Commit graph

9120 commits

Author SHA1 Message Date
sora10pls
39ccb50580 Add latest distribution raid data 2022-09-08 20:04:39 -04:00
Lusamine
f79560b8a2 Add Continental Vivillon pattern to Nagasaki, Japan for 3DS
Updated earlier this year:
https://docs.google.com/spreadsheets/d/e/2PACX-1vTVVOEZbXLVQvjIdzGACpZ_IrOWgVDBr_Wa-xULK3191BP9lf1tep-z-PsmcAfaH_aE56j3GHDX_9UO/pubhtml
2022-09-07 23:58:04 -05:00
Kurt
17b42219af Improve xd umbreon detection
Make PIDIV for xd starter indicate the TID/SID origin seed too.
2022-09-07 15:49:53 -07:00
Kurt
bbc45d8b0c CXD played: Use TotalHours to set elapsed hours 2022-09-07 14:39:58 -07:00
Kurt
a0c998fdd5 Simplify contest ribbon deadlock set
Was missing the check & revert step; just fix the logic completely.
We should have the contest star ribbon if we've set all the ribbons, otherwise it was already removed.
2022-09-06 21:05:39 -07:00
Kurt
20dcb8d407 Remove old showdown set aliases
Don't need to support sets that don't follow the current standard.
2022-09-06 21:04:40 -07:00
Kurt
d6e83362b3 Fix binarysearch result compare
Method returns a negative number if not found; not always -1
https://projectpokemon.org/home/forums/topic/62246-g3-xd-move-tutor-legality/
2022-09-05 08:50:27 -07:00
Kurt
06196e0440 Minor tweaks
Less alloc
2022-09-04 22:23:35 -07:00
Kurt
6a61b0e449 Update EvolutionTree.cs 2022-09-04 22:20:35 -07:00
Kurt
92a50264cc
Refactor RNG advance/reverse methods (#3579)
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
2022-09-04 12:03:37 -07:00
Kurt
d9ad0052a1 Completely remove chatelaine memory check
Gen6 can get the memory on those who did not participate by being in the party with other participants.
This includes those who cannot enter into the Maison; having memory and no ribbon is entirely legal.
2022-09-03 10:12:42 -07:00
Kurt
fd27bde673 Update RibbonVerifierCommon6.cs 2022-09-03 08:25:12 -07:00
Kurt
da642ee16e Remap context for sidegame HT memory checks
gastrodon with recover as HT memory needs to verify within the context of SW/SH and prior learn environments.
2022-09-02 15:41:22 -07:00
Kurt
a1f3e9b081 Fix database search 2022-09-02 10:29:55 -07:00
Kurt
ac9bece46e Remove checksum check for Sprite building
Hot path 99.9999% will never be false
2022-09-02 10:29:32 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Lusamine
a97e74e628 Correct Arceus Chronicles Growlithe dates 2022-09-02 02:40:40 -05:00
Lusamine
7bab0270bb Fix Wish Ralts moveset
Thanks @Kermalis !
2022-09-01 23:27:58 -05:00
Kurt
59c518f268 Condense moveset deletion check 2022-09-01 20:57:39 -07:00
Lusamine
8ecbd08efd Add start date for Arceus Chronicles Growlithe event 2022-09-01 21:04:56 -05:00
Kurt
e8aa2c8ed1 Correctly check xy/sm if not ao/usum levelup 2022-09-01 09:34:40 -07:00
Kurt
4a008e510d Sanity check friendship and level values parsed
Don't accept Level: 101, for example.
2022-08-31 22:22:23 -07:00
Kurt
d8cdc9fe34 Merge branch 'master' of https://github.com/kwsch/PKHeX 2022-08-31 21:04:12 -07:00
Kurt
f4f9df3a81 Don't add new gs moves to pk1 permit array
Out of range
https://projectpokemon.org/home/forums/topic/62190-user-message-an-unhandled-exception-has-occurred-you-can-continue-running-pkhex-but-please-report-this-error
2022-08-31 21:03:26 -07:00
Kurt
125d18e2be Don't add new gs moves to pk1 permit array
Out of range
https://projectpokemon.org/home/forums/topic/62190-user-message-an-unhandled-exception-has-occurred-you-can-continue-running-pkhex-but-please-report-this-error
2022-08-31 20:41:05 -07:00
Kurt
88ac14946d Don't be as strict with shedinja evo moves
EncounterMovesetGenerator doesn't specify a clean encounter, don't check it as thoroughly.
2022-08-31 19:09:06 -07:00
Kurt
fb9deab202 Specify full gift egg wc3 moveset
PKHeX needs the exact moveset rather than a "permit this extra move" because our recent logic improvements check for strict moveset matching when it is still an egg.
Closes #3577 thanks @wararjey !
2022-08-31 18:55:17 -07:00
Kurt
71e08222cf Update 22.08.31 2022-08-30 22:49:54 -07:00
Kurt
d350bb7fee Misc fixes & pickle updates 2022-08-30 21:15:07 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
319a671a6d Simplify munchlax tree list usage 2022-08-29 17:38:27 -07:00
Kurt
f18e884407 Remove unused BDSP bcat logic
ded game, underground distributions unused. no need to differentiate, no need to allocate unused collections.
2022-08-29 17:37:54 -07:00
Kurt
bf37be3ea1 Update LearnVerifierEgg.cs
Order of operations being spooky
2022-08-29 16:08:56 -07:00
Kurt
40649084b3 stackalloc temp unreleased item arrays 2022-08-29 16:08:30 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
444c3d2209 Narrow more types 2022-08-26 10:07:24 -07:00
Kurt
6e4613a3a7 Narrow met location value checks for eggs s32->u16 2022-08-26 10:03:46 -07:00
Kurt
28d726da80 Simplify wild ball permitted checks 2022-08-26 01:20:49 -07:00
Kurt
e700a0e3e6 Handle traded BDSP egg transfers 2022-08-25 23:04:38 -07:00
Kurt
528a377f84 Handle version restrict for new gen4 legend cards
The other existing Eiscue/Stonjourner dmax crystal gifts are version restricted too, using this byte with same values.
2022-08-25 13:10:39 -07:00
Kurt
ad28f7b261 Delete old utility methods (unused)
MoveEgg: already range check in the Safe method
Inline some logic
2022-08-24 23:49:00 -07:00
Kurt
b241c19520 Simplify some memory args 2022-08-24 23:29:03 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
26b1453002 Narrow ribbon count type from int->byte, split interface
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly
Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero.
Fix adding ribbons to Gen8 gift templates
Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
2022-08-23 21:25:22 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
553e9ac1b3 Disable events when loading ordered moves
Closes #3573
2022-08-21 20:45:35 -07:00
Kurt
0b458395f1 Fix handling for USUM banned species bypass
Tweak EReader check for Shadow3, more straightforward since we can just check the location ID (nothing else uses that location ID).
2022-08-21 19:15:02 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00