Quicker than creating defensive copies for each Parse call. Do the same for IV-set passing.
Not worth for binlinker as it's never passed multiple times / deref'd often.
Encode beldum's raid moves manually since it's the only one with empty moves (default -> learnset fetch). See pkNX for associated workarounds in pickle build.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
O(1) lookup for arbitrary species, some edge handling rules for specific game islands/forms. With HOME, there's only 3 islands of permissions. No allocation besides the singletons which aren't really necessary.
No longer need to peek within multiple hashsets, just fetch the "is possible" bit from the species listing and check if the bit is set.
Will be fun if ball shell swaps are added 🤞, get to set all bits for anything that can enter game with that feature (if ever added).
Add unit test for gen67 no-patch exclusion
More performant byte->str performance (no longer needing to hash byte and fetch bucket), unmeasured str->byte performance, but it is the same implementation as Gen3 which is not a bottleneck.
Reduces the dll size by 80KB, and RAM usage by an unmeasured (likely similar amount). Better startup speeds since multiple dictionaries do not need to be allocated and created.
Moves Gen1 trainer names (0x5D) to Transporter class, and remove Korean entry (not legally obtainable since there's only Gen2 Korean games and Gen2 Korean VC cannot trade with international).
Hard verify Gen1 trainer name for language, since 0x5D is the ROM transfer language. Nickname can still be from any of the connected games.
This refactor makes it easier to use a different charmap for byte<->str for Boxes (see #4027) and the language differences. We have a master table that "works" for all text name entry, but localizations differ for some glyphs accessible in the box naming UI.
Fix Slot8b fallback ball not being Poké (was 0).
Swap eevee & none move sentinels; branch-if-zero easier for compiler.
Lift EV-any-above100 to be checked first; fetching personal and getting EXP is slower than checking 6 indexes in stack. Both branches would check. Most pokemon won't have EVs >100 as users flip through boxes in gen3/4.
Pokewalker: defer match if shiny
Jacq egg: recognize unhatched egg, traded
sv-pokedex-old: don't add rows for >1010 species (out of range)
static9: correctly flag scale mismatch
SAV4HGSS: expose pokegear #'s as span instead of alloc
Ignore slot match for Swarm3
Honey Tree only yield possible slots via TID/SID
Pick min level for EncounterTrade1
Set nickname for CXD Elekid trade
Set held item for Pt Giratina
Set egg location for Ranch gift hatched egg
Set hidden ability flag for N's Darmanitan
Set XY Vivillon form based on generated geolocation
Force evolve Trade species if encounter requires it
Correctly recognize pikachu-colored-pichu Gen4 gift PID type
Set hatched manaphy egg's met location & date
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
Gift1: use IVs if required
Gift2: Enforce 0 TimeOfDay
Egg9: Require Egg Location to match encounter
PGT: keep requested gender in the event of antishiny
PGT: never yield Korean Ranger Manaphy for Format4
Simplify ushort range checks
Rename `EReader` bool to `IsEReader`
Extract Gender/Nature fetch for unfixed encounters
Remove Unown PIDIV branch when template has no Unown
Remove unnecessary loop for Pokewalker PID creation
Fix implementation as all uses are checking IVs Speed Last, but the method wasn't thinking like that.
Improve base ROM raids for SWSH to ensure the Rank roll matches the output.
Skip string fetch for Trade1
Set gender for Trade8
Add record to wrap Gen8 raid generate params, return & use bool for filtering results, fallback to unrestricted if none succeed
Fix gender comparison for Entree5 slot
Simplify gen2 ResetKey fetch (byte sum of Money/ID/OT(used)
Closes#3970 by filtering gender inside the method like Encounter9RNG with an early return
Adds IV filtering inside the method with an early return like Encounter9RNG
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80