:00
Kurt
286df71c5a Hide sound type for nonyellow gen1 saves
Closes #2283
Fix label name & update translation file for them
2019-04-15 15:38:49 -07:00
Kurt
95267afb2d Add bulk check to Checksums button
Hold control to have the Bulk Legality analysis spit out its results to
the clipboard.
2019-04-14 09:08:33 -07:00
Kurt
2f2512b09c Reduce allocations for checking file write time
FileInfo inherits from FileSystemInfo, which initializes a bunch of
strings that we don't need
this isn't a great optimization, just a fun exercise finding a quicker
approach to get these values
2019-04-05 18:45:59 -07:00
Kurt
9e83e13559 Update 19.04.02
Update mgdb too
2019-04-01 18:35:01 -07:00
Kurt
e96fafcfdd Remove version.txt
now done with gh release metadata
2019-04-01 18:18:26 -07:00
Kurt
e3b3c74ccb Split off old changelog text
archives changelog, prevents it from being compiled in (size reduction)
2019-04-01 18:18:14 -07:00
Kurt
e6fd8560ee Only show reset key value for int/ko saves
e1a3c8edb3 (commitcomment-32979627)
2019-03-31 16:59:01 -07:00
Kurt
e1a3c8edb3 Add RTC reset, allows game to define on continue
Closes #2273 , thanks @SatoMew !
2019-03-30 12:34:51 -07:00
Kurt
bb8cf5d3d8 Simplify get/decrypt pkm access 2019-03-29 19:43:33 -07:00
Kurt
5dcf2f4dc8 Use enum instead of nullable bool tristate 2019-03-29 17:52:26 -07:00
Kurt
796e836811 Add Settings reset button
force closes program to prevent main form closing event from saving
settings
Closes #2272
2019-03-23 19:05:35 -07:00
Kurt
82a40cb965 Misc updates
add comboitem list to string[]
add regions list as cached comboitem list
lock resource cache on fetch
extract alola time list generating
2019-03-18 21:34:21 -07:00
Kurt
8a08d32dff Simplify pkm constructors
remove Identifier param. 99% of the time, identifier is not provided,
resulting in a useless call

end result:
provide 'create new' and 'create from' constructors
2019-03-16 18:41:56 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
13a6d16cb9 Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Kurt
7e864c67b7 Update assembly info (version)
now reflects 19/03/11
2019-03-11 06:23:48 -07:00
Kurt
97c8c40855 fix typo 2019-03-10 22:59:08 -07:00
Kurt
94c80fd32c Update 19.03.11
update mgdb latest
2019-03-10 22:56:30 -07:00
Kurt
7734e81adf Remove unnecessary bytesperchar check
current.Length will always start right after the terminator data;
shifting further is unnecessary.
#2261
2019-03-07 16:58:19 -08:00
Kurt
61bf82e2bd Add gs event flags
https://projectpokemon.org/home/forums/topic/49717-pkhex-flag-editing/?tab=comments#comment-240804

via pret repo; looks like 2000 event flags, and 0x100 event
consts/work-vals (byte)
add more rebattle toggles
2019-03-05 23:06:05 -08:00
Kurt
a4bf6335a9 Unclamp max date
values above 2100, whatever, let them get saved however they end up
2019-03-05 16:33:54 -08:00
Kurt
8d49400b07 Change SecondsTo* from int to uint
having a year > 2050 can result in a 32bit seconds value (top bit set);
instead of being negative, keep it as a 32bit number.
2019-03-05 15:55:26 -08:00
Kurt
d792c0d3a0 use u/L
use 'u' to denote uint values, so that less IL ops are required
~(21->17) in the case of IVs
no functional change, just a fun exercise looking at generated IL and
finding ways to use less ops
2019-02-23 15:36:26 -08:00
Kurt
5b29e71954 Misc tweaks
no functional change, just rewrite some logic for better flow
fix subform popup count restriction (OwnedForms requires forms to be
added/removed manually; it doesn't automatically update)

sanitize box names when dumping boxes with separate folders (and bad box
names)
2019-02-23 14:58:48 -08:00
Kurt
ca51edbdcf Change sav.LoadBoxes to return int
make MysteryGift specific method flexible so that any IEncounterable
enumerable can be passed.
2019-02-23 14:37:06 -08:00
Kurt
5e242833ba Sync missing change
oops
2019-02-23 09:14:23 -08:00
Kurt
60e05f181b Allow disabling of savefile path detection on fopen 2019-02-22 23:04:10 -08:00
Kurt
a339cc9289 Extract pouch manipulation logic
add overloads for API syntactic sugar
make ItemConverter internal again
2019-02-22 22:48:34 -08:00
Kurt
399afd49a6 Misc rewrite
Remove a bunch of duplicate accessing
use dictionary to fetch grid rather than searching control names
break up larger methods to reduce complexity

probably going to rewrite the giveAll/removeAll actions to do work
within the pouch, then reload the UI with the final pouch
2019-02-22 18:43:15 -08:00
Kurt
05ba7c519c Misc simplifications
removed duplicate sorting GUI logic
extract grid fetch method
2019-02-21 23:17:50 -08:00
Kurt
df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
0156958f1a Add fame hh:mm:ss
https://projectpokemon.org/home/forums/topic/49296-number-of-trades-on-trainer-card/?do=findComment&comment=240455
2019-02-21 15:20:26 -08:00
Kurt
d3dd4fb2a5 Track slot modified count on sort/delete/mod
Sorting will always show multiples of boxcount since it repositions
empty slots
2019-02-20 17:59:54 -08:00
Kurt
40963c012a Add sav3 BP Earned editing
misc editor, first tab (main)
2019-02-19 20:59:47 -08:00
Kurt
fa4318ae2f Add gen3 record editing
in misc edits window
2019-02-19 20:46:58 -08:00
Kurt
ffc229ce00 Fix event combobox binding 2019-02-19 14:19:09 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
98b21eaaa8 Add clone deletion quick action
kinda slow, if a save has 900 mons, it has to check 900*900 which is
O(n^2), takes a few seconds
as opposed to just doing a hashset checking contains, would be O(n)
gotta do some fun stuff to make it faster
2019-02-18 17:00:16 -08:00
Kurt
9171055fd4 Add box sort by encounter type
grabs encounter name and orders by that (Egg/Static/Wild etc)
2019-02-18 15:34:55 -08:00
Kurt
7c3e5aa83c Make RandomGender a method instead of property
See pkNX for similar change; the functionality is really *method*
2019-02-17 22:13:40 -08:00
Kurt
dab2300cc5 Flip gender colors
oops
extract config line load
2019-02-17 21:17:16 -08:00
Kurt
956f5ce499 Trycatch color settings load
updates in the future might break, be defensive
2019-02-17 15:13:56 -08:00
Kurt
a8c7307d4b Update shortcuts
ctrl-n used to be settings, but encounter database now uses it
add ctrl-w to close settings editor (undocumented)
document more shortcuts
2019-02-17 15:08:14 -08:00
Kurt
ddeef079eb Reorganize settings editor to show color settings 2019-02-17 14:52:04 -08:00
Kurt
5167a816b4 Add drawsettings as saved program setting 2019-02-17 14:51:35 -08:00
Kurt
4aa103a320 Misc clean
lowercase input parameters
2019-02-16 19:53:14 -08:00
Kurt
202f911d45 Tidy up comboitem fetch naming 2019-02-15 11:47:35 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
3b8974665e Move ballbrowser init logic to subform 2019-02-14 20:23:51 -08:00
Kurt
95159686cd Move ball browser form to separate file 2019-02-14 20:18:31 -08:00
Kurt
2bb0ea0b38 Fix apply/clear trash
Closes #2261
2019-02-14 18:12:50 -08:00
Kurt
6f76a3b1ae Add setting to ignore "Legal!" popup
just plays sound
change 'bad field data' sound to Hand
2019-02-12 20:17:09 -08:00
Kurt
e82b4de657 Misc clean
replace Friendship control click to match shortcut description (used to
do nothing)
Remove some duplicate translation strings
fix gameselect string formatting
apparently systemsounds changed in a recent win10 update, Question is
now silent?? Exclamation is now the same as Asterisk (same as Beep?) Use
hand instead of Exclamation.
only use asterisk for notifications
2019-02-11 22:39:12 -08:00
Kurt
309633a214 Replace some trycatch with tryparse 2019-02-11 22:04:47 -08:00
Kurt
182348526c Add display TID/SID get/set 2019-02-10 10:31:20 -08:00
Kurt
48e2bbcfed Refactor DumpBox to return 1 value
count < 0 implies an error; values >= 0 can be used to indicate actual
dumped count
2019-02-09 20:19:55 -08:00