Commit graph

36 commits

Author SHA1 Message Date
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
b77a197b74 Add optional EXP stripe toggle for sprite draw
helps visual identification of suspect EXP values
2021-11-07 14:48:59 -08:00
Kurt
de2d3a43be Add toggleable setting for encounter background types
Fine archit and matt, have it whichever way you want :)
2021-08-24 19:52:06 -07:00
Kurt
2a9f3585e5 Change background coloring to bottom-stripe 2021-08-24 16:11:48 -07:00
Kurt
a121f4d617 Add optional box slot coloring, add settings 2021-08-24 14:21:35 -07:00
Kurt
6e3bcd5b66 Encounter visualization: Show ball and differentiate visually 2021-08-24 14:03:20 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
2f9b175cd2 Show gmax for encounters in encdb 2021-08-14 17:16:53 -07:00
Kurt
c5919dbec4 Show gmax X like pkm atop a mystery gift sprite 2021-08-14 17:07:23 -07:00
Kurt
44589e6fbb Minor tweaks
use switch expr for auto-backup load
trycatch plugin activator (just in case)
extract dialog prompt for easier reading
remove dead method
2021-08-13 15:37:21 -07:00
Kurt
bd826eef5c Show trainer sprites gen6 2021-08-05 13:11:50 -07:00
Kurt
49488bb503 Use invariant culture for ToUpper/ToLower
Turkish is quite the language; let's try to prevent any errors down the road for internal/game string case changes.
2021-06-24 09:16:36 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
b3b60894b6 Remove 40x30 sprite assets
Farewell; let's assume things are 68x56 from now on.
2021-04-09 16:24:19 -07:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
61dc9a45ae Revise Shadow state detection
Closes #3012
2020-10-06 22:36:27 -07:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
5eb98594cb Add shadow lugia to big sprites, expand canvas
Closes #2849
2020-06-03 10:38:00 -07:00
Kurt
bf47317dd1 Add setting to force large sprites for past gen
Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00
Kurt
4c226340fe Add shiny sprites, alcremie sprites & big sprites for all
Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
4116fb5b9b Fix sprite format for gen3
Closes #2725

Fix crash if canceling the FRLG version select

Co-Authored-By: Kermalis <kermalis@users.noreply.github.com>
2020-02-20 19:36:06 -08:00
Kurt
fc9d0b4b24 Add hint for pkm with dummied moves
Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
e8759ee538 Determine shiny as square if fateful && shiny
regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
43036e7e94 Add team index recognition
lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Matt
c4602b47f9 Use 68x56 sprites for LGPE (#2555)
Adds LGPE sprites for those not found in SWSH, and causes LGPE picturebox generation to use the 68x56 sized sprites instead of 40x30.
2019-12-02 16:08:48 -08:00
Kurt
e8f5ac8a00 Minor clean 2019-11-25 22:51:07 -08:00
Kurt
462aea8c8c Update some square calls to use format
#2522
just wanna be explicit no usages if it's not gen8+
2019-11-25 09:31:41 -08:00
Archit Date
a05bed8f18 updated shiny indicator for xor0 (#2522) 2019-11-25 09:27:42 -08:00
Kurt
4630bb83c8 Fix using wrong sprite size on gen7 saves 2019-11-15 18:58:46 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Renamed from PKHeX.WinForms/Util/SpriteUtil.cs (Browse further)