Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
* Fix Pokemon tooltip for LA incorrectly referring to SwSh location table
* Fixes to comments referring to incorrect generation/version/game
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Co-authored-by: James Park <5295838+pencilethics@users.noreply.github.com>
Adds a basic editor for recorded Geonet/Unity Tower locations for the Gen 4/5 games, building on this [post by Danius88](https://projectpokemon.org/home/forums/topic/62055-bw-b2w2-unity-tower-geonet-and-passerby-research/).
So far, I've implemented buttons that set all locations (including unused ones), set all legal locations, and clear all recorded locations; and checkboxes to toggle whether the whole globe is visible (used in Japanese games) and whether the ferry to Unity Tower is unlocked.
Haven't implemented any UI for editing the status of individual locations, since I'm not sure how to lay it out.
Also haven't implemented anything related to how the data of the other players in Unity Tower is stored.
Restores strict checks for stuff prior to May 30th that were removed via 36a696e446
Add sim cards for Gen9 HOME starters
Allow tracker-less transfer matching for WC8
Helpful for generating bots who can't assign a legitimate tracker for direct-in-Gen9 injects.
Reused logic, easier unit testing, better performance.
Old method would do max of 6 properties (that each fetch 32bits and bitshift themselves); now we just fetch once and shift calc accordingly.
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)
Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).
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Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
* Mapped Fashion items for S/V and added injection logic
* Added 'Unlock Clothes' button in Trainer Editor's misc section alongside ComboBox to select type to add all.
Closes#3888Closes#3879
Adds type sprite indication and green if the flag is legal to be set.
Allow sort by has-flag, index, type, and move name.
Sorting by Type will sort by type->valid->name for a nicely ordered view.
https://projectpokemon.org/home/forums/topic/63429-bdsp-slate/
The "Give All" cheat will skip adding unobtainable items.
Since the BDSP-exclusive Treasure (slate/shard) are unable to held, they were also skipped. Revise the logic to allow them to be added via "Give All", but still disallowed as held items (separate arrays needed).
Also condense the logic for BCAT-Dmax crystal IDs since they're all sequential. Just iterate a range instead of a span.