Commit graph

75 commits

Author SHA1 Message Date
Jonathan Herbert
0015beb8d8
Add Accessors for Black 2 And White 2 Medals (#4043)
Thanks @suloku as the logic this uses comes from their BW_tool.
2023-10-27 21:02:04 -07:00
Kurt
b536388d0d Misc tweaks
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
2023-09-10 21:17:47 -07:00
Kurt
0aa4a15851 Fix cgear skin import loop
byte 255->0 overflow infinite loop if too many tiles are unique
https://projectpokemon.org/home/forums/topic/63828-c-gear-skin-editor-crash/?do=findComment&comment=285181
2023-08-30 04:44:40 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
5637b1775d Fix psk tile choice encode/decode, XY flip
Closes #3953
Add in more annotations & clean up things slightly
2023-08-16 18:51:32 -07:00
Kurt
d647f15f23 Fix indexing check for tile rotation
Closes #3950
Does not resolve #3953 , separate issue as caused by the April refactor. Need to debug old & new and see where the data is being copied wrong
2023-08-09 00:43:29 -07:00
Kurt
00b3e111f8 Extract some CGear logic
More span based interaction, less allocation.
2023-07-06 22:20:25 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
6964d48adb Move location/capture to Encount
Shared for both roamers
https://projectpokemon.org/home/forums/topic/63405-suggestionbug-gen-5-roamers-block-data-only-shows-info-on-roaming-thundurus/?do=findComment&comment=283912
2023-06-11 11:12:34 -07:00
Kurt
8cc1220056 Minor clean 2023-06-11 10:38:51 -07:00
abcboy101
b0da14b71e
Add Geonet/Unity Tower editor (#3909)
Adds a basic editor for recorded Geonet/Unity Tower locations for the Gen 4/5 games, building on this [post by Danius88](https://projectpokemon.org/home/forums/topic/62055-bw-b2w2-unity-tower-geonet-and-passerby-research/).
So far, I've implemented buttons that set all locations (including unused ones), set all legal locations, and clear all recorded locations; and checkboxes to toggle whether the whole globe is visible (used in Japanese games) and whether the ferry to Unity Tower is unlocked.

Haven't implemented any UI for editing the status of individual locations, since I'm not sure how to lay it out.
Also haven't implemented anything related to how the data of the other players in Unity Tower is stored.
2023-06-11 09:38:24 -07:00
Kurt
3bde807bf2 Gen5: Add second roamer slot 2023-05-09 11:45:19 -07:00
sora10pls
e5cc0ffd6b SAV5: expose number of unlocked boxes 2023-04-30 18:59:51 -04:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Kurt
5b484f5712 Use byte[] instead of int[] for tile sel 2023-04-15 11:28:35 -07:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
0087ccb44f Use span for savefile slot API
No more offset fetch
2023-03-25 23:14:50 -07:00
abcboy101
30aa1cc9aa
Add Geonet location editing for Gen 4/5 (#3810)
* Add Geonet location to SAV4 and SAV5

* Allow commas to be escaped in subregion names

* Add missing 3DS subregions

* Add Geonet location editing

* Ensure null values are kept as the first option in GetCountryRegionList

* Add Geonet locations in CHS/CHT
2023-02-26 16:33:53 -08:00
Kurt
6daad3a1d1 Update CGearBackground.cs
Closes #3789
2023-02-16 23:51:15 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
210bd90fc1 Add entree MissionsComplete for BW
Closes #3532

BW/B2W2 could be the same, meaning that the pass power offsets in the B2W2 class can be merged back in to the base class.
2022-06-19 08:39:43 -07:00
Kurt
d1c2f6ef6e Add gen5 roamer get 2022-06-18 19:12:41 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
8319bfe003 Fix Entree Forest saving
Closes #3524
2022-06-14 22:30:57 -07:00
Kurt
a681783f1a Extract interface for SaveBlock, allow strict
External users shouldn't be using SaveBlock
2022-04-15 11:45:04 -07:00
Kurt
a5ee845c3b Decouple event flag/work from SaveFile 2022-04-09 18:12:57 -07:00
Kurt
fadcf92dc8 Faster pokecrypto
net6 was 4x faster than 461 with the old implementation; now it is faster for both but not as disparate.

New implementation performance is always at least 30% better than the old implementation; even better for smaller chunks of data (40% less time).

Pretty much mimics bare metal value writes
2022-03-20 02:44:36 -07:00
Kurt
70ea1f7048 Move some files around 2022-03-15 19:23:03 -07:00
Kurt
16da1deadc Revise battle subway flag handling
Retain all flag bits; expose the other 5 flag bits as some saves do have them.

Undocumented.

Closes #3422
2022-02-09 15:41:00 -08:00
Kurt
f5344452cf Fix last funfest mission record r/w
Closes #3423
2022-02-09 10:36:46 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
cc8ac7a4f1 Remove unnecessary warning suppression
fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
08b7d7ebfe
Update Misc5.cs
#3259
2021-09-18 17:52:58 -07:00
Kurt
0c83da7c1b Add Poké Transfer minigame score editing (Gen 5)
Closes #3259

Co-Authored-By: FeralFalcon <33670476+FeralFalcon@users.noreply.github.com>
2021-09-18 16:31:22 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Kurt
05364212ba Update Encount5.cs 2021-08-20 20:53:23 -07:00
Kurt
48024f1245 Add Swarm data get/set for gen3-5
#3245
2021-08-20 19:52:31 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
9793e9f1a0 Minor clean
Slap on interface for EntreeSlot
De-magic some 💯 numbers to indicate what they're doing
Improve perf of move-match-relearn check
Add an "else" as valid is never both values (history verifier)
2021-08-13 15:36:30 -07:00
Kurt
9c8bee19ca Gen5: Add give all musical props, b/w entree level changing
Abstract some things into their parent save block structure.
2021-07-25 23:44:03 -07:00
Kurt
4ee72b0020 Extract pass power enum from gui logic 2021-07-21 00:58:09 -07:00
Kurt
f5090e3ae7 Fix cgear png import
Closes #3231

Symptoms observed:
- Tiles were too dark (not high enough RBG value due to >>3; keep 8bit color here.
- Red/Blue channel inverted, swap R & B. Works? Hope this isn't something related to png storing rgb vs bgr and we'd need to check input pixel format?
- Tiles were misplaced slightly, off by 1. Fix order of operations so that the tile choice value is correct.
2021-07-10 19:32:10 -07:00
Kurt
b2e4ca393b Minor perf improvements
GetHexStringFromBytes: don't allocate temp slice array on heap
Tile: Span Slice toarray rather than new+copy
2021-05-23 10:56:25 -07:00
Kurt
645f2b4db5 Revert implicit casting
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
594db92ad0 Minor clean
Handle some stragglers
2020-12-21 17:48:08 -08:00