Kurt
47819a87c4
Update SaveBlockAccessor8SWSH.cs
2020-04-16 14:21:11 -07:00
Kurt
70e7c01896
Add more block-key settings
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 13:37:48 -07:00
Kurt
3100471299
Strip out some unnecessary logic
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notnull => no need to check for null manually
2020-04-16 12:58:48 -07:00
Kurt
66dddc9101
Clean up some method parameters
2020-04-14 10:59:36 -07:00
Kurt
546412e410
Rename class/method name
2020-04-14 10:59:16 -07:00
Kurt
ee1cfa8912
Hanle some compiler messages
2020-04-14 10:52:19 -07:00
Kurt
8936c58417
Skip setdex/modify on box sort
2020-04-14 10:46:21 -07:00
Kurt
33bdacebe8
Minor tweaks
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Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
0ada4cbd77
Remove some unnecessary null checks
2020-04-12 13:20:40 -07:00
Kurt
270d984130
Minor clean
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Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
d65338557e
Add hp stat
2020-03-24 11:44:54 -07:00
CanoeHope
df09868470
Add another SWSH block ( #2793 )
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Nothing special. Just found it and figured why not add it.
2020-03-19 11:38:17 -07:00
Kurt
287a2ac5c5
Rework handling of bk4 constructor
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Can't really detect if it's shuffled or not; just assume it's always unshuffled unless it originates from a save file read. Probably not a perfect solution, but achieves better results.
https://projectpokemon.org/home/forums/topic/56217-error-in-archive-bk4/
2020-03-18 23:34:53 -07:00
Kermalis
face69d469
Fix Emerald decorations ( #2788 )
2020-03-18 00:25:02 -07:00
Kurt
429a3b1a08
Expose decoration list for editing
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Closes #2785 , not making a GUI for this (someone else can do it)
Moves RTC3 to the appropriate folder
2020-03-17 12:14:01 -07:00
Kurt
1c6b99185d
Ignore bits above the first 3
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Some save files use bits 3-7?
2020-03-15 11:11:55 -07:00
pi1024e
8a1e73e5b3
Change OT_Class to have an expression body ( #2759 )
2020-03-13 10:28:50 -07:00
Kurt
b68e9472cb
Break apart value fetch -> compare
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easier to debug
2020-03-12 15:05:59 -07:00
Kurt
fbd533092d
Fix misspelling of the word "Received"
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Closes #2757
Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
eb01591861
Remove duplicate method
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Extract magic number 0x40000
2020-03-11 21:09:36 -07:00
Kurt
0aa6282d73
Sanity check value types via generic method
2020-03-11 16:31:53 -07:00
Kurt
f9bbeba3ad
Add get/set for swsh current box
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Closes #2742
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-03-10 23:18:51 -07:00
CanoeHope
e51df9855d
Add blocks for NPC and Friend League Cards ( #2741 )
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* Add blocks for NPC and Friend League Cards
* Update SaveBlockAccessor8SWSH.cs
2020-03-01 00:47:56 -08:00
Kurt
4fb33413e3
Only set display shiny of not owned
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Closes #2740 ; we don't want to set display shiny if it's not shiny
we only want to set display-shiny if (!owned && shiny)
Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-02-28 17:35:50 -08:00
Kurt
d80d1598dc
Only set displayed form if not previously owned
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Closes #2739
2020-02-28 15:31:26 -08:00
Kurt
e378821101
Remove duplicate key item list for pc items
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Closes #2733
Co-Authored-By: kermalis <kermalis@users.noreply.github.com>
2020-02-22 19:47:25 -08:00
Kurt
4116fb5b9b
Fix sprite format for gen3
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Closes #2725
Fix crash if canceling the FRLG version select
Co-Authored-By: Kermalis <kermalis@users.noreply.github.com>
2020-02-20 19:36:06 -08:00
Kurt
0d4cff81c6
Clean
2020-02-15 14:29:23 -08:00
Kurt
3ce590aca8
Don't clear FormArgument on set to box slot
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Closes #2706
removal of isParty prevents the erroneous force-0 behavior
Co-Authored-By: Russell Jones <questiondesk@gmail.com>
2020-02-13 16:35:37 -08:00
Kurt
9f6d234c53
Fix hgss box wallpaper read
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lol oops
Closes #2698
Co-Authored-By: ammako <ammako@users.noreply.github.com>
2020-02-11 23:24:03 -08:00
CanoeHope
7ab128de89
Add SwSh Birthday blocks ( #2696 )
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Because the Switch doesn't have a feature to internally store your B-day like the DS and 3DS does, you set it in-game by the "Fortune Girl" right in front of Wedgehurst's PokeCenter in month and day.
https://www.serebii.net/swordshield/birthdays.shtml
2020-02-10 18:14:20 -08:00
CanoeHope
acb9cc2a9d
Add Gender to Gen 8 Trainer Card ( #2694 )
2020-02-10 12:02:52 -08:00
Kurt
1bf22467de
Add Rental Team (gen8) reader
2020-02-07 17:23:26 -08:00
Kurt
d52366b0d5
Add download rules/comp block labels
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https: //projectpokemon.org/home/forums/topic/56121-swsh-blocks-and-save-research/
Co-Authored-By: pp-theslayer <pp-theslayer@users.noreply.github.com>
2020-02-07 16:32:05 -08:00
Kurt
a73f14836d
Add HoF time block accessor object
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Not gonna add it to the interface
Closes #2691
Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-02-07 15:59:36 -08:00
Kurt
c08cf9c95f
Add rental team hashes
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Co-Authored-By: Archit Date <architdate@gmail.com>
2020-02-07 15:33:53 -08:00
Kurt
7866958af8
Add dynamax crystal type, exclude from activation
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Closes #2690
Co-Authored-By: slp32 <slp32@users.noreply.github.com>
2020-02-07 10:16:27 -08:00
Kurt
cc05a38548
Clear team slots on blank load
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Closes #2688
2020-02-06 20:11:58 -08:00
Frank
e5286f3325
RaidSpawnList8 fix DenType and Flags ( #2686 )
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* RaidSpawnList8 use enum RaidType for DenType
fix IsWishingPiece and add WattsHarvested
* Add check between RaidType.Event and IsEvent flag
2020-02-06 17:12:26 -08:00
Kurt
a004b301d0
Add record count incrementing for sav8
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Closes #2685 ty @CanoeHope
2020-02-05 19:42:46 -08:00
Kurt
bc45660f99
Update legal raid clamp
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https: //github.com/kwsch/PKHeX/issues/2681#issuecomment-582215498
Co-Authored-By: slp32 <slp32@users.noreply.github.com>
2020-02-04 19:06:33 -08:00
Kurt
2e1528b199
Merge branch 'master' of https://github.com/kwsch/PKHeX
2020-02-04 16:55:42 -08:00
Kurt
7e6cae4004
Clamp activating raids to available indexes
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Closes #2681
2020-02-04 16:55:40 -08:00
CanoeHope
9b172d2666
Correct Day offset ( #2679 )
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a1ae14325a (commitcomment-37103852)
2020-02-04 07:35:02 -08:00
Kurt
0e1fd49be1
Decrement runtime language if appropriate
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Closes #2674
2020-02-03 19:16:30 -08:00
Kurt
a1ae14325a
Add more block documentation
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Ty @CanoeHope !
Closes #2677
To edit these values, use the Block Data editor and select the *Object Trainer Card
Co-Authored-By: CanoeHope <canoehope@users.noreply.github.com>
2020-02-03 18:56:35 -08:00
Kurt
b31f0428cf
Add raidtype docs & wishing piece indication
2020-02-02 10:21:34 -08:00
Kurt
43036e7e94
Add team index recognition
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lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
b35d53368f
Sort blocks by initial value
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allows some lumping of similar-value blocks for easier analysis
2020-01-28 19:08:26 -08:00
Kurt
ee5c033b51
Add dlc block annotations
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ty @pp-theslayer
https://projectpokemon.org/home/forums/topic/56121-swsh-blocks-and-save-research/
add another array detail
2020-01-28 16:21:11 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
527442bb49
Only fetch strings when required for compat check
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if item == 0, don't bother checking. Fetch strings only if there's an issue with the item.
2020-01-25 12:16:45 -08:00
Kurt
9b6a10df46
Extract metadata-reflection class to PKHeX.Core
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separate GUI logic from non-gui logic :)
2020-01-24 17:57:47 -08:00
Kurt
92d1ccf3d9
Fix Pokewalker course unlock all
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write to correct location
https://projectpokemon.org/home/forums/topic/56084-pokewalker-courses/
2020-01-24 17:10:53 -08:00
Kurt
46156b48c6
Add missing generation to accessor type name
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Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)
no functional change
2020-01-23 23:22:54 -08:00
Kurt
fb02295c70
Use object block names in diff
2020-01-23 23:19:38 -08:00
Kurt
12244909ba
Split off SCBlock-logic from SWSH accessor
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In case a future game uses this same setup.
2020-01-23 23:16:09 -08:00
Kurt
2adbca628b
Add raw value edits
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Not done for Array types or Object types
muh reflection, such spooky
mark Offset as non-browsable so it doesn't show up in propertygrid if the block is being edited by a grid :)
I imagine a struct-type-sensitive array property grid edit could be done via Buffer.BlockCopy to a dest array, but there's so few Array blocks... so meh
2020-01-23 21:30:39 -08:00
Kurt
a88c7c4800
Add more trainer card/status fields & stats
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Closes #2658 ty @CanoeHope !
Mostly just serves as documentation; with the amount of fields being editable increasing, hard-coded GUI might not be optimal here. I'm thinking something like a PropertyGrid based on the selected block which will pull up the Block object if the key matches... for fields, something like a dynamically populated list or something.
2020-01-23 18:31:10 -08:00
Egzon
a5985536e2
Miscelanous fix on Underground Scores ( #2657 )
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* UG scores are uint32, with max value up to 999999.
* fixing label position
* another positioning fix!
2020-01-23 16:37:39 -08:00
Kurt
ba5cc26e83
Add indication to which blocks changed
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Use reflection to grab all const declarations (private and public), and grab the name of that const. Whenever that block is mentioned in our diff, use the name instead of the key.
Helps identify what changed / remove noise if you don't care about that block.
2020-01-22 17:06:23 -08:00
Kurt
4ea2be250f
Add TitleScreen8 and Trainer Card team structs
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Closes #2653 , ty @CanoeHope !
Editable from the Trainer Info button, comes with a Copy From Party button for each.
2020-01-21 23:23:27 -08:00
Egzon
9cce65e937
Fix Subway Super checks ( #2652 )
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Oops, it's actually a byte...
2020-01-21 11:00:09 -08:00
Kurt
b84cae9ff5
Fix box name write for sav8swsh
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only used via the view-all-boxes popup when switching boxes
ty anubis!
2020-01-20 22:04:52 -08:00
Kurt
6fdc71b2e4
Update tower record set
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Record ID const declaration for reuse
Change 255->300 for streak max
Set record as well (ignore currently set value if modified via dropdown)
Closes #2649
Not sure if Money and BP can get a similar record-set treatment.
2020-01-20 18:16:46 -08:00
Kurt
40e5cd66da
Add block diff for swsh, add bool type toggle
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Apparently my copypaste of the class didn't delete all the old unused controls. Ha!
Move non-gui logic to core as separate classes, in case ppl wanted to reuse them in their own projects.
2020-01-19 22:29:50 -08:00
Kurt
a98ca2351d
Don't SetValue to block if not exportable
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blank saves do not have the type metadata for the blocks that are spoofed, nor do they have all blocks spoofed.
I suspect things might get more difficult as more value-blocks are identified, which would throw a wrench into things. We'll figure that out at that time :)
Add a test to ensure that the blank save can be created correctly
Closes #2644
2020-01-19 10:25:40 -08:00
Kurt
4567bba03f
More elegant block read/write
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Removes TONS of unnecessary allocations, and is more simple
2020-01-19 00:55:10 -08:00
Kurt
0244cc7489
Add more info to exception message
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Closes #2644
2020-01-18 19:44:34 -08:00
Egzon Qukovci Jusufi
ab5016bf7d
Add Subway Scores edition ( #2643 )
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* Add Subway Scores edition
* Changing the offsets handling
Simply use the block offset as the base and add them to it. Also allow edition on B2W2.
2020-01-18 19:31:36 -08:00
Kurt
643c0c1cc7
null/empty check -> check both
2020-01-18 17:33:19 -08:00
Kurt
843330a375
Remove unnecessary null checks
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this is a null free project /s
dont provide null, else u deserve to get an exception
2020-01-18 16:57:25 -08:00
Kurt
40c2c483fb
Common1-3 => Bool1-3
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Blocks that use Bool1/2 toggle to the other state; evident when comparing between two different saves. The key doesn't change, only the Type is toggled.
2020-01-18 14:19:01 -08:00
Kurt
9b0b0cb1a6
Add misc value r/w for trainer8
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Closes #2639
casting object to generic T : struct isn't valid, so just cast the get/set appropriately
2020-01-17 23:25:02 -08:00
Kurt
2a7d475b5b
Rearrange key list, add syntax sugar methods
2020-01-17 21:53:51 -08:00
Kurt
e4e1681e1c
Clamp roto rally score to 99_999
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https://github.com/kwsch/PKHeX/issues/2639#issuecomment-575863541
2020-01-17 21:09:54 -08:00
Kurt
e3cafe5cd6
Relocate getsize to extension method
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use sizeof for clarity, add test to ensure bool size is 1 byte (which is always true)
https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/sizeof
2020-01-17 21:09:26 -08:00
Kurt
a590d3713b
Refine enum with TypeCode names
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Add GetValue/SetValue/GetType extension methods
2020-01-17 18:59:45 -08:00
Kurt
41f909c08a
Add Roto Rally score, copy Jersey # to other block
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Closes #2635
2020-01-15 20:48:19 -08:00
Kurt
a6aabcdc96
Split out a method before crypto step
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Allows for capturing the obtaining the raw decrypted data via the PKHeX.Core api
2020-01-13 19:03:27 -08:00
Kurt
7e6edbaded
Remove unnecessary constructor
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Make key readonly
2020-01-11 14:18:11 -08:00
Kurt
62c35194c3
Remove unnecessary form duration code
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probably misinterpreted the furfrou/hoopa stuff; probably is "SetMaxFormDuration"
d3f6d5935f (commitcomment-36754955)
ty @CanoeHope
2020-01-10 22:16:30 -08:00
Kurt
2915692daa
Use more performant block lookup strategy
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Rather than storing a dictionary of keys, we can abuse the fact that the SCBlock[] is stored in order of ascending block key.
Binary Search doesn't require extra memory like a Dictionary would; also, we only need to find a few blocks.
2020-01-09 19:00:49 -08:00
Kurt
3fa44361e6
Update block fetch & blank init
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blanks: {key,size}
fetch: get block by key (index isnt the same between patches, as blocks with different keys get added). The savefile stores them as a SortedDictionary (by key), hence the shifting.
2020-01-09 08:59:26 -08:00
Kurt
bbd1aff5fe
Add new lengths
...
new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
3d581283c2
Minor clean
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move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
e21d108fb2
Split PokeCrypto from PKX
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All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic
optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
f4bafe0809
Add extension methods for gym team get/set for all
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Closes #2607
SAV6XY/AO had GymTeams get/set, this now makes similar logic accessible
for even SAV5BW/B2W2.
2019-12-28 22:32:45 -08:00
Kurt
be50abcc44
Add SubEventLog block object, etc
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Adds gym team records, remove from savefile properties
update block list documentation
2019-12-28 21:53:58 -08:00
Kurt
0ce6254cee
Add GymTeam records for Gen5 saves
2019-12-28 21:51:10 -08:00
Kurt
f65e0a96a7
repoint sav4 event constant reads
...
should work fine now
2019-12-27 18:30:39 -08:00
Kurt
9ee2b08ce5
Update rare flag logic
...
Closes #2601
Add ComponentModel attributes for properties, add u64 typeconverter for
propertygrid
2019-12-26 13:39:07 -08:00
Kurt
06348096aa
Fix block de-referencing issue
...
SCBlock is an input to the individual save blocks; changing the SCBlock
byte[] reference won't change the individual save block reference. Just
copy the data and keep the original reference instead.
Repro: trainer data editor, save-close window, then delete a slot.
Export save; reload. Changes to box data were using old byte[]
reference, and didn't get repointed. Works fine with latest commit now.
I think I wanted to avoid copyto since it's slower than just a reference
change; but that didn't work out perfectly :)
2019-12-25 23:24:40 -08:00
Kurt
0a8c791e10
Pad with null terminators rather than 0
...
Can have a single digit (not forced to 3), so null terminate I assume.
2019-12-25 21:31:49 -08:00
Kurt
97c3c6b610
Add raid/den detail browser
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Hold alt when hitting activate all to dump instead
I've seen DenType=5 Event=2 for at least one raid so far... not sure if
the event/rare properties are accurate.
2019-12-23 23:30:21 -08:00
Kurt
ce463d057a
Add Pikachu Beach Score editing for YW saves
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Closes #2585
2019-12-21 15:17:05 -08:00
Kurt
4bf71de621
Minor clean
...
automatically update total_watt if insufficient
SAV8 is not SAV8SWSH
#2583
2019-12-12 22:58:18 -08:00
Atzgi
d9c59666e0
Add watt in trainer data editor ( #2583 )
2019-12-12 16:27:01 -08:00
Kurt
8acb336d51
Use enum for species comparisons
...
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
7b6d2bfa48
Fix trainerID trainer card write
2019-12-06 16:59:54 -08:00
Kurt
f07aed904d
add missing pokedex offset spoof for gen3 saves
...
https://projectpokemon.org/home/forums/topic/55704-drag-drop-to-boxes-not-working-in-blank-gen-3-save/
ty ICanSnake
2019-12-05 23:08:01 -08:00
Kurt
65b921f806
Only apply 3DS geoloc data for 3DS blank saves
...
Closes #2560
Different logic in SimpleTrainerInfo applies it to <=Gen5, but that's fine... 414cb2d39e/PKHeX.Core/Legality/Structures/SimpleTrainerInfo.cs
2019-12-04 14:00:53 -08:00
Kurt
f45d730faf
Add TrainerID for trainer card
...
Closes #2556
2019-12-03 19:54:34 -08:00
Kurt
e9b9141eda
Fix property name typo
...
efec331741 (r36246093)
ty @AnalogMan151
2019-12-03 10:39:57 -08:00
Frank
efec331741
add some customization options in MyStatus8 ( #2552 )
2019-12-02 13:40:09 -08:00
Kurt
89b4bc81b9
Update raid structure unknowns
2019-11-29 18:48:12 -08:00
Kurt
3c4e668d9a
Add alcremie formArg gui
...
Closes #2538
Standardize nomenclature as FormArgument, add interface for those
exposing the property.
2019-11-29 10:44:52 -08:00
Kurt
48a87397ec
Split daycare8 to its own file
...
Add method to fetch daycare seeds from metadata
2019-11-28 21:13:53 -08:00
Kurt
f25b36a306
Minor tweaks
...
Remove unused stuff
add some comments/xmldoc
Move Trainer1 to classes that use it
2019-11-28 14:00:55 -08:00
Kurt
c81edac9e5
Fix CGB import
...
Trainer1 now unused for this class
Closes #2533
2019-11-27 18:33:30 -08:00
Kurt
d3bd37a950
tweak last saved string format
...
ty @sora10pls for testing
2019-11-26 23:10:28 -08:00
Kurt
bac6032152
Update last saved parsing
...
year is years-since-1900
month is months-since-jan (jan=0)
2019-11-26 19:15:05 -08:00
Kurt
6627d7e2f4
Minor clean
2019-11-26 10:45:36 -08:00
Kurt
6987edd7a3
Simplify expression
...
no allocations
2019-11-25 23:34:49 -08:00
Kurt
c0270b18e4
Add trainer card number editing
2019-11-25 23:26:01 -08:00
Kurt
87a498ac05
Add flag api
2019-11-25 22:50:53 -08:00
Kurt
67565aa71d
Update structure note comment
2019-11-23 07:12:20 -08:00
Kurt
5a38e118e8
Add raid spawn initial docs
...
linq dump code I used for ez vis:
var sav = new SAV8SWSH(File.ReadAllBytes(@"D:\Kurt\Downloads\main
(7)"));
var blocks = sav.Blocks;
var raid = blocks.Raid;
raid.GetAllRaids().Dump();
2019-11-21 22:55:21 -08:00
Kurt
1ffee3de02
Add raid/fashion block accessors
...
set breakpoint at end of ctor... immediate window dump:
System.IO.File.WriteAllBytes(@"E:\raid.bin", Raid.Data);
2019-11-21 22:26:24 -08:00
Ammako
ee9c91e893
Add G4 Box Flags ( #2478 )
2019-11-20 11:39:31 -08:00
Kurt
1538f04dce
Remove unnecessary logic
...
rip return frustration, don't need to consider this
2019-11-19 08:15:58 -08:00
Kurt
86796cd67a
Add accessor for TrainerCard block
2019-11-18 17:57:33 -08:00
Kurt
adf33404b3
Add Trainer Card block
2019-11-18 17:57:18 -08:00
Kurt
fac5182d4b
Add a ChangeAllCount to current value dropdown
2019-11-18 16:25:27 -08:00
Kurt
5cf58dbb5f
Fix dex clearing on setting altform/gender
2019-11-18 16:21:11 -08:00
Ammako
acf5df07be
Box Layout fixes ( #2449 )
...
* Enforce box name length in Box Layout
* Fix G4 box renaming
* Fix G7 box renaming
2019-11-18 16:01:36 -08:00
Kurt
2c11632a3c
gen6 Un-truncate box names
...
Closes #2445 ty @Ammako
2019-11-17 20:41:40 -08:00
Kurt
fa169ff61c
Fix box binary / pcbin export
...
19784aaa41 (diff-37bd5b548e2b340e5c38fd0961a3eb04L880)
Was just exporting blank data, lol
https://projectpokemon.org/home/forums/topic/55436-issue-with-box-data-binary/
2019-11-17 14:04:04 -08:00
Kurt
d077d8549e
Add alcremie form display for dex edit
...
Nothing for the PKM Editor; not sure how I want to handle the reused
FormDuration work value.
For the meantime, just use the Batch Editor for a targeted write.
Closes #2441
2019-11-17 09:34:04 -08:00
Kurt
08c1534cee
Lock sha256 for multithreaded use
...
Opening the database can result in multiple threads trying to hash at
the same time with the same sha256 object, so just gate it behind a lock
2019-11-16 15:46:45 -08:00
Kurt
025cf69eeb
Switch pkm export formats to party format
...
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.
Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
22fb1c8e8f
Fix - show daycare tab on sav5/7
...
Closes #2434 thanks @Ammako !
2019-11-16 13:19:41 -08:00
Ammako
6d61a97247
Fix Gen. 2 key items and balls ( #2432 )
2019-11-16 13:15:09 -08:00
Kurt
0716e50fd6
Add Gigantamax owned flag logic
...
Closes #2430 ty @igniscitrinus !
2019-11-16 13:10:46 -08:00
Kurt
83388cc6fe
Add missing memecrypto clear
...
See the SAV7SM.cs constructor... yeah oops!
A hotfix has been posted (committing after I upload!)
Closes #2415 thanks @Ammako !
2019-11-16 11:44:48 -08:00
Kurt
b172008981
Fix Check All behavior
...
- Gender specific forms now set the correct flags
- Regular click on Check All doesn't set shiny flags
- Shift click on Check All sets shiny flags too.
Closes #2425 thanks @igniscitrinus !
2019-11-16 09:28:32 -08:00
Kurt
19784aaa41
Update box format size get
...
fixes importing and exporting concatenated binaries
2019-11-15 21:01:22 -08:00
Kurt
522d219b3c
Re-cap berries at 999
...
Closes #2414 , thanks @SatoMew !
2019-11-15 18:06:31 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Kurt
d59764f25f
Fix keyitem reference
...
Closes #2410 ty @PKMWM1
2019-11-01 23:12:31 -07:00
Kurt
a6b6383538
Handle more messages
...
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
9401b7a790
More readonly struct tweaks
...
help dat compiler
minor clean elsewhere
2019-10-26 23:18:25 -07:00
Kurt
46640d48a3
Misc clean
...
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
fcc993784b
Rename abstract pkm inherited class names
...
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160
Cleanup
...
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
64a5c30356
Add 4th uint of fashion data
...
struct is really 16 bytes, and female uses 8 bits of the final uint
Closes #2407
2019-10-25 19:54:50 -07:00
Kurt
4be35890e7
Make some usages generic
2019-10-24 18:10:23 -07:00
Kurt
12a8dc66b6
Fix displayed bit set for gen6
...
Zukan5/6 was pushing 0 for the formBit, which was an incorrect value. I
probably should have abstracted things since gen5/6 don't behave the
same as gen7
rewrite the SetDisplayedFlag for more clarity, and to early-return
without checking displayed state if the flag is being cleared.
2019-10-19 18:24:37 -07:00
Kurt
923b581fed
Fix language flag set
...
looks like it was unfinished
2019-10-19 18:18:44 -07:00
Kurt
f77f0e8a4b
Keep gen6 dex form flags
...
oops, forgot to include ...(+ i)
ty @Ammako
https://projectpokemon.org/home/forums/topic/55244-pokedex-displays-shiny-version-of-transfered-pokemon/?do=findComment&comment=249665
no need to set editing flag as I'm not changing anything
have sav6xy use the sav6xy accessor interface instead of the main one
2019-10-19 17:38:01 -07:00
Kurt
3b0fd81aae
Rework & fix party slot deletion
...
Two birds with one stone:
- sav4 doesn't use Data (instead uses General/Storage), so we need to
use the abstracted method calls instead of trying to do things manually.
- setting a blank pkm at a party slot will decrease the party count!
don't decrease things twice.
2019-10-18 21:10:39 -07:00
Kurt
d4ce0644c8
Simplify block property names
...
[...]Block -> [...] since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
4302347366
Show missing editors
...
yay useless integer stores instead of checking if an interface is
implemented
2019-10-18 20:26:41 -07:00
Kurt
abe87eb369
Relocate maison stats to block access
2019-10-18 20:13:21 -07:00
Kurt
e05d75eeb7
More training bags
...
giff swsh
2019-10-17 23:02:01 -07:00
Kurt
c24851129f
Add super training block details & to block access
...
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
cf955e9fc7
Fix sav7 init
...
guess I never launched this format the entire week
2019-10-16 19:08:13 -07:00
Kurt
2367fbd69a
Add docs for super training block
2019-10-16 18:49:01 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup ( #2401 )
...
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8
Use some c#8 sugar
...
static local functions
switch expressions
using usings :)
nullable next?
2019-10-07 18:40:09 -07:00
Kurt
a792e58d49
Fix poketch logic
...
ushort poketch_def
{
enabled:1
unk1:1
unk2:1
color:3
unk40:1
unk80:1
unk:8
}
byte currentapp;
u825] unlockedflags
...app-specific data follows
2019-10-06 20:27:34 -07:00
Kurt
d249975895
Make current box reads s8 instead of s32
...
https://projectpokemon.org/home/forums/topic/55168-bug-report-pkhex-unable-to-load-pokemon-platinum-save/
saves with un-initialized boxes (FF'd) have 00 FF FF FF in the first 4
bytes
2019-10-05 14:32:40 -07:00
Kurt
40db929166
Re-add resources for inventory editor
...
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8
Bump lang version to 8
...
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2
Minor tweaks
...
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1
sealed
...
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ffe3a4ba15
Relocate resource naming for sprite fetch to draw
2019-10-03 18:23:40 -07:00
Kurt
39eedb1db2
Make PCBinary a method instead of get prop
2019-10-03 17:45:19 -07:00
Kurt
c0cdf81ca5
Default LGPE backgrounds to clean
...
Could iterate up and use the xy special backgrounds; just keep em simple
ty @sora10pls for pointing out this unintended behavior
2019-10-02 20:11:21 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders ( #2392 )
...
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792
Use slice operation instead of linq chain
...
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
78b7409e77
Use start index for writing box binary
...
Closes #2390 ty @PKMWM1 !
2019-09-23 15:12:03 -07:00
Kurt
a60a73e9d5
Fix unintentional overflow
...
oops
2019-09-22 13:56:13 -07:00
Kurt
ea5b498f8f
Fix sav4 stored slot redirect
...
all Get*Slot fetches are now used like the Set*Slot methods.
https://projectpokemon.org/home/forums/topic/55067-box-2-bug/?do=findComment&comment=249136
2019-09-21 10:42:54 -07:00
Kurt
b41f2a3062
Extract logic from PKX
...
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic
PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method
PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
b9246ece37
Extract y2k datetime logic, also wardrobe tweak
...
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
229bb0d05d
Merge dualbuffer into sav4
...
SAV3 has two general save chunks and storage
SAV4 also has the hall of fame block, which is a third block; no mo
silly names !
2019-09-14 11:39:48 -07:00
Kurt
dc10c057a0
Use correct boxdata buffer when doing box manip
...
Closes #2386 ; guess I forgot to finish this.
2019-09-12 19:01:06 -07:00
Kurt
0d9c18e1c6
Minor clean
...
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
40cbbaa695
Relocate to more appropriate util class
2019-09-11 18:39:49 -07:00
Kurt
c5ebbbbe15
Minor clean
...
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
62d08d7c30
Misc clean
...
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
edf36e8a34
Fix sav4 checksum calc
...
DPPt have a footer that's 0x14 bytes; HGSS is only 0x10 (first u32 was
removed from struct).
2019-09-03 18:16:10 -07:00
Kurt
4b8082be23
Add Pokegear number editing (hgss)
...
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
b81a1e1e29
Refactoring
...
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.
Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
a133abc615
Add pokegear caller ID enum
...
#2379
Cheat as requested in issue not implemented yet; pending future changes
to split sav4.
2019-08-27 16:17:29 -07:00
Kurt
f0df115ccd
Fix box load on uninitialized box load
...
Closes #2376
probably will be rewritten at a later time; am reworking the slot info
messaging for drag/drop/display
2019-08-23 18:03:10 -07:00
Kurt
bf6c25eca7
Break up SlotChangeManager logic
...
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.
Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
4f3745e3c6
Change enumerate -> array fetch to force eval
...
https://projectpokemon.org/home/forums/topic/54426-pkhex-error/
trycatch will trip here rather than be uncaught when evaluated later
tbh I don't like pkhex's method chain (enumerable, bool, throws), but
this fixes the error.
2019-08-14 16:45:21 -07:00
Kurt
9c58903f55
Fix blank sav3 : sapphire init
...
lol it's been this way for 7+mo
Closes #2369 ty @CorvusAtrox !
2019-08-04 00:59:59 -07:00
Kurt
f462f49eec
Fix sav7 map data rw
...
https://projectpokemon.org/home/forums/topic/54197-issues-with-newest-version-of-pkhex/
2019-08-02 15:11:22 -07:00
Kurt
9ed47cc8fd
Minor tweaks, no functional change
2019-07-21 12:30:21 -07:00
Kurt
894237449b
Allow differentiation between SAV2 blanks
...
Choosing G/S will initialize as GS
Choosing C will initialize as C
calling via their own code (GSC/GS) will choose the most recent (crystal
if possible).
Closes #2359
2019-07-14 15:13:13 -07:00
Kurt
a608e0b252
Minor clean
...
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
839500a7ee
Fix medicine offset for AO
2019-07-13 17:43:29 -07:00
Kurt
82f305cd36
Fix dex gender set again
...
Closes #2356
update test case to actually set a genderless gender
2019-07-12 23:43:12 -07:00
Kurt
face8d64a9
Fix gen5 dexflag set
...
Add unit tests to check
Closes #2356
2019-07-11 00:13:52 -07:00
Kurt
c64ff5dd76
Fix sav5 behavior
...
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
cf0908a21e
Remove check for impossible conditions
...
#2354
SUBE is never < 0 with the latest change (blank saves behave same as
retail saves).
2019-07-08 10:03:53 -07:00
NotTsunami
e29da1a8e8
Remove check for impossible condition in XY Save ( #2354 )
...
XY can't be ORASDEMO
2019-07-07 22:58:33 -07:00
Kurt
15c44139c3
Fix record read offset
...
Closes #2353
first 100 are u32, second 100 are u16; shift accordingly
2019-07-07 14:54:38 -07:00
Kurt
8f88e630c2
Fix ORAS inventory class type
...
now no longer removes items from pouch
https://projectpokemon.org/home/forums/topic/53761-oras-item-problems-with-new-version/
2019-07-07 08:43:58 -07:00
Kurt
772a2715c0
Fix SecondsTo* read offset
...
copypasted from gen6's, oops
Thanks CreamatedReptile2018!
2019-07-07 08:43:04 -07:00
Kurt
f2ac29ff4e
Relocate some logic
...
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
9a61f0de0f
Minor relocation of logic
...
and the gradual shift to full-oop continues
2019-07-05 21:39:47 -07:00
Kurt
c0eda5eb61
Add more dex bulk manip options
...
unused, not sure how an abstraction can work for all games (needs some
virtual methods to actually work, since 1-3 don't have langflags)
2019-07-05 18:49:43 -07:00
Kurt
aa94c70df2
Hide gen6 dex logic behind zukan class
...
Same as prior commit for gen5 & gen7
2019-07-05 18:04:36 -07:00
Kurt
adbb3e842a
Hide gen7 dex logic behind zukan class
...
Same as prior commit for gen5
2019-07-05 17:05:42 -07:00
Kurt
79a9269fbe
Hide gen5 dex logic in Zukan class
...
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
7f186048fb
Really fix dex lang flag offset style
...
c345688f6d
base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.
Closes #2348
2019-07-05 12:16:09 -07:00
Kurt
599ec4ed45
Fix checksum offset fetch
...
#2348
2019-07-05 11:57:40 -07:00
Kurt
810f7271c6
Clear boxes after initialize
...
Closes #2349
2019-07-05 11:53:13 -07:00
pokecal
6b3d6999d1
update MailBoxEditor ( #2344 )
...
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
5a8b421672
Add jp crystal eventflag offset
...
was pointing to an FF'd region, was added back via
e86b8c670f
Closes #2347
2019-07-04 15:07:37 -07:00
Kurt
c345688f6d
Fix dex lang bitflag offset write
...
LangFlags is expected to be less than 0x500 or whatever, zero indexed to
the start of the dex block; NOT an absolute position.
I don't feel like making every usage consistent (gen5, gui editors)
which use the absolute position, so just adjust in the zukan
constructors
2019-06-22 16:53:25 -07:00
Kurt
e81e5f31da
Remove shadow info index shift
...
Thanks @PP-theSLAYER !
https://projectpokemon.org/home/forums/topic/53405-bug-oddity-with-shadow-recognition/?do=findComment&comment=246125
2019-06-20 20:39:34 -07:00
Kurt
dc813da2f7
Add DisplayTID/SID getset
2019-06-19 17:49:56 -07:00
Matt
08835d5d97
Fix ORAS held items/personal reference ( #2329 )
2019-06-19 12:18:09 -07:00
Kurt
de77f949da
Prevent assert on non-exportable saves
2019-06-17 20:55:01 -07:00
Kurt
7225b2b87b
Add more sav1/2 option properties
...
Closes #2321
Closes #2322
no gui as SimpleTrainer is kinda getting overloaded; use linqpad or wait
for someone to make a GUI for the specific games
2019-06-09 14:15:42 -07:00
Kurt
455ab32722
Retain override version on clone
...
Also hide the pika friend label when YW features hidden #2283
2019-06-09 13:48:51 -07:00
Kurt
a30a00317f
Add missing trainer location overrides
...
Was missing from #2319
2019-06-08 20:19:39 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance ( #2319 )
...
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
de774ed131
readonly ComboItem
...
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
2b8ef9236a
use some explicit dex numbers as enum
2019-06-01 10:22:49 -07:00
Kurt
144a78d688
Relocate method
2019-05-29 16:42:48 -07:00
Kurt
8d781fd167
Simplify sorting to remove linq usage
...
create custom comparer to do the work
reorder some parameters
simplify gb hm set (All and FindIndex is duplicate work)
only usages of linq remaining are for the bulk action Where filtering
(ok)
2019-05-28 22:55:41 -07:00
Kurt
a45cddd3ed
Add missing hax item clamp early return
...
Closes #2281
remove unnecessary "else", and break for visual separation
2019-05-27 21:38:04 -07:00
Kurt
827eb94f3c
Add GameSync r/w for lgpe
...
https://projectpokemon.org/home/forums/topic/52797-request-lgpe-game-sync-like-value-to-be-added/
ty @PP-theSLAYER !
2019-05-16 22:26:51 -07:00
ReignOfComputer
7625ab66b4
Fix Import Count on Load Boxes ( #2308 )
...
Calculation was wrong if non-overwrite is selected. Also fixed OCD-triggering extra space in output message.
2019-05-15 09:11:48 -07:00
Kurt
be8e8851e2
Update 19.05.15
2019-05-14 22:47:48 -07:00
Kurt
091b9e2281
Add g4 poffin editor (misc edits)
...
Thanks @sora10pls for docs!
https://pastebin.com/jNeVJQi0
2019-05-13 22:56:45 -07:00
Kurt
76e3174d8c
Add gen4 poffin logic
...
800 bytes starting at Offset = SAV.DP ? 0x5050 : 0x52E0;
8 bytes per poffin, 100 poffins.
2019-05-13 18:42:30 -07:00
Kurt
15f93216bd
Fix record flag clearing
...
yay missing ~, Closes #2301 ty @CanoeHope !
rewrite flag loading to not use linq
2019-05-12 15:08:04 -07:00
Kurt
bad16adcee
Fix sav7b clone method
...
underlying data should be a different reference when cloned
2019-05-12 15:06:50 -07:00
Kurt
21e7f4317e
Minor updates
...
increase readability, simplifly some expressions
relocate hot path for legality report string creation
2019-05-11 10:12:14 -07:00
Kurt
300ef4d60a
Minor simplifications
...
Use "SetData" method to automatically apply the Edited flag
Use appropriate method for CopyTo
simplify expressions a tad
2019-04-29 17:21:19 -07:00
Kurt
7c380a29c3
Make sort skip delegate more general
2019-04-29 17:20:16 -07:00
Kurt
0dc45c00ec
Check block index before calculating
...
Missing/Duplicate blocks (???) result in -1, so skip them.
https://projectpokemon.org/home/forums/topic/52437-cant-export-unmodified-sav-file/
replace linq with manual allocation
2019-04-27 17:19:54 -07:00
Kurt
0bd6caf927
Fix male-only dex bit wiping
...
only wipe the index specific bits, don't wipe everything but the index
specific bits
2019-04-22 22:25:14 -07:00
Kurt
934595126f
Simplify qr gender
...
use personalinfo object to do majority of work,
end result has the 4 sequential bytes set neatly
2019-04-15 15:43:48 -07:00
Kurt
27dfffd5b2
Add model-gender/starter-gender get/set
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https://projectpokemon.org/home/forums/topic/52127-lgpe-save-research/?tab=comments#comment-243751
Thanks theSlayer!
(starter gender not modifiable via gui)
2019-04-10 17:03:05 -07:00
Kurt
82fb95b436
Add ConfigSave language get/set
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This value is what determines what language the game runs with
2019-04-09 21:19:08 -07:00
Kurt
2f2512b09c
Reduce allocations for checking file write time
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FileInfo inherits from FileSystemInfo, which initializes a bunch of
strings that we don't need
this isn't a great optimization, just a fun exercise finding a quicker
approach to get these values
2019-04-05 18:45:59 -07:00
Kurt
bbe56a3318
Simplify trade trainer parameters
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Bank was always false, don't try to minimalize gets by fetching before
call (be simple)
remove unreachable branches now that dust has settled
2019-03-30 22:05:28 -07:00
Kurt
e614aa9ac8
Relocate xd/batrev encryption
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update some xmldoc too
2019-03-30 21:28:32 -07:00
Kurt
f212ba29c9
Misc reductions
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same stuff as previous commit but for Gen2
EventConstMax is always > 0, remove guards
2019-03-30 16:38:52 -07:00
Kurt
4f347fbfa9
Misc reductions
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no functional change
2019-03-30 16:21:45 -07:00
Kurt
609db23dc5
Consolidate pouch load/set
2019-03-30 16:10:14 -07:00
Kurt
e1a3c8edb3
Add RTC reset, allows game to define on continue
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Closes #2273 , thanks @SatoMew !
2019-03-30 12:34:51 -07:00