Commit graph

9890 commits

Author SHA1 Message Date
Kurt
86459812c1 Misc tweaks
Ensure GO IVs are respecting the min floor
Add some comments, reuse PersonalInfo reference instead of refetch
Fix Hoopa Unbound SlotWrite changing to 3
2023-08-20 00:31:54 -07:00
Kurt
2777a3e039 Tag some encounter descriptions with more info 2023-08-19 16:43:05 -07:00
santacrab2
aef2cc7066
Add missing fateful setters (#3967) 2023-08-19 15:57:07 -07:00
Kurt
f7d66db7e2 Misc tweaks
Check HT move memories in Gen9 appropriately for deferral cases
Add missing ID32 set for GO8->PKM
Slight pre-work for Mightiest Mark Mew method signatures
2023-08-19 11:13:20 -07:00
sora10pls
910415ea8d Clean up Encounters9 encounter definitions
Pad species IDs to 4 digits, maintain a consistent order of fields
Also re-order trades to match the order seen in the ROM (more to be added in DLC)
2023-08-19 11:10:21 -04:00
Kurt
15faf8197a Update EncounterStatic4.cs 2023-08-18 11:48:49 -07:00
Kurt
0b2d167465 Update EncounterStatic8a.cs 2023-08-18 08:38:00 -07:00
Kurt
07042233be Allow US/UM new moves in Relearn for S/M 2023-08-17 17:43:11 -07:00
Kurt
213234b4d2 Fix USUM max move ID usage for HOME learn
Closes #3966
Closes #3954 (original)
2023-08-17 17:36:39 -07:00
sora10pls
7dc40735f3 Mighty Mewtwo: A Show of Supporters! 2023-08-17 20:04:33 -04:00
Kurt
c4b8cab9cd Set form when appropriate 2023-08-17 11:23:22 -07:00
Kurt
392dfbbb4e Gen4 trade gift nickname 2023-08-17 10:23:29 -07:00
Kurt
ff3081408a Change Gen4 roamer default met tile
the groundtile bit permission was causing the Route 201 to set Water which isn't possible to encounter them on, so use the lowest bit instead of highest bit
2023-08-17 10:15:21 -07:00
Kurt
bfc24dd5c2 Update EncounterTrade4RanchGift.cs 2023-08-17 08:26:50 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
santacrab2
57e23cc860
- misc template -> pk tweaks (#3964)
* - misc template -> pk tweaks
2023-08-16 18:57:44 -07:00
Kurt
5637b1775d Fix psk tile choice encode/decode, XY flip
Closes #3953
Add in more annotations & clean up things slightly
2023-08-16 18:51:32 -07:00
Kurt
6a373ee5db Tweak pokerus load indication
Closes #3957
2023-08-15 17:47:12 -07:00
Kurt
0a9300874b Check current level on GB Era event gift eggs
Closes #3963
2023-08-15 16:09:08 -07:00
BlackShark
218a29a16a
Fixed FRLGE Enigma Berry size (#3962) 2023-08-14 23:23:39 -07:00
Buggz Evol
e1499398f6
Add Eduardo Gastrodon eligible date (#3959) 2023-08-14 20:13:46 -07:00
Kurt
c6a961bda6
Add Xoroshiro128Plus Solver, SW/SH Raid verification (#3961)
Due to how the game generates the Pokémon data, the first two (or three) RNG calls are used to set the 32-bit `EncryptionConstant` and `PID`. With 2x 32-bit and 1x 64-bit values, we can algorithmically reverse the movement & manipulation of bits to recover the initial seed. Notably, certain bits of the initial state are not captured by our first two (or three) outputs, so we must brute-force guess at the initial state, and verify the RNG's output yields the expected values.

**With the ability for real-time Xoroshiro128+ seed reversal, we can now validate RNG correlations for SW/SH raid encounters natively within the program.** For now, the legality fail error message is extremely vague and any validated seed won't be "remembered" for the Legality Parse like other RNG methods. These seeds are 64bit, while every other "remembered" `PID/IV` seed-info is 32-bit.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2023-08-14 20:01:38 -07:00
Kurt
534dc02154 Misc enc template -> pkm fixes 2023-08-13 17:23:16 -07:00
Kurt
3afcfcdfa3 Add setters for Dynamax/Gmax static8 2023-08-12 16:45:43 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Eelen
18812550e8
Update CHS Translations (#3956)
Update CHS Translations

Co-authored-by: Professor Dirty <103500840+wubinwww@users.noreply.github.com>
2023-08-12 11:35:42 -07:00
Momonopopotee
6d098cc848
Update gen 2 event flags and PLA blocks (#3944) 2023-08-09 00:44:34 -07:00
Eelen
89eff1fe19
Add Foongus and Amoonguss flags (#3952)
Add Foongus and Amoongus flags

Fix translation errors

Translation New flags in CHS

Co-authored-by: Professor Dirty <103500840+wubinwww@users.noreply.github.com>
2023-08-09 00:43:59 -07:00
Kurt
d647f15f23 Fix indexing check for tile rotation
Closes #3950
Does not resolve #3953 , separate issue as caused by the April refactor. Need to debug old & new and see where the data is being copied wrong
2023-08-09 00:43:29 -07:00
sora10pls
a483bf9a24 Mighty Mewtwo: Prepare the Offense! 2023-08-08 20:07:21 -04:00
sora10pls
3e13b1bc29 Add Tatsugiri/Mew eligible date ranges 2023-08-08 17:58:12 -04:00
alvv-z
498391ea04
Add battle subway trophy flags (BW) (#3949)
* Add battle subway trophy flags

* Spelling: posess -> possess
2023-08-02 14:03:21 -04:00
sora10pls
96fa89188a Add latest distribution raid data 🦍 2023-07-27 20:03:28 -04:00
Manu
4ca9f2a905
Add Nontaro's Shiny Grimmsnarl Server Date (#3946)
* Add Nontaro's Shiny Grimmsnarl Server Date

* Corrected end date typo
2023-07-27 07:37:46 -04:00
Kurt
22aaea63df Update LearnGroupHOME.cs 2023-07-21 19:54:19 -07:00
Lusamine
92d65dc6a4 Add legal date range for Dark Tera Charizard 2023-07-21 21:05:58 -05:00
Lusamine
cf4de45c03 BDSP Valley Windworks Drifloon is 3 IV guaranteed 2023-07-21 21:05:06 -05:00
Kurt
c596804578 Minor clean
Inline logic for Meowstic form branch evo
Pass levelup byte value directly instead of recompute
With EvolutionSet all shared, reorder the constructor so the primary ctor doesn't need manually ordered properties (8 byte total struct size)
2023-07-21 15:19:12 -07:00
Kurt
171ee0d222 Misc tweaks 2023-07-21 13:41:19 -07:00
Kurt
c5d35fbce5 Handle Volt Tackle for HOME sharing GetAllMoves 2023-07-21 12:24:31 -07:00
Kurt
75ec6ca38d Use PKH as PK7->PK8 route
Slightly less efficient as we need an intermediary object, but this mimics the official implementation and will catch any future modifications HOME does (like the current Height/Weight rerolling from 0).
2023-07-21 12:04:11 -07:00
Kurt
e3b62cf80d Update EncounterMovesetGenerator.cs 2023-07-21 11:48:29 -07:00
Kurt
6c6d02fad2 Fix oopsie
partially reverted change forgot to undo adding these
2023-07-16 20:42:51 -07:00
Kurt
06720dec83 FormArg handling for Hoopa visiting SV 2023-07-15 14:17:03 -07:00
Kurt
8c5773969a Add HOME hoopa move share, add form specific check
Hoopa cannot know both moves due to form reversion
Kyurem cannot know both moves due to form reversion
Kyurem cannot know Scary Face when fused in past games

Add dexnav for AtAnyTime/HOME lookback when original moveset deleted (no longer in local relearn moves)
BDSP Underground encounters w/ egg moves can be shared by other means
2023-07-15 13:58:41 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Lusamine
2aef48172e Allow SV Mini & Jumbo Pikachu to be valid until Aug 1 2023-07-14 15:25:02 -05:00
Kurt
ee9ae63c22 Misc tweaks
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
2023-07-13 22:18:34 -07:00
Kurt
b212ef42b5 Add HOME rejuvenations for SV and SWSH
When we lack data for HOME transfers on their original data, we must fabricate something instead of defaulting to whatever the HOME mutation logic gives us. Stuff like the original Relearn moves, etc.

Reset tera types and relearn for SV
Reset relearn for BDSP, SWSH
2023-07-12 21:49:16 -07:00
Kurt
3a88190613 Unify EvolutionSet deserialization
Reformat all pickles to the same serialization format (latest)
(format ignores all empty evo entries, to skip allocation of dead entries)
346KB -> 60.3KB, -200 lines of code
2023-07-12 19:09:23 -07:00