* Split Gen1/2 string & pokelist conversion methods
* Refactor pokelist to direct read/write, skip on save if blanked
* Add settings editor for SaveLanguage overrides
Default false, current behavior.
Previous commits (years ago) would show Gender, but only current-format properties are shown now.
Fix some form scaling settings that haven't been reported, match other controls.
PKM property copy now checks if src==dest property type; for Gen6<-Gen7 markings, converting ushort -> byte can cause the conversion to fail if more than 8 bits are used. Just ignore copying the marking value, by only copying properties that have the same name AND type.
#4222
SuggestAppend species dropdown
Indicate trash-to-be-applied when hovering on button
Fix ClickOT in pkmEditor applying English on Japanese Gen3 saves
* Replace LastSaved8a With Epoch1900DateTimeValue
Since LastSaved8a basically implemented the same logic, replace it and update Epoch1900DateTimeValue.DisplayValue to not display seconds if they aren't present
* Replace PlayTime8 With PlayTime7b
event flag editor gen5-7
rs/frlg/dp/hgss enc->pkm version choice
pb7 party stats loading
daycare slot now shows when present
remove unnecessary `GameVersion.Unknown`, use Invalid instead. Might be worth removing Invalid in favor of changing `Any=0` to `None=0`.
* Check nicknames/OTs against characters in font
* Update translations
* Do not show warning for Gen4 and earlier
* Use Gen5/7 font for Gen 3-4/1-2 transfers
* Minor style pref
* Remove font legality checks
* Add missing/update Switch fonts
* SaveBlock Constructor Changes
- Add primary constructor for SaveBlock with default offset
- Update SaveBlock subclasses to specify offset in contructor rather than as the constructor body
* Fix MyItem Subclasses Using SaveFile Rather Than Specific Classes
- Improve Epoch 1900 classes using similar logic from PlayTime7b.
- Move Time Classes into non Gen specific folder since it appears the logic is shared across a few of them.
- Use Epoch1900DateTimeValue for LastSaved in PlayTime7b since the logic is the same.
- Remove TeamIndexes9 since it is a duplicate of TeamIndexes9. Use the similar pattern like Box8 where it is reused in multiple locations.
- Add BlueberryClubRoom9 to ISaveBlock9Main since it wasn't added when the class was introduced.
- Simplify RaidSevenStar9 creation since GetBlockSafe does basically what the if-else block does.
- Change SAV8SWSH Base Raid to RaidGalar to match the same way the SAV9SV does for its Base Raid.
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
Gen 5 Misc Edits
- Fix duplicate unlock all musical props button caused by me
Gen 9 Trainer Editor
- Move Gender next to Trainer Name
- Group Blueberry Quests on Blueberry Tab
- Move Indigo Disk related unlock buttons to Blueberry Tab
- Disable Unlock All Buttons after operations
ShowdownSet: Fix indentation, use explicit const
ItemStorage8BDSP: Rename GetAll->GetAllHeld to match others
EncounterLearn: Guard against >4 length enumerables, use explicit versions for S/V
EggMoves: Read u16[] directly rather than manually
SaveFinder: simplify expression
SAV_Database: extract func
SAV_Encounters: use RoM to match Moveset generator
Fix ranch save load (index out of range on party stat fetch due to bad truncation)
Folder Browser: Reapply filter if active on column sort
Fix inverted VC1/2 cross-check, add missing derived type and ignore Generation==0 (empty/invalid) moves.
Closes#4128
I don't want to decipher to manual interactions to the Battle Frontier structures now. Prints were just work values, and fly flags were event flags.