Emerald has the same met locations too, which doesn't clear fateful. So if it was hatched in an RS(E) location, we can't know for sure.
Closes#2790 , but keep in mind the posted file is illegal anyways -- can't get egg move aromatherapy with wish.
Remove non-galar species from gen8 banlist
Add Ban_NoHidden8Apricorn -- all of these aren't even breedable in-game anyways, but futureproof for DLC? ;)
pk7->pk8 doesnt assign height/weight (zero), require zero for legal
p*7->pk8 assigns a tracker value, enforce something is present for legal
copy OT friendship (oops)
gen7 used same as gen6, we just need to restrict gen!=8
add placeholder LGPE origin check; that'll likely throw a wrench into things when HOME happens (next month?).
just read the comments & code, this one is an annoying oversight
untraded pkm /should/ never have HT memory data, but sometimes it do be
like that
Closes#2571
Rewrite a bunch of the history verification stuff
Fix a few test cases with incorrect OT Friendship (transferred), and
missing GeoCountry
Need to rewrite memory verification next
(All test cases currently pass)
#2545
format >= 6 is always true (early return in entry)
don't double-flag/check memory presence in OTs from gen5 and below (hist
and OT verifier)
rename method; I'll probably rework the flow of things for gen6
verification and gen8 verification since the rules are slightly
different
yeah your initial hacks were hacks
It appears there's a bug (in the game) for link trade memories --
applied to the OT memory instead of HT memory?? Fun!
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.
With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic
PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method
PKX is now back to pkm data manip only
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
Was initially implemented as fishy during SM's initial implementation. Any nonzero value in this byte is invalid, don't even bother checking unused/count.
Now that Gen6 (and Gen7) are no longer current gen, any hope for them being released is the same as hoping for Gen4's Azure Flute Arceus. Thus we mark as invalid :)
Closes#2353 by effect of no longer flagging as Fishy. I think that my initial implementation of VC stuff had assumed the Generation==7, but later used 1/2 for factual correctness.
not enough documentation to know what every single flag does; just be
lenient
I assume that flags being present XK3->PK3 will set fateful, so we could
remove that logic...
Exposing bitflags for editing isn't fun for the editor, so just ignore
it behind the fateful bool get/set.
fateful required for all xk3 origin
#2289