Commit graph

354 commits

Author SHA1 Message Date
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
d8c2114770 Update PGT.cs 2021-07-31 19:50:27 -07:00
Kurt
6bed33f7f1 Minor tweaks 2021-07-15 20:40:00 -07:00
sora10pls
34c401b7a0 Revise IsHOMEGift, check Card ID for gift date range
Currently, HOME gifts present in wc8.pkl will not be flagged for invalid dates due to them missing their respective Card IDs. This will be fixed with the next stable release, so this works for now.
2021-07-13 18:22:04 -07:00
Kurt
49488bb503 Use invariant culture for ToUpper/ToLower
Turkish is quite the language; let's try to prevent any errors down the road for internal/game string case changes.
2021-06-24 09:16:36 -07:00
Kurt
a10b35190c Minor tweaks
off by 1 max range for gen2 slot -> pk2
SetRandomIVs already sets IVs inside the method, retval is for knowing what the new value sare
show WC8 restricted version rather than defaulting to SH
pass the rand object rather than fetching for the current thread every loop for Unown & random IV shuffling
Use ToLowerInvariant for resource fetching, should resolve the turkish issue
Check typeof(T) first, not that we check for ToolStripItem or ContextMenuStrip with this function.
2021-06-24 00:36:04 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
8222297da8 Remove enumerating when loading event templates
Just allocate the parent array and pass it to HashSet; having an ICollection, prevents resizing repeatedly and gc'ing the temp array is cheap.

Actually, only create a hashset if we're adding a gift from external DB. Saves on that allocation, and keeps the final result as an array (fastest iterating).
2021-06-04 13:48:02 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
acdbda4e12 Split DateUtil from Util class 2021-05-14 16:46:48 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
ceede68861 Minor tweaks 2021-05-07 22:11:10 -07:00
Kurt
c67e01849a Extract 3ds chinese glyph remapping, only do on 3DS games
Optimize some functions within gen7zh for perf (no linq, no allocation)
2021-04-18 18:29:02 -07:00
Kurt
0d45075d4b
Rewrite settings handling; enhance some user experiences (#3193)
- Settings now stored as json next to exe
- Settings now exposes all legality checking setttings that can be changed
- Slot hovering now can play cries in MGDB/PKMDB/etc, not just the main boxes.
- Enhanced hover text for mystery gifts and encounters that have movesets
- Show recently loaded save files in ctrl-f browser
- Toggle auto-load savefile setting to be none/detect-latest/last-loaded
- Custom extensions & extra backup paths can now be configured directly in the json settings
- Settings editor now uses propertygrid & tabs.
2021-04-11 18:09:54 -07:00
Kurt
aaa69eac15 Rename Gen3 Champ ribbon to be more accurate
been like this since mid 2016

this ribbon can be obtained in either Hoenn or Kanto within Gen3
https://bulbapedia.bulbagarden.net/wiki/List_of_Ribbons_in_the_games#League_Ribbons
2021-04-10 12:09:43 -07:00
Kurt
c7b997865c Minor clean 2021-04-09 14:52:49 -07:00
Kurt
645f2b4db5 Revert implicit casting
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
3822981590
Rework EncounterCriteria to be ability indexed rather than direct ability (#3179)
* Exploration: rework ability criteria to ability numbers desired

* Sync remaining changes

* Update EncounterCriteria.cs

* Add xmldoc

* Improve speed of IsDualGender check

* More xmldoc updates

Should be doing this on main but meh, this branch is gonna get merged later

* Fix typo

* Update WC7.cs

* Update PersonalInfo.cs
2021-03-23 17:05:15 -07:00
Kurt
56f24bbe5a Fix deferral compare
neq -> defer
not like it matters for these
2021-03-20 17:47:31 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
36670292ad Futureproof check regardless of packing filename
When making the wc8 bin, the filename v1/v2 may be first or second if the EventsGallery changes its syntax. Don't assume the v2 comes after v1. Just check for mismatch
2021-02-03 13:31:37 -08:00
Kurt
7d5596995d Update WC8.cs 2021-02-03 13:29:48 -08:00
Kurt
16ff74ccc0 Update WC8.cs 2021-02-02 22:57:44 -08:00
Kurt
33fc33a165 Add more nickname logic checks
Variant nicklang OT can nickname if it's the handler
2021-02-02 22:12:36 -08:00
Kurt
03940b54a5 Update WB7.cs 2021-02-01 18:39:34 -08:00
Kurt
9124a3c62b Improve handling of multi-nicknamed mystery gifts 2021-02-01 18:35:37 -08:00
Kurt
6d41d6a17c Fix casting issue for mystry seed fetch
rand32 -> int32 can yield negative, when modulo'd can be negative (bad index)
2021-02-01 10:53:40 -08:00
Kurt
fd4034272b Update WC8.cs 2021-01-31 10:36:33 -08:00
Kurt
33b671c636 Allow home gifts with T7SID > 0 2021-01-30 18:39:40 -08:00
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00
Kurt
b1c3526618 Update WC8.cs 2021-01-23 11:43:56 -08:00
Kurt
acfbef6cfa Disallow raids matching if has mark
Closes #3133
not an ideal solution, but the encounter matching API is kinda limited in deferred-invalid vs deferred-notIdeal.

probably need to unify the match logic and generators so they can cache one secondary-check invalid
2021-01-22 20:28:54 -08:00
Kurt
613e6db744 Use StringConverter api consistently; use stringbuilder when possible
Retain a stringbuilder to mutate the string rather than finalizing temporary strings

yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
Kurt
c9f222bf38 Set valid mystry mew seed on creation
Uses a Method specific seed regardless of template.
2021-01-07 21:27:19 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
7523e0e200 Make ContestStat fields byte (from int) 2021-01-01 13:39:08 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
95e3337f2c More switch expressions 2020-12-24 17:12:08 -08:00
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
afdd2bd57e Mark EncounterSlot/Static types as immutable record types 2020-12-23 20:40:59 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
5729718d68 Simplify ternary byte casts
No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913 Minor prep clean 2020-12-10 19:49:53 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
a6b704b887 Update WC8.cs 2020-11-01 23:29:53 -08:00
Kurt
bfb9815782 Add PID generating loop for criteria nature 2020-10-18 10:00:44 -07:00
Kurt
7a01b1249c Minor clean
Handle more messages, add more xmldoc
2020-10-18 09:43:41 -07:00
Kurt
d2fed0d66c Set party stats on pkm create
Party stats are stored in box format
2020-10-05 09:04:32 -07:00
Kurt
d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
Kurt
eb6c570695 Add TSV=0 checks for WC8 home gifts
Don't match if TSV == 0
Don't assign at TSV of 0, randomize TID7 if it happens to be so.

Closes #3007
2020-09-29 23:10:48 -07:00
Kurt
6243135f28 Minor clean
Move Home8 location to Locations.cs for documentation
Move FestaFacility to correct folder
Remove unnecessary public modifier on interface method
Pass the program's Version to any loaded plugins, if they wanted to check compatibility...?
2020-09-25 23:55:31 -07:00
Kurt
af99e0b37c Revise fixed PID checks
Closes #3000
Thanks @CScorpion-h & @SciresM !
2020-09-24 19:29:01 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
416f5fe183 Check Winning/Victory ribbons for gen3 origin based on encounter
Closes #2990 ty @Atrius97 !

Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.

Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.

Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
2020-09-18 16:23:17 -07:00
Kurt
e125424423 Refine zygarde encounter form checking logic
Closes #2984
ty atrius & matt via discord

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-09-13 15:45:15 -07:00
Kurt
0a6d53dc0d
Make IsHomeGift a public get property 2020-09-10 11:25:29 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
187ed9775a Use trainer details for manaphy egg if possible
https://projectpokemon.org/home/forums/topic/57790-bug-manaphy-egg-shown-illegal-wrong-egg-met-date-if-i-import-directly-the-pgt/?tab=comments#comment-260826
2020-09-06 11:34:50 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
39e5c9000d Set Egg Met date for eggs rather than met date
This only applies to Manaphy
remove Nickname/Met Location set as it's handled in the SetUnhatchedEggDetails

precompute some default values
2020-09-05 13:11:16 -07:00
Kurt
6b472ffd62 Misc iencounterable->pkm generator fixes
Still some pending stuff like bad mystery gifts

gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table
2020-09-03 19:00:46 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
c738857010 Handle KOR Arcanine with PID=1 type
Revise some logic flow and add comments indicating why
There is no wc.Gender==3 for any gift; that's not how things are specified in GameFreak's internal tool (suspected).
2020-08-29 14:33:51 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
890f3375c9 Misc clean 2020-08-18 15:39:45 -07:00
Kurt
adb55c9e7b Make CanToggleGigantamax have a form argument
no more meowth-1/2 and or perrserker
Closes #2973
2020-08-16 23:06:49 -07:00
Kurt
71456d98fb Handle unhatched manaphy egg
Closes #2965
2020-08-09 20:02:28 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Kurt
8fae396b76 Inject matching dexlevel for form comparison 2020-07-18 13:29:16 -05:00
Kurt
5128825e78 Update WC8.cs 2020-07-18 10:46:22 -05:00
Kurt
035bac1ed3 Update WC8.cs 2020-07-18 10:27:44 -05:00
Kurt
9b14235a6c Add zeraora wc from event gallery 2020-07-17 20:40:11 -05:00
Kurt
4b881e7021
Update WC3.cs
Handle "RSE" as specified permitted version
2020-07-17 12:56:35 -05:00
Kurt
ea609d43a5 Move soup to gmax class (extension methods), fix home gmax starters
Directly accessing CanEatMaxSoup is now forbidden :)

Fixes home galar starters being flagged when gmax-final evos
2020-07-16 21:04:27 -05:00
Kurt
5d8a5ba045 Revise "Is HOME" gift check, add height/weight scalar condition 2020-07-02 17:18:36 -05:00
Kurt
0836d3191d Rewrite some magic gender value logic
it's always been a byte for ratios, but we never know; plus, it's a little more self documenting
2020-06-27 12:01:28 -05:00
Kurt
a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
93308ca4ae Account for losing/gaining gmax for comparison
Don't defer for static, and don't skip for WC8

skip home gifts with player OT when SID7 not 0 (all home OTs have 6digit TID and 0 SID)
2020-06-22 21:29:21 -05:00
Kurt
645db23706 Extract EvoBase and MoveList from Core
These are really old bloated parts of the original legality checking logic; separating for now to rewrite.
2020-06-20 19:44:05 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
301350d32b Make IEncounterable expose IVersion get 2020-05-19 21:07:30 -07:00
Kurt
6164884700 Merge IGeneration into IEncounterable
all but egg exposed it; now, just make egg expose it and remove the unnecessary interface

we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
2020-05-17 12:32:28 -07:00
Kurt
913d2773bf Pass form when form doesn't match encounter
This is still a horrible hack, needs to be done similar to encounter slots

handle the galar NFE formchange cases
2020-04-23 20:53:57 -07:00
Kurt
e9406599e0 Remove more unnecessary null checks 2020-04-16 13:11:27 -07:00
Kurt
3100471299 Strip out some unnecessary logic
notnull => no need to check for null manually
2020-04-16 12:58:48 -07:00
Kurt
afeb06d3ae Allow ability 1/2 for wb7 origin 2020-03-18 22:31:27 -07:00
Kurt
3aaf318035 Update event database, handle HOME gifts horribly 2020-03-14 14:22:45 -07:00
Kurt
c4ce22412a Handle japanese name if egg
Closes #2756

For eggs that we don't know the OT of, they'll still show invalid (empty string).
ty @PrometheusG !
2020-03-13 18:37:51 -07:00
Kurt
fbd533092d Fix misspelling of the word "Received"
Closes #2757

Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
4771158194 Remove ribbon check for mew
- Data is set to give a Classic ribbon
- The classic ribbon isnt ever applied
- nor does a transferred pb7->pk8 get it

so just remove the interface and treat it as unused (cuz it is, unused.)
2020-02-20 21:43:02 -08:00
Kurt
03c58dbe89 Use selected language instead of sav lang 2020-02-19 21:32:01 -08:00
Kurt
bdf6afd2f3 Fix egg trainer name logic for wc3
Closes #2676
2020-02-03 19:22:16 -08:00
Kurt
a3e9649f09 Update 20.01.26
Update with latest events from EventsGallery
2020-01-26 00:35:31 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
467045e95c Swap rand call order, rename as overload 2020-01-22 19:04:20 -08:00
Kurt
5be9c6bcc8 Remove unnecessary null handling
objects are no longer null
2020-01-20 23:32:05 -08:00
Kurt
8312c52cc1 Make Move[] readonly list
contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
11978dab4f Make pgt ranger manaphy IsEgg true 2020-01-12 23:00:32 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
bfd9bf6b53 Simplify formchange calls
Don't use the dex chain for certain checks, it's unnecessary.
2019-12-28 19:00:01 -08:00
Kurt
827a7649c1 Export PCD/PGT as encrypted format
add Write method for writing the data outside the program; only use Data
if you know what you're doing!
2019-12-24 23:24:28 -08:00
Kurt
bc3e84d30e Check high bound of language when generating wb7/8
Closes #2599 ty @slp32
2019-12-23 11:27:36 -08:00
Kurt
802b93bb16 Fix xor order
oops, upper half gets the star/square xor
no real difference since PID is random
2019-12-10 22:05:47 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
5ba396db6e Update shiny comparisons for (traded)eggs
PID rerolls happen on trade to ensure star/square state is kept
2019-11-28 12:40:33 -08:00
Kurt
e8bdc34a18 Tweak gift generator
Yield ranger manaphy gift as possible (encmoveset generator)
Move ranger manaphy equals check to PGT
2019-11-28 10:42:24 -08:00
Kurt
7a51e48747 Add wc8 star/square pid types 2019-11-28 09:46:48 -08:00
Kurt
445fdee2ba Add shared memory interface (encounter) 2019-11-26 10:46:16 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
Kurt
f88388cb70 Add Form (AltForm) to IEncounterable interface
All of the encounterable templates have Form anyway; funny that I was
consistent naming them all differently than pkm.AltForm :)

Closes #2452
2019-11-18 22:20:55 -08:00
Kurt
21c3b4e1b1 Add Ribbon interfaces to WC8
pretty silly but gets the job done
Closes #2446 by fully implementing all ribbon checks possible
2019-11-18 17:37:38 -08:00
Kurt
53cec64e5e Add recognition for dropped wc8 files 2019-11-16 09:35:14 -08:00
Kurt
502adc6d74 Don't throw exception on setting giftused
needed in mystery gift db to clear flags (why idk)
2019-11-16 08:24:46 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
4be35890e7 Make some usages generic 2019-10-24 18:10:23 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
6e8f7fe680 Fix pgf gender criteria roll
got stuck in an infinite loop for PID (gender invalid from the start)

https://projectpokemon.org/home/forums/topic/52873-pkhex-mystery-gift-database-not-working/
2019-05-20 18:35:57 -07:00
ReignOfComputer
2b39d75141 Allow Open WB7Full / WB7 (#2304) 2019-05-13 15:35:40 -07:00
Kurt
332784d34b Misc updates
parameter name lowercase
simplify some comparisons/calcs
reuse comparison methods
wrap memory dump into readonly struct
2019-05-11 00:59:07 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
cce362b98a Relocate FFFF trim (and 0000) to same location 2019-03-20 22:13:09 -07:00
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
d975081a86 Add short/long name property differentiation 2019-03-17 22:19:37 -07:00
Kurt
fb76032a39 Remove unnecessary null checks on constructors 2019-03-16 18:23:50 -07:00
Kurt
ebc7c6ae29 Remove PKX.LCRNG method
Duplicate with RNG.LCRNG
reuse cryptarray for gen5 mysterygift r/w
2019-03-16 16:25:25 -07:00
Kurt
7c3e5aa83c Make RandomGender a method instead of property
See pkNX for similar change; the functionality is really *method*
2019-02-17 22:13:40 -08:00