Detect base algorithm (regular, regular-anti, anti, shiny) and check for sub-patterns that differ per encounter (such as OT gender).
Implement PIDIV generators within the Gift3* template, remove old branches
Add Table Weight detection (still need to test) for PCJP 5anniv
Add PCJP GCEA campaign 1-6 templates
Differentiate Mystry Mew seeds; disallow Mews that were deleted b4 cart cloning
Need to double check some gen3 events (esp hadou titans), but is 99% there
Thanks Sabresite, for your continued support
Narrow fields to reduce allocation < 16 bytes (maybe make this a struct?)
Add method to get combined IVs (gen3/4 format) for RNG purposes
use ^ method in RNG methods
Change GetExpectedLevel to be generic rather than interface, better codegen
Change Gender to enum for clarity
breaks ALM and potentially other plugins, just need to recompile if using IVs
https://github.com/kwsch/PKHeX/issues/4356#issuecomment-2333031493
fix flow so it is called in format3+
Closes#4356 ty @abcboy101
add another check for EC=0 eggs from Gen4 -- game uses the PID value as the "is egg available" flag, so can't obtain a 0-pid egg from gen4!
remove python paths from gitignore, so I can call one of the test folders `Eggs`
Easy enough to catch it in Bolderoll Slope by throwing a ball and
running that way, and there are multiple easier ways to get the generic
Crimson Mirelands location
Closes#4343
const now reused across entire sln
pkm editor GUI no longer crashes on hover of out of range affixed ribbon
pkm editor GUI now indicates the quantity of available affixed ribbons on hover (does not indicate if 1 and already affixed).
PLA sneasel -> transfer, catch virus -> PLA, evolve => was flagged. Need to check the encounter species-form, not the current species-form.
List all the species-form that are of consideration.
Wyrdeer, Kleavor, Ursaluna, Sneasler, Overqwil, Basculegion
If IVs are specified, will try to search for all seeds that originate them.
Same as was done for Method H/J/K of mainline games, this allows sets to be more-quickly generated if the criteria is provided.
Add new enum value to end to not break plugins using lumped values.
I think GameVersion needs to be reworked to remove all lumped values, and to instead implement a per-format enum (joy...)
Fix dexnav move being allowed when relearn cleared and not learnable in dest game (duskull destiny bond gen9)
Move farfetch'd check to top of not-nicknamed, add deferral for GO match
Importing had a bug where it would retain the metadata when setting to save file, rather than trimming down to the gift.
Split them into separate classes like gen6+
Remove erroneous WB7 size; 0x108 is only valid for a subsection, and won't work with the class since it needs to pull from the localization data. Nobody should be affected by that change.
Already have a reference to it, no need to re-pivot off version.
Remove old method for checking if a Daycare exists; not all daycares give eggs, and not all egg-producing games have daycares.
PK5-PKMEditor no longer sets Hidden Ability flag for Rotom under HaX -- only set if unique hidden ability.
Differentiate move source tagging for HOME, DexNav, and GB-Evolution
fix some comma spacing
Useful for save files with misplaced data (you really have to be using the program weirdly to get these flagged).
Stuff like Eggs deposited in Daycare, non-fuseable species in the Fused slots, etc.
Allow HaX to view any slot, & Delete if Set is allowed